By Psykhophear 13 Comments
I’m currently hooked with the games on my iPhone. Street Fighter IV is surprisingly good. I’m not sure how Capcom is able to squeeze all the contents into one handheld game but whatever the case, it is awesome.
Playing as Ryu and Ken is always the best choice especially if you a Hadouken expert since the 90’s era. It’s a funny experience for me to play the iPhone version because I still haven’t played the console versions. Pretty lame I know. Other iPhone games I’ve been playing are Doom Classic, Doom II RPG, Wolfenstein 3D+ and Wolfenstein RPG. Yup, they are all id Software games. Since last year, I start becoming an avid id geek, reading about John Carmack and his team, learning about the id Tech engines and of course, playing their games. I recently finished playing Prey, a game made by 3D Realms and it uses the id tech 4 engine. It’s the same engine that powers the ever so powerful Doom 3.
I’m a huge fan of the id Tech 4 engine (Also known ad the Doom 3 engine). I just love gooey textures of the creatures, the metallic interiors, the weapon designs and just about everything. I’m sad to learn that the engine didn’t do so well in terms of licencing. id Software has a record of people fully utilizing their game engines starting with the Doom engine, id Tech 1, id Tech 2, followed by id Tech 3 which is also called the Quake III engine. Dozens of video games utilized these id tech engines over the years such as Half-Life, Star Wars: Dark Forces, American McGee’s Alice and more. id Tech 4 on the other hand only have seven games which utilized this engine and Prey is one of them.
I didn’t understand why it was not doing so well but then I realized it was because of competition. The biggest competitor the id Tech 4 has is the Unreal Engine and from what I understand, Unreal is capable of doing more stuff than the Doom 3 engine. Gears of War uses it. Batman: Arkham Asylum uses it. BioShock uses it. A hundred more are using it. It’s a sad turn of event for id Software because they’ve always been known for revolutionizing video game interactivity. But no matter what others think of it, I will always be a supporter of the id Tech 4 engine and I can’t wait for John Carmack to officially release it as open source sometime this year. I really want to harness the power of the engine so that I too can make a kick ass game some day.
The latest Wolfenstein game uses the id Tech 4 engine (Heavily modified) but many critics have complained that the graphics is slightly outdated. I don’t care what they say but the game looks really good in my eyes. I’m planning to play the game on the PC this week. Will write a short summary of my experience in the next blog.
The next game I want to talk about is Daikatana: a controversial game back in the late 90’s and the year 2000. It was created by John Romero, co-founder and programmer at id Software until he was fired from the company in 1996. Long story short, he formed a new company called Ion Storm and claimed to the world that he’s going to make a game that would sell. Alas, he was unable to fulfill that statement. Due to arrogance, poor decisions and ambitious goals, Daikatan turned out to be a huge flop and was panned by the critics. Although it happened ten years ago, people do still talk about its suckiness and it was recently added at GameTrailers’ Countdown as the second most disappointing game of the decade.
I didn’t believe all of that. I thought the media were simply exaggerating and not taking the game seriously. I decided to give the game a try and after only playing a few minutes, I took it all back because yeah, Daikatana really sucks. But why does it suck? That’s what I want to know. After some extensive research on my own, I now know why people dismissed it so much. Here’s a preview of Daikatana, a year before it was released.
As you can see, John Romero and his team got both the press and the public all pumped up with excitement by telling everyone that Daikatana will be a great game thanks to its advanced AI, cool graphics and non-stop action. But when the game finally came out on store shelves, gamers found neither of those promises. The graphics are unimpressive and it looks so dull and depressing, both the enemies and your allies are incredibly dumb who’d do dumbfounded things, and the action level is pretty shallow thanks to its poor level design and pathetic weapons. I know this because I’m literally playing the game right now and it’s appalling to see how awful the game is. But having said that, I’m determined to finish the game until the end to see the final conclusion of Hiro Miyamoto and the gang. Despite the abysmal performance, Daikatana at least has a good story to tell that might make a curious gamer like me to check it out. I could go on explaining more about John Romero and Daikatana but I think you should find out yourself, or I could write it down in my next blog. We’ll see.
The last game I want to talk about is American McGee’s Alice. I just finished playing the game a few days ago after ten years of delay and overall, it was alright. The first part of the game is really exciting but as the game progress, it gets repetitive and you get to the point of wanting the game to end soon. And when it does end, it has the shortest and the most disappointing ending I’ve ever seen in a game recently. Sure, it’s a happy ending but I think it could’ve been better. I wanted to see Alice talk to the Wonderland characters before she departs to the real world but nope, that didn’t happen. Gamers who’ve played this game will know exactly what I mean. Again, it was an ok game. Terrific visuals and music score but the experience not so great. Looking forward to see how Alice 2 follows up.
You can tell that I’m into id games at the moment. I’m even reading the autobiography about the two Johns who changed video games forever. It’s called Masters of Doom by David Kushner. It’s a fantastic read especially if you’re an id freak like me. Highly recommend it