Something went wrong. Try again later

Pudge

This user has not updated recently.

1305 328 77 23
Forum Posts Wiki Points Following Followers

Pudge's forum posts

Avatar image for pudge
Pudge

1305

Forum Posts

328

Wiki Points

23

Followers

Reviews: 0

User Lists: 11

@diz: Good gordo, I forgot Fable: The Journey existed and how hard Peter tried to convince people that it wasn't on rails. Someone needs to sit down with this guy and figure out a plan before he ever talks again about a game, he's basically killing his own projects at this point.

Avatar image for pudge
Pudge

1305

Forum Posts

328

Wiki Points

23

Followers

Reviews: 0

User Lists: 11

Excellent! It's a nice change of pace to see a company spin out from a huge monolithic organization rather than the other way round.

Avatar image for pudge
Pudge

1305

Forum Posts

328

Wiki Points

23

Followers

Reviews: 0

User Lists: 11

A survival game with zombies was their big bet, so no surprise here. Maybe in 2012 that was novel, but trying to sell that game now or in the future would be like heading up to Alaska to sell blocks of ice.

Avatar image for pudge
Pudge

1305

Forum Posts

328

Wiki Points

23

Followers

Reviews: 0

User Lists: 11

Avatar image for pudge
Pudge

1305

Forum Posts

328

Wiki Points

23

Followers

Reviews: 0

User Lists: 11

I for one would have paid $30 for a version of the game that worked with a controller instead of the shitty Wiimote. Guess I'll just stick to Dolphin instead.

Avatar image for pudge
Pudge

1305

Forum Posts

328

Wiki Points

23

Followers

Reviews: 0

User Lists: 11

The last Burnout game came out at the BEGINNING of the last console cycle. It prominently featured the Xbox Live Vision Camera! WHY HAS THOU FORSAKEN US BURNOUT?

I know it would be a new team and basically an entire different take on the game, but IT'S WORTH A SHOT. Call it Need for Speed: Burnout if you have to, I don't give a shit. JUST MAKE ANOTHER BURNOUT.

Avatar image for pudge
Pudge

1305

Forum Posts

328

Wiki Points

23

Followers

Reviews: 0

User Lists: 11

MOBA, no doubt about it. It's a one game genre that might as well be its own sport at this point, killing it would save countless developers from finishing the money sinkholes they're working on that are destined for failure.

Avatar image for pudge
Pudge

1305

Forum Posts

328

Wiki Points

23

Followers

Reviews: 0

User Lists: 11

Very cool post. I love Gamecenter-CX so much, and I love that there are so many episodes that I can always come back to it.

Avatar image for pudge
Pudge

1305

Forum Posts

328

Wiki Points

23

Followers

Reviews: 0

User Lists: 11

@anytus2007: You think they're special in that regard? You think Double Fine is the only game studio in the world that considers itself "family"? Sometimes it isn't about that. Friends and business don't mix, and Double Fine's customer base are suffering because they're valuing their employees over their supporters. People went crazy when Ken Levine shrunk down Irrational Games, but I respect that guy a whole lot more than Tim Schafer, he did what was right for the projects he wanted to make.

In the end, I really hope Double Fine does well and learns from these mistakes. However, you should realize that any company that would take money for a game like SpaceBase (Or Hack and Slash for that matter, which was put out for release based on how much money they could get in early access rather than when it was completed) is basically just as scummy as publishers like Strategy First pumping out garbage on Steam every week. If this were ANY other company, we wouldn't even be having this conversation, but they've humanized themselves, so now people feel bad and let them get away with murder.

Avatar image for pudge
Pudge

1305

Forum Posts

328

Wiki Points

23

Followers

Reviews: 0

User Lists: 11

@anytus2007: Then maybe they don't have to have 60 people employed? Maybe they shouldn't be a mid-sized developer if their goal is to work independently. You'll find no bigger fan of Brutal Legend than me, and their other stuff has been solid at times, but they've burned way too many bridges in the eyes of the consumer.

They always seem to be just on the verge of bankruptcy with all the canceled projects and delays. Maybe that's because of their open philosophy, but that, combined with their repeated abuse of Steam's Early Access system certainly doesn't make me confident in anything they put out going forward.