@jeff, do you think your perspective as someone who will/needs to play most, if not all, of the "big games" that come out for your job skews this a little bit? What I mean is, Bloodborne should keep me busy from a "major release" perspective for a while, and there are, as noted, stuff coming out on Nintendo platforms as well. By the time Batman comes out, I should be ready for a new major release, and so on. I don't need a new big game every 2 weeks, as I just don't have the time or inclination to play that many; you, doing games coverage, may have both.
radioactivez0r's forum posts
I've felt for a while like the Nemesis system, while neat, gets way more praise than it deserves. I mean, OK, an orc kills you and moves up the ranks. It doesn't really change the game, does it? (Side note: yes, I own it and have played a half dozen hours) I don't get this desire for vengeance, I just go shit I died. Maybe I'll run into that guy again somewhere. Part of me feels like it gets written about so much because everyone recognizes how thin a lot of the rest of the game actually is. I dunno, I'll finish it at some point and see where I land.
Considering the LEGO games' propensity for too many unlockable characters, I only want this if most of the unlockables are playable dinosaurs. Like, you need the Dilophosaurus spitting ability for certain objects, etc.
@blupotato: I've learned to stop myself before posting a comment or a forum reply and think, "Is this going to bring anything to the discussion?" and it turns out half the time the answer is no, so I delete it and move on. I'd like to think more people do this but I'm probably too optimistic.
For example, I'd like to respond to the people attempting to somehow defend his actions and lament his probable exit from game development, but it's not going to go anywhere.
I think this would be a more interesting read if the world first clan was a secondary part of it, and the meat of it was about the raid itself, the mechanics, and the choices Bungie made. As it stands, I don't really care who beat it first and it doesn't really explain anything about why it was so difficult. They died almost 3 times per minute, for what?
Not gonna read all 300 comments so maybe someone mentioned this, but that line is hilariously (grossly?) similar to Mattrick's response about people who want an Xbox One but aren't online - "for those people, there is this other Lara Croft game."