-Fast dynamic combat
-More accessible than previous DMCs
-Story is inspid
-Writing is embarassing
-Later levels are lacking
Glad to see a proper honest critique from a respectable gaming journalist. Pretty much every other mainstream review site is blindly praising the "bold energetic" redesign.
Some choice quotes:
"A main character who, while original, is every bit an empty adolescent power fantasy. Hell may not be other people; it may be just spending 15 hours with him."
"To be fair, Ninja Theory has made this the most understandable DMC game, but it works to the game's disadvantage because it highlights how uninteresting it is."
"Nearly every line of dialog set my teeth on edge. It's adolescent, it's puerile, and it's nowhere near as sassy and clever as the game thinks it is."
"A good game lost in a juvenile tantrum. It may be acceptable to a unique demographic, but for many others, it's a game you might want to play when no-one else is around."
And since I've played the demo to see just how shallow the combat is (maybe it's impressive to people who play God of War or something), I've had pretty much every one of my biased expectations confirmed. Thanks Ninja Theory!
I love how you agree and respect Adam's review, then you actually cancelled out one of the things he said he likes (Fast dynamic combat) by saying played the demo and disliked it. You basically just pointed out how people can have different opinions in your own post. Nobody is forcing you to play DMC, but at least make since in your post instead spending 90% of your day trying to find the bad review, then agree with it, then disagreeing with what you felt is an accurate review. And to be honest I don't recall any DMC's having a great story, great writing or amazing level design or depth.