@anytus2007: You think they're special in that regard? You think Double Fine is the only game studio in the world that considers itself "family"? Sometimes it isn't about that. Friends and business don't mix, and Double Fine's customer base are suffering because they're valuing their employees over their supporters. People went crazy when Ken Levine shrunk down Irrational Games, but I respect that guy a whole lot more than Tim Schafer, he did what was right for the projects he wanted to make.
In the end, I really hope Double Fine does well and learns from these mistakes. However, you should realize that any company that would take money for a game like SpaceBase (Or Hack and Slash for that matter, which was put out for release based on how much money they could get in early access rather than when it was completed) is basically just as scummy as publishers like Strategy First pumping out garbage on Steam every week. If this were ANY other company, we wouldn't even be having this conversation, but they've humanized themselves, so now people feel bad and let them get away with murder.