raddevon's forum posts

#1 Posted by raddevon (437 posts) -

@KnifeySpoony: These!

#2 Posted by raddevon (437 posts) -

I, too, recently got to go back in time to before my birth to experience gaming's past. The family and I went to Cedar Point in Sandusky, Ohio on the tail-end of a trip to my cousin's wedding. We were walking around the park when the sky opened up and god began to cry down on his creation. We ducked into an arcade for shelter where we found a massive collection of old electro-mechanical games from the times before video games ruled the roost—or even existed, for that matter! It was pretty incredible. I didn't play any of them, but it was really interesting just to see them.

So, thanks to all you GiantBombers and to you, Knifey for all that masturbating or whatever it was you were doing to make god so sad. Without that, I might have missed the Cedar Point arcade/museum!

#3 Posted by raddevon (437 posts) -
@adoggz said:
" why do people have to post stupid political/religious threads on a video game web site? "
A better question might be, "Why do people come to the 'Off-topic' forum of a video game web site looking for talk about video games?"
#4 Posted by raddevon (437 posts) -

My hobbies are all cyclic. I jump between video gaming, board gaming, comics, music, and a ton of others. Video games seem to be the most constant though. Embrace it! You will come back around to gaming soon enough.

#5 Posted by raddevon (437 posts) -

The Witcher is a PC RPG. It was developed in Eastern Europe. Those two traits taken together have a pronounced stigma. Games developed in this part of the world (particularly PC games) are thought to be buggy, unfinished, or broken despite some inevitable interesting ideas. Spoken dialog will, most likely, be awkward and poorly done. Crashes are expected. The Witcher is often lumped with other games and scoffed at by most gamers. There are always players willing to put up with the problems of any game to find the deeply buried redeeming qualities. Developers of these types of games have their own band of cheerleaders willing to overlook or downplay seemingly any faults. Therefore, it's easy for the average gamer to write off the praise The Witcher has garnered as the same sort of sentiment some players feel for other seriously flawed games. The Witcher needs none of that. The Witcher is a gem of a game combining the polish of big-budget US developed RPGs (I'm looking at you, BioWare.) while presenting a slightly darker, more mature story than those counterparts.

 Geralt of Rivia

Geralt is a witcher, a phenomenon described best by someone else (I don't recall who.) as a dark medieval version of a Jedi. He has the strength of many mortal men and commands magical powers. Geralt is a very nuanced character and much of that nuance is up to the player with a refreshing lack of contrivance like the prescribed morality of recent games like inFAMOUS, and, to a lesser extent, Mass Effect 2. What I mean is this: those games give you choices, but the game already knows which choice is the good choice and which is the bad choice. This allows the game to shape outcomes of events based on whether you are basically good or basically evil. It makes sense in the context of a game. The Witcher, however, emulates the Dragon Age approach giving you multiple choices, each with consequences, none being clearly "good" or "evil." In fact, the word "emulates" is a terrible choice here as the game pre-dates BioWare's epic by more than two years.

Just as I claim this game doesn't have the caveats of those other wacky PC games, I must say the game does have its own caveats although they are few and minor. The edition you will be buying if you should buy today is the enhanced edition which includes additional animation and corrected translations. This edition fixed some problems people had with the dialog in the original version. In its current incarnation, the dialog is not up to the standard of something like Uncharted 2, but it is more than serviceable. The voice actor playing the part of Geralt is excellent and has an appropriate soft-spoken gravelly quality. The biggest problem I have had with the game is the opening sequence. It is something of a tutorial in a confined area which is a very poor representation of the game which lies ahead. After an hour or two of being stuck in this small area, having your hand held everywhere you go leading you from one quest into another, the game sets you free into a much larger play area. The entire world is not open a la the Bethesda games, but describing the area as "open" is not inaccurate. You will receive both story quests and side-quests which you may complete at your leisure while within that area. Later, the game will move you into another large area. The game has proceeded like that through the first three chapters and appears to be continuing along that path. I am currently about to move on and have been told by an NPC that I should finish anything I want in this area before moving on as I may be unable to return.

 Combat in The Witcher

Having played Dragon Age, the game is quite refreshing. It doesn't need to maintain a strict battle/story rhythm. It's content to let me spend half an hour talking with town bigwigs trying to feel my way through the political climate of the area. The story is excellent making this approach very successful. When combat does occur, it feels gimmicky early. The physical attacks are based on a rhythm. If you initiate each attack in the sequence with proper timing, you will continue the combo allowing you to perform the bigger hits later in the combo. Later, you'll start picking up new "signs" (the game's spells) and recipes to make the battles a bit more interesting. For the most part, combat is quick and doesn't get in the way of the real meat of the game.

I have logged 30 hours in the game right now and have no plans of slowing down. The game is paced perfectly for a working person like myself. I can sit down with the game for 30 minutes to an hour a couple of nights a week and have an intensely satisfying experience in which I have advanced my character and some sub-plots by doing a couple of side missions in addition to advancing the main story of the game slightly. The pacing complements that nicely.

What can I write about The Witcher which hasn't been written, and why would I write it now? This is simply stale, right? That might be true if not for a fantastic sale at GamersGate where the game is on offer for $6.78! This is no sponsored post nor am I earning any sort of commission. I picked the game back up a couple of months back after two false starts where I quit before finishing the tutorial and thought this the perfect opportunity to pass this gem on to you, dear reader. If you buy the game and enjoy it, please keep your eyes peeled because information has been trickling out about The Witcher 2 since the big reveal at E3. The developer has coded their own engine rather than repurposing an old BioWare engine as they did for the first game. Even though the repurposing worked remarkably well, this should allow them to edge closer to their vision.

#6 Posted by raddevon (437 posts) -

They did a good job with the replacement.

#7 Posted by raddevon (437 posts) -

I've got no problem with sponsored quests. Since quests are optional, it's not really a huge deal. On the other hand, sponsored quests that request forum posts are bordering on reprehensible. 
 
On a related note, this post should complete said quest for me. Thanks, guys!

#8 Posted by raddevon (437 posts) -
@ethan: Well, that might actually be a bit cheaper. In that case, I'm maxing out at $10 per year for the subscription. ;-)
#9 Posted by raddevon (437 posts) -

If only the US government knew about the infinite earning potential of merchandising! Instead of all this taxation mess, they could just have some shirts and coffee mugs printed up saying "U.S. Government" and watch the money to roll in!
 
Just because merchandise may bring in enough to keep your lemonade stand afloat doesn't mean it's a one-size-fits-all solution to all the world's money problems. Serving up video (among other things) to tens or hundreds of thousands of users is an expensive proposition not to mention paying the salaries and benefits for the people who are creating this content.

#10 Posted by raddevon (437 posts) -

So, why would the staff be interested in doing this if they were already making enough money by advertising and selling merchandise (both of which they already do)? It seems you guys have a really low opinion of Whiskey Media to suggest they are already doing two things which would make them enough money to sustain the site and now are just suggesting this additional revenue stream as some sort of money grab. The reason we are seeing this idea being put out there is because the advertising and merchandise are not making enough money... not so Dave Snider can buy a Ferrari.