@amyggen: One would hope that would be the case but basically every Battlefield game has been broken at launch (well, the Bad Company games shipped OK) and each one still substantially outsells the one before it. Sadly, many gamers have short memories when it comes to stuff they enjoy. :( DICE makes good games but even before being bought by EA, they were horrible at quality control.
PXAbstraction's forum posts
Polygon has never made money, and there's no way they ever will in their current incarnation. Their budget is simply too high, and since people can't be bothered to pay for journalism (even GB users don't pay for that, we all pay for funny videos - which is fine) they never ever will make a profit. Eventually that site will die/heavily downsize and number of incredible games writers that lose their jobs because of it will entirely decimate the already decimating freelance world. I mean, if Kat Bailey and Bob Mackey can't find steady writing work that pays, who the hell can?
This to a certain degree. Vox Media may have a more long-form plan to make Polygon profitable that they haven't fully rolled out yet but if they're planning to just adhere to the same advertising model everyone else is, the site's not going to continue forever as it is. There is no money in purely ad driven web sites right now and possibly never will be again. They have some very expensive talent there (several of whom I don't care for but that's another argument) plus the insane amount they must be spending on design and video production and ads alone ain't going to pay the bills there. Jeff has hinted strongly before that Whiskey Media sold because they were out of money and even premium memberships weren't paying the bills so just asking your community to fund you isn't going to work either. And the crew here has a lot more cache and based on the Polygon comments, this place generates a lot more traffic. Vox's venture capital will dry up eventually and if they don't have a stable framework in place by then, stuff is going to get scaled back a lot. As impressive (if gaudy) as some of their production values are, Giant Bomb has proven that you don't need fancy motion graphics to make people consume your content so I really wonder if all that design is really necessary for them to be effective.
"What would drive Apple to strike such a deal with EA? Plants vs. Zombies 2 has launched on Android in China, and it’s outselling the iPhone version of the game six-to-one in that market"
But...but...I thought no one bought software on Android, especially in China where everyone supposedly pirates everything. At least, that's what the tech press constantly says and the tech press is always based in astutely researched facts!
It's not called Phaedrus Games? Missed opportunity!
I very much look forward to seeing what they make but I do hope it is more game and less Dear Esther/Gone Home-style interactive story.
Here's my Extra Life Profile Page and my Twitch channel where I will be streaming the event. I haven't filled out this year's profile page yet but will be doing that soon! I love this event and can't wait to do it again!
I still think these Android (or whatever) mini consoles that are focused around indie games and homebrew are a good idea that could find a niche to thrive in. They'll never be mainstream but I don't think that's what they should aim for. However, the people running Ouya really don't seem to understand how to work with indie developers or what makes the indie community different from the "mainstream." They're acting extremely corporate, putting the gross PR varnish over all the many problems this system has had, despite funding this thing through Kickstarter which you would think, would have taught them how to interact with the types of communities that consume this stuff. I really think they need to re-think how they message and present themselves if they want to get taken seriously. 2013 really seems to be quickly becoming the Year of Flubbed PR.
I'm also getting extremely frustrated with the new video player. At work, I'm on 10Mbit/sec fiber that can (and usually does) burst to 90Mbit/sec+. At home, I'm on 150MBit/sec cable (seriously, just got it, I pay a fortune for it) that regularly reports as over 100MBit/sec from SpeedTest.net.) I can download video files from Giant Bomb at 10MBytes/sec (as in, an entire Unprofessional Fridays in 5 minutes) but when playing videos in streaming, the quality constantly goes up and down and it stutters each time and when trying to play progressive (which is automatically worse because you lose the resume functionality), the download regularly stalls before completion. It happens on both connections, which are different ISPs with multi-homed backhauls. I can play 1080p YouTube videos no problem and every other streaming media I try works fine, including Super HD Netflix. But Giant Bomb still has issues. This happened before on the old site, then the new player (and supposedly new video host) rolled out, it worked great for a month and now it's crap again. I'm located in Ottawa, Canada. As a premium member who has multiple years paid in advance, these constant playback issues are becoming really frustrating and I don't know why it continues to be so difficult for a solution to be found, especially when it seems to be affecting a large number of people.