PXAbstraction's forum posts

#1 Edited by PXAbstraction (340 posts) -

Pretty much agree with the whole post. I didn't know about the marketing behind this game but I do find it funny that a series which while good, ultimately doesn't have any choices that significantly deviate where the plot goes, paints itself as one where you're significantly changing things with your choices.

I found Alex's choice for the ending interesting. Personally, I killed Kenny and forgave Jane, though I really didn't want to. My problem with Kenny isn't just this season. He's been a selfish, impulsive, bull-headed prat throughout the entire series, even before Katya and Duck were killed. He unilaterally makes decisions for the group, won't listen to reason, makes everyone follow along with him and only feels remorseful when his impulsiveness results in someone's death, whether for the first or tenth time. Yet it doesn't matter how many people he gets killed, he never learns a damn thing. I got so incredibly sick of his bullshit, I felt a twisted sense of relief when I was finally able to remove him from the equation.

I thought what Jane did to make her point was cruel and somewhat sociopathic. Taking the one element of hope an otherwise broken person had and faking its death in order to push him over just to make a point? That's some cold shit. Thing is though, she was right. If it wasn't her who pushed him over, something else would have and where could we have ended up then? I hated what she did and I had the same thoughts Alex did about what kind of person she really was. I ended up forgiving her not because I actually did but because trying to think as I would if I was in that situation, I figured having her and her skills with me gave me a better chance at my own survival than going alone as a young kid who also has a baby to care for. Frankly, I think it's pretty dumb that the game only allows you to either cast her away or forgive her, not go "I'll stick with you for now but we're done when we get out of this." Real world choices aren't that binary.

I think I enjoyed this season more than Alex did but I also agree that season 1 was much better in terms of story cohesion, characters and especially relationships. I'll still play season 3 as soon as I'm able but I hope some lessons are taken from this by Telltale.

Also yes, fuck Arvo.

#2 Posted by PXAbstraction (340 posts) -

I'd really love to be able to work for Dave Lang.

#3 Posted by PXAbstraction (340 posts) -

I'd rather Amazon end up with Twitch than Google, if for no other reason than to stop the creation of a full-blown monopoly over both streaming and on-demand video but I hope Amazon can do something to fix Twitch. The delay, the lag, the horrible UI, the constant bugs, the useless support for anyone who isn't a big partner (a problem YouTube also has), these are all major problem that other sites like Hitbox have already solved but which Twitch lets slide because they're basically the only game in town if you want any viewers. This has got to change.

#4 Posted by PXAbstraction (340 posts) -

I'd say that I would prefer to get a new Space Quest but that's coming...some day from that Kickstarter by the Guys From Andromeda. A new Police Quest would also be cool but I'm not sure how you'd do that today.

#5 Posted by PXAbstraction (340 posts) -

I was in the alpha and the NDA prevents me from going into detail but as someone who is still looking forward to the game, I think working on it a while longer is a good idea.

#6 Posted by PXAbstraction (340 posts) -

@godmil said:

seriously, how bummed are you that Ben Kuchera posted a similar article yesterday?

I suspect that while Patrick's article discussed why he's not into physical media any more but acknowledged that others might be and that's cool, Kuchera's was probably him just saying he's not into physical media and how wrong and/or stupid a person you are if you still like it. I'm guessing, I never give him clicks any more but if historical trends are accurate, I suspect that's it.

#7 Edited by PXAbstraction (340 posts) -

So that's what Crytek meant when they came out and said they'd secured new capital. "We've got a bit more money but now we're lost the IP we just bought and the development contract." Not good for the long term and basically screws all the Crytek UK staff.

#8 Edited by PXAbstraction (340 posts) -

You make a good point with this statement as well and I agree that discussing these issues is what will hopefully get people within companies like Rockstar and Ubisoft to think about them more and will hopefully influence their future design decisions. I would say there are definitely people at Ubisoft Montreal who are asking a lot of new questions and that's great.

The problem currently being faced is that many of the people in the games press shouting about this issue (not naming names but I'm sure everyone here knows of some) do need this to be someone's fault and treat their commentaries of it as such. I saw more than a few people who would call themselves journalists use a variant of "Ubisoft just hates women" during the Unity controversy. Whatever their motivations for doing so, their need not to discuss it but point fingers and say "You either see my unquestionable wisdom on this issue or you're as bad as the trolls." is doing more damage to an otherwise worthwhile cause than harm in my opinion.

These are important issues that need to be discussed but what we often see in the press is not discussion, it's just raw blaming and entrenched, binary opinions. I appreciate that it's an issue which is passionately held by many people and there's nothing wrong with that but the "You're either with us or the enemy." mentality so many commentaries on the issue are taking will only show positive change and make people who might otherwise be open to new ideas just "Well, forget you then." That's bad for everyone. As is the case with most discussions of this nature, the solution is neither black nor white but somewhere in the middle. A lot of people writing about this don't see it that way though.

What this means is that the lack of diversity isn't anybody's "fault," it's a systemic issue within the industry. But you can't hold "the industry" accountable in any meaningful way; it's not a discrete organization that you can petition for change. You can only put pressure on individuals (and individual organizations) within the industry. Is it fair to hold Rockstar and Ubisoft specifically accountable for not having more diversity when, like I mentioned, it's not really their fault at all? Well no, not really. But it's ALSO unfair to just let the systemic issues persist and not pushing for any change at all.

#9 Posted by PXAbstraction (340 posts) -
#10 Edited by PXAbstraction (340 posts) -

I enjoyed Watch Dogs a lot as a game but as a story, it was pretty ridiculous. I love how Ubisoft goes on and on about their Alice storytelling department and their editorial process, yet even after major delays, this is the best they could come up with for Watch Dogs. I actually would be all for a game based around telling the story of a bad guy and having to play as the bad guy. That would be an interesting and somewhat bold move but games like this always have to have the concluding event (like the Maurice choice) to go "Naw, he's really kind of a hero with a conscience, see?" They'd get a lot more respect and props from me if they'd just gone all in and say "This guy's an amoral black hat and that's the role you'll play from beginning to end." GTA IV had the same problem, you're given a guy who throws morality to the wind when it suits him but is always shown as someone you should feel sorry for.

I did a lot of the side stuff cause I actually enjoyed it but if you didn't, I recommend find Maurice's audio logs on YouTube. They actually do a pretty good job of humanising that character (ostensibly your enemy) and showing the epic emotional struggle he went through and how he actually did have to do what he did to protect his own family interests, unlike Aiden who just refuses to back off, even when everyone around him is practically begging him to.

I'll play the bad guy if you want, in fact I'd be up for that once in a while. This is supposed to be escapism after all. But then don't expect me to empathise with him too. Watch Dogs feels an awful lot like Assassin's Creed 1. A good idea that in spite of delays and the studio's past experience, still feels like it has a lot of evolving to do. Watch Dogs 2 will likely be a marked improvement. Personally, I'd prefer they just scrap Aiden and his baggage and make it about a new character.

All that said though, I'm not sure why the fact that you can kill a lot of people unlike real life has suddenly become such a big deal. These are video games, they aren't real life. Personally, if Watch Dogs mimicked the real world's rules, I would find it boring as Hell.