It has the same level of charming polish as World of Goo (well, maybe not as much as that did) but I was left slightly bored and unsatisfied by the standard gameplay. Even though I knew the different objects were setting up the possibility of combining things in interesting visual ways I could harldy muster the desire to try that out but just wanted to get to the end.Yet that suprisingly elaborate ending was really quite something and it struck me hard. And it wasn't just a case of being told a message; it achieved the rare thing of causing me to feel the message, meaning that what I had played, married together with some of what was directly told, causing the message to blossom in my mind naturally rather than in a way that was forced. There's probably a few different edges to the message Little Infero tries to share, but the one that personally reached to me, was that the playing of little, trivial experiences is just not worth the time invested in them. Which was interesting given that I'd just gotten into Threes! for the first time in the few days prior to that.