Failure doesn't kick in until students reach the age of 17 and begin to apply for colleges and discover that rejection and failure is real and there's a steep impact from that. So American users see failure in a game or app as a problem with that game, not a user error.
Heavily implies that the collegiate/job selection system is flawless, which ironically is a flaw with American logic. The onus is placed on the individual but the system itself is chaotic so no matter how talented the individual there is always a substantial chance for failure (unless they were born in a privileged position); particularly in times of economic stress.
That's kind of the core of his argument so the whole thing is flawed (and potentially offensive) as a result. Yes there are a lot of stupid people out there and people tailor their products to stupidity (hence the redundancy of sequels and shooters), but a simple change to education won't fix the vast number of issues that society has; certainly not before the already present damage runs its full course.
I was reading an article about patent lawsuits and how they've grown out of control (please bare with me here). Someone commented on how it may be due to the fact that there's a higher ratio of lawyers compared to engineers and maybe that's why there's a lack of innovation. Now, I'm an American myself, and am in no way good at understanding the everyday person. However, maybe this is another reason why we don't have innovation in America anymore. The lack of attention and the lack of taking risks. It's like the movie "Idiocracy". We focus on what we want. How we can achieve something faster and easier through internet arguments and lawsuits.
I honestly don't know what to say from here. A lot of people I talk to outside of the internet can't seem to focus with their full attention anymore. It's like I'm watching an E! or TLC reality show unfold right in front of me. I admit I have a short attention span when it comes to certain things, but nothing as important as politics, history, or video games for that matter.
What the fuck happened, America? You used to be cool.
That's nearly $1.00 more than what I'm paying over here in the southeastern US, but I guess you can just chalk that up to cost of living differences as well as your location relative to major oil refineries.
Cost of living differences? Shit, most of us people out here in southern California still make minimum wage.
It's about time he leaves. Not saying this to sound like an ass. The video game business these days is very stressful and I know how it feels to juggle a busy work life and family. It's a good thing he did this before the stress overtakes him and it affects his personal life.
@SomeDeliCook: While I agree with you entirely, I hope you're not one to think "Why don't they just put this [DLC] into the game before release?" type of player. This type of thing is primarily to dissuade players from trading the game in - and therefore hurt the used game market. I don't love DLC as much when it's laid out to the public like this (season passes blah blah blah) but I understand where the publishers and developers are coming from with the decision.
I guess I'll be THAT guy. This isn't to dissuade people from buying used. This is a way for Ubisoft to get their money at the start. There's nothing wrong with that, of course. Because I can still pick up a used copy of Assassin's Creed III and buy whatever DLC or the Season Pass.
And I love buying me some cheap games. Go on to Amazon and buy whatever's cheap. Used or new, it doesn't matter. I just save me some cash.