Something went wrong. Try again later

pyromagnestir

My gold medal is gone! Breaking Brad is happening! I've made a terrible mistake!

4507 103 46 34
Forum Posts Wiki Points Following Followers

2005 -2010

List items

  • +++++++++++

    this game struck me as a little too goofy, a little too sprawling, not very focused, rougher around the edges compared to vice city, a lot of the new game mechanics didn't do much for me. I liked it but it was the first gta game after 3 which left me a little disappointed.

  • 2005

    I liked the adventure game style gamecube remake a lot, so I was very disappointed this ended up being an action game, and ultimately never played much of it

  • story and setting and some of the characters seemed neat, the combat was a bit too dumbed down, and I stopped playing after I realized the character voiced by john cleese wasn't gonna join my party.

  • +++++++++++

    I slowly dragged myself through the campaign over the course of a half a year and don't recall thinking very highly of it, but during the same half year me and some friends of mine played so much of the multiplayer for this we even skipped classes my senior year of high school to go home and play it. So yeah, it was pretty good. (probably missed more classes than should've been legally allowed, but fortunately neither the school nor my parents ever really gave me any trouble about it, but kids, don't do what I did.)

  • +++++++++++

    I remember being extremely excited for this one and when I first started playing it I felt the opening area was effectively creepy in a neat way that seemed an interesting way to take a star wars game, but didn't feel compelled to go on. When summer started and high school was over I basically lost a month to this game. I was a bit disappointed by how rushed and broken it seemed, but did enjoy the character relationship system and the darker take on the star wars universe. But man, that ending. That was straight up unfinished.

  • bought it and messed around with it for a bit

  • +++++++++++

    Loved the really cool spy story with a great setting and good characters. The game even helped me pass a test in one of my college course which I hadn't studied for as it covered some stuff on 60s politics. Loved the boss fights, the fight against The End is a highlight of the series, and thus gaming, for me. I also dug the camo stuff and survival stuff, though sure the menus coulda been a bit less of a hassle. Also I to this day have no idea how CQC works in this game, and I really, really missed the simple pleasure found in MGS2 by sneaking up behind a guy and just jamming on a button real fast to snap his neck. That's a disturbing sentence, but hey it's true.

  • +++++++++++

    Another game that blew me away. Like someone took a Zelda style game, stripped it down to what was necessary to make this game, and built a fantastic game world to go with it. The setting and look of the game were unique and mysterious and really grabbed me, plus the ending to this game is maybe one of the best in any game. Also worth mentioning that the music is pretty great.

  • And yet another game I loved, though this time around I got to a boss fight that bested me a few times, and required a bit of redoing a few things to get back to give it another shot, and after the third of fourth failed attempt I quit in frustration and left this game untouched for a couple years.

  • replayed it a bit. This is a game I tried to convince myself I loved when I first played it, but while it has a lot of individual components that I do really love for some reason ultimately I ended up feeling this game was less than the sum of its parts.

  • I've never had a playstation, so I never played Metal Gear Solid, but that didn't stop me from playing and loving 2, and I then got really excited when I heard the people who made Eternal Darkness (which at the time I was still trying to convince myself I loved) were bringing a remake of MGS to gamecube.

    The first time I played it around the time it was released I liked the story ridiculous matrix style cutscenes and all, but I played on the basic difficulty and found the added MGS2 gameplay tweaks made the game a little too easy.

    I replayed it on a higher difficulty and liked it better. So hey, I'm still glad this exists, as I don't think I ever would have gone back and actually played MGS in its original form. Just a bit too antiquated for me.

  • 2006

    +++++++++++

    the boat and islands were cool, the graphics were pretty, but the dungeons left me a bit underwhelmed. When it first released I did my usual Zelda thing and played about halfway through the game before running out of steam, and I didn't go back and finish this one until 2006.

  • +++++++++++

    At some point it occurred to me the only jrpg I'd ever really played was Pokemon Blue, and this game was highly touted so I always was curious to try it out, and finally I managed to borrow a copy from a friend who was himself borrowing the copy from another friend. And I played the hell out of it. Liked it quite a bit.

  • +++++++++++

    Got around to actually playing through this game when I took a bit of a break in the middle of FFX. The first person melee mechanics were great, the stealth mechanics were great, the game world seemed natural and the metroid-esque level design was fantastic. Also liked that it had rpg-esque side quests, and liked the story in general. Fuck even that cube style main menu was so cool I think I fired it up once just to show that off to a friend who also seemed to dig it. An incredible game all around, really.

  • when I play a game, particularly a zelda type game, I like to take my time and go at my own pace. So Majora's Mask was really not designed for me. I did appreciate what they were doing, particularly how so many secrets seemed to be hidden in there though I knew the time constraints and my general lack of patience for replaying stuff I already played meant I would never see them for myself unless I sought help, so back in 2000 I played up to the water temple, got stuck, and moved on feeling this just wasn't a game for me.

    This time around I restarted and used a guide to at least point me in the direction of some of the cool secrets I wouldn't have seen otherwise, and had a pretty good time. Though again I got up to the water temple, this time finished it with help from the guide, and took a break.

  • When I finished X I was of the opinion that while that was cool, I wasn't sure I ever needed to play another Final Fantasy game again. I'd had my fill.

    But then I started to hear about what they were doing with XII, and it sounded like they were making exactly the changes needed to peak my interest. Not so linear. Different character building system. No more random encounters. Stuff like that. So I got excited, picked this up day one, and played the hell out of it for a solid month or more.

    Buuuuuuut that was a problem because I was a college student and not doing so great in some of my courses. That I'm a bad student is a recurring theme of this walk down memory lane, it seems.

  • This game caught my eye based on some glowing reviews I'd come across over the years, and then after I played and loved Shadow of the Colossus I knew I'd have to try this game out as well. Also I knew it was short, so I hoped by switching from FF XII to this I'd be able to salvage what was left of the last few weeks of a bad semester (nooooooope, turns out it's not the games fault I was doing bad, they just happened to be the distraction!).

    Ultimately, I thought it was neat, but wasn't really blown away by it. It's only a 6 hour game, at best, and I still didn't even make it to the end without losing momentum.

  • 2007

    For the first time in my life I had a job, so I bought a Wii.

    I felt Twilight Princess was a pretty damn good game, albeit with some noticeable issues. I played on Wii and really liked the Wii remote aiming aspect of it a whole lot at the time. The waggle replacing a button for the sword press didn't bother me except in the maybe 2 or so times per Zelda game where you need very specific sword timing and waggle just precise enough for that (I'm mostly referring to the inevitable gannon lightning ball bounce fight at the end), and I thought the wii mote aiming more than made up for that. It blew me away that I was able to pull up my bow and line up a shot incredibly fast and still be very accurate.

    I remember feeling the dungeons were overall mostly great, save for the first 2 or 3 dungeons which felt a bit stale or as if they coulda been straight out of Ocarina. So it wasn't until I started getting some newer items and not just the standard stuff I really started to think they were great. The wolf sequences in the first few hours were also very tedious, so the beginning of the game really wasn't the best. And the last few hours became a little too much of a straight up dungeon fest. I recall basically going through 3 dungeons back to back to back with very little to do in between to finish the game, it struck me almost as if they heard complaints about Wind Waker and Majora's Mask not having enough dungeons and said "oh, we'll give you more dungeons alright... (evil cackle)" If I had to choose I'd say the dungeons are probably my favorite aspect of a Zelda game, and they were so good in this game that I ended up liking Twilight Princess a bit more than Wind Waker or Majora's Mask, but still I wished they'd had a little something to do in between those final dungeons, just to change the pace. It meant the last stretch lacked some of the Zelda charm and starts to feel like a straight up puzzle game.

    The overworld was too large and as a result felt rather empty. The major town also felt too large given how little there was to do. It didn't have that feeling I have come to traditionally associate with Zelda games where I expect there's probably a fun little secret or something tucked into every nook and cranny. But again the dungeons were great and that made up for a lot. After I finished I felt like there were about a really great 25ish hour game sandwiched in between a tedious/stale first 10 hours and perhaps a somewhat bare bones final 5 hours.

  • +++++++++++

    Wii sports was pretty damn fun. I'll still gladly play some wii sports.

  • Also bought a 360 with my new money.

    I got into playing terrorist hunt mode with my friends. Never really touched the campaign.

  • people seemed to love this game in its day, and I wanted to give it a shot. Despite not usually being all that into action games I did enjoy this one for a bit, but the first time I had to try the same fight more than a couple times I lost my momentum and moved on.

  • +++++++++++

    about a year after taking a break I picked it up and finished it.

  • There have been many pc games over the years that have interested me, but most of my life I've never really had a pc that was capable of running the cool new game that caught my eye at that moment, like Deus Ex, Max Payne, or Far Cry, among others.

    Rome total war was one of the games I missed out on, but I did actually eventually manage to give this one a shot.

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • 2008

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • 2009

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • ballad of gay tony

    +++++++++++

  • 2010

    +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

    a new laptop and a new puppy meant a summer of playing a lot of empire total war while also trying to keep the puppy from peeing in the house or chewing up all the furniture

  • lost and damned

    +++++++++++

  • dlc

    +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++

  • +++++++++++