Do it! Just make it a smaller scale, download only sequel for PC/PSN/XBLA. Follow the Remedy model a la Alan Wake: American Nightmare, but release on all platforms known to man.
Bruce Springsteen - Phenomenal. Haven't seen him in about 5 yrs, so it would probably be a little bit less of a show today without the Big Man (RIP Clarence)
U2 - Unforgetttable Fire tour and Joshua Tree Tour
Gear of War, Halo and Fable are great exclusive franchises. All provide enjoyable single player experiences if that's what you're into.
Get a bundle with Kinect. It may not change your life, but there are a few great Kinect experiences that shouldn't be missed by any gamer (Kinect Sports, Gunstringer, Double Fine Happy Action Theater, Dance Central 2, Child of Eden).
Indie Games: I've had a lot of fun experimenting with the Xbox Indie Games Channel. Lots of crap on there, but also some true gems. With a little internet research (right here on Giantbomb too) you can drop only a few dollars for some great gaming experiences.
If they want to do away with used games sales, or at least make a big dent, give us more incentives to buy digital versions that can''t be resold. Price the digital version cheaper than the retail product, and release the games on demand version the same day as the retail release.
No XBL achievement synching for me for months. Deleted, then re-added my gamertag and that worked for a 1 time synch. Hope this gets fixed! I miss checking in on my achievements. Also, this is holding me back from getting the full membership.
Why is this keeping you from a full membership? If you were planning on getting a subscription, you can use the manual refresh to keep your achievements up to date.
Is there a manual refresh button (or something similar) offered to subscribers, or would I have to delete and re-add my gamertag?
No XBL achievement synching for me for months. Deleted, then re-added my gamertag and that worked for a 1 time synch. Hope this gets fixed! I miss checking in on my achievements. Also, this is holding me back from getting the full membership.
" Until only recently, reviews have had more in common with what you'd read in Consumer Reports than a serious critical analysis, an attempt to explain what a game is, isn't and whether it's worth spending any money on."
It would be helpful to identify upfront, to the reader, what type of review a reviewer is writing. My pet peeve with the Consumer Reports approach is the price of games fluctuates wildly over time. Also, what if I borrow the game from a friend, and it essentially costs me nothing to play. I want to know the reviewers thoughts on gameplay and overall package, not if it's worth the money. I'm concerned if it's worth my time, regardless of cost.
So, does Giantbomb have a policy about what their reviews are trying to accomplish? It would be nice to have a vision statement somewhere that outlines the goals of a review. I've seem games on this site (and elsewhere) dinged for being "too short" for the asking price. That seems so temporary. When I pick up the popular game of today in a year, I want to be able to go back to the review and not worry that it was influenced by the introductory retail price.
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