My interview with Kim Swift (Quantum Conundrum, Portal)

I'm at PAX East shootin' 'views with as many cool people as I can find. The big goal for this weekend is to try and get these interviews up before the show is even over. So far so....okay...

This is the first interview I shot yesterday with Kim Swift, and it's taken me hours and hours to compress/upload it from my laptop. I'm hoping to have my other friday interviews up and atom by the end of the day.

5 Comments
6 Comments
Posted by qraham

I'm at PAX East shootin' 'views with as many cool people as I can find. The big goal for this weekend is to try and get these interviews up before the show is even over. So far so....okay...

This is the first interview I shot yesterday with Kim Swift, and it's taken me hours and hours to compress/upload it from my laptop. I'm hoping to have my other friday interviews up and atom by the end of the day.

Posted by SlasherMan

This game is looking solid. Looking forward to it. Also, good interview. Keep it up.

Posted by qraham

Thanks for the support man. God it took a lot of work to get just that one up, and there are more in the pipe.

Posted by SeriouslyNow

Good interview (the 'ok ok' slows it a little but you did ask the important questions, especially like that you pinned her down on how long the game really is) but I have no interest in this game at all. It seems like a pretty boring take on the Portal premise to me and I really hope that Kim pushes beyond this in her next titles.

Posted by MB

I'm pretty sure we all know by now that a developer saying "six to twelve hours depending on your skill level" translates to about four hours of gameplay.

Moderator
Posted by qraham

I got to play the demo and it was pretty cool. I was skeptical when I saw the original announcement but the puzzles were genuinely engaging.

I think the most depressing thing is that Square Enix had all their guest developers in a hotel room away from the convention centre. Kim and the reps for the other games were literally stuck in that room for the whole show unable to explore the show or interact with fans at all. I have to imagine that's the worst possible way to attend PAX.