@clagnaught said:I really liked this game. I wasn't sure what to expect (on purpose, due to the nature of the release and all that), but it certainly wasn't this. I was half guessing this was more likely to be Frog Fractions 2 than what it actually was.The entire game was fascinating to me. From the game design aspects (like I enjoyed just sitting in the Counter Strike level and looking at those floating blocks) to pulling back the curtain on those early levels and analyzing the more later levels. Not sure if anybody else had this feeling, but I kind of had this sense of peace going through the beginning of the game. You're just listening to a nice, calm narration, you're going on a tour, and just thinking about games. And then you find out what the game is really about and you have the rug pulled under you.I went from being relaxed and having a good time looking at a bunch of blocks and rectangles to pressing through Coda's isolation to realizing what the game was actually about. The Beginner's Guide always felt like a deeply personal game, but the change of focus like that was unlike anything I've felt in a game before.All that aside, I really enjoyed the first half's reflection on the creative process like that. I know the game is really about the change of focus and the state where the game ends, but as somebody who has struggled with creative stuff for a few years now, it was really nice hearing somebody talk about it like that.Yeah, I had a similar experience or can at least relate to that. I really liked this sense of a historic set of levels being curated and then having someone take me through that. It felt like a really valuable type of experience.