RagingLion's forum posts

#1 Posted by RagingLion (1368 posts) -

It has been the game I've been generally most hyped for ever since it was first revealed 4+ years ago. I soaked up every detail about it until about 2 years ago when I decided to go on a quasi media blackout about it so that nothing would be spoiled for me and it would remain as fresh as possible for when I play it - to the extent that I chose to watch the E3 trailer with only my peripheral vision because I don't even want to really drink in and enjoy the visual style until my personal playthough. I've pretty much never gone to such lengths to protect my eventual experience of a game I'm excited about, so yeah, it's pretty important to me.

My hype has subdued slightly in the last 18 months because the vast myriad of possibilities of what I imagined the game could be from the outset seems to have reduced down and I've also in that time learnt of Jonathon Blow that he values and is excited by pure puzzle games probably more than I am, leaving me to worry that what he's clearly excited by with this game won't completely align with what I value most. If this game were only clever puzzle games I'd be disappointed to be honest. Given Jonathon Blow's own studied, careful game design and deep thinking I'm frankly expecting The Witness to say something about the human condition and/or the nature of the universe and that's why I value him more highly than many other game designers. (I don't want/expect this from every designer by the way but I'd love to see more games aim for these heights of exploration in addition to just the fun). So I'm a little bit cautious in my approach to thinking about it now, but I'm holding on to the fact that's he said that The Witness will be very spoilerable, which makes me think there's more than meets the eye about this game.

#2 Edited by RagingLion (1368 posts) -

My initial reaction to this news was, I think, pretty typical. I first thought about how everyone involved was being immature and they need to not let things get to them, they ought to focus on the good, acknowledge and let pass by the bad. After reading this article though I had a thought: "maybe it's not enough to simply focus on the good etc. maybe the awful vile things people post on the internet shouldn't be tolerated, maybe it should be responded by hate and and emotions of that magnitude."

I've realized that I hate that people make rape or death threats towards people they don't know, I hate the way people act on the internet. On the one hand some comments can be deconstructed in order to find a simpler intention of the original thought, but on the other it's usually blown out of proportion and that is when the totally inappropriate and hateful comments come into play. When things get to that point I think that it shouldn't be tolerated.

In a real life setting if someone were to threaten to rape your wife you'd at least respond with a "fuck you" and depending on the situation a fight or even police intervention would be implemented. As a society we don't tolerate threats like these, why should we start just because it's the internet. The internet is just as much a society as a modern city is.

I very much like and agree with this comment.

#4 Posted by RagingLion (1368 posts) -

The idea of this column suits you down to the ground (in my personal opinion). You're a powerful user of the written word in particular and at your best when taking aim at an issue forcefully while not being tied down by any constraints. I think this will be a really good addition to the site.

A non-tangential aside: over the past year or more I've really gained a strong appreciation of your writing - I previously never had you in my mind foremost as a writer (e.g. just another one of the enjoyable gang on On the Spot), but you're really good! You are great at entertaining just by some words on the page and when I'm going out of my way to read a 1-star review of something by you even though I have no attention of ever playing the game or even caring to know about it, you know you have something special then. So keep doing what you're doing.

#5 Posted by RagingLion (1368 posts) -

I can't get past #teambrad but I want to give an honourable mention to "Take him to the murder slingshot! Jeff Gerstmann 2012 political platform " because that was the most I've laughed at Bombcast in some time.

#6 Posted by RagingLion (1368 posts) -

@xaveri said:

So, no DLC for PC?

#7 Posted by RagingLion (1368 posts) -

Just checked in after a while. Drew's images don't quite capture his essence for my money - it's a slight complaint in view of everyone else being completely amazing.

#8 Posted by RagingLion (1368 posts) -

I think the issues you talk abou here are interesting. I would say that the opening the paragraph that you use to link in to these issues is something I don't personally see - my sense of my backlog which is something I'm very aware of is not something that has a connection to me feeling that games are more important to play at their time of release. I'm ok with games later and feel that they still hold their value though I concede that occasionally I want to play a game at the same time as other people to be a part of the zeitgeist and the discussions that follow soon after - the last example of that for me is Portal 2. In general though, I'm more and more ok with playing games whenever.

I think I'm ok with remakes of games making others obselete. Some things have just moved in ways that are only positive wwithout any negatives. They are other improvements that come at the cost of losing other things for value and in those cases I agree that it can be good for people to try out those things - that won't be for everybody though. There are some gems of games and types of gaemplay as well from the past that have just never been followed through on since then and where something really valuable has been lost - even more important in those cases that those things aren't lost where they're useful. It's probably most important that future game designers know about those old games so that the best tthings can find a place in new generations of games.

This reminds me that Paul Barnett (frequent Bombcast contributor) said that he was bringing up his son by starting him playing the earliest generations of games and gradually working him up through the timeline of games so that he took in all the important games of the past and games have gradually progressed - that sounds a pretty amazing way to go about things for that kid. One of the things we can lose the most by forgettting the past is how amazing what we have today currently is in many ways.

Interesting to read your thoughts - I'll be following in case I find other things interesting that you write.

#9 Posted by RagingLion (1368 posts) -

Huh. This is pretty big news.

It's easy for people to point at recent games and try to make some sorts of conclusions but I think that's being a bit too game-centric with perspective. These guys have been doing this for years and Bioware has become the megalithic conglomerate in the recent ones. They've probably gone as far as they can go and I'm sure the enterprise doesn't feel like it once was - maybe the size is now too much for them to want to cope with on a long-term scale. You can understand that they just wanted something different and that other life issues affected things.

The other question about whether this will have much material aspect on Bioware's games is also hard to answer. There's lots of great people there I reckon and hopefully that will work out, though who knows if the successors will arise from inside Bioware or outside of it.

#10 Posted by RagingLion (1368 posts) -

Hey, so I thought this might be of interest to people. I just watched this video from the NYU Game Center lecture series where they had Tim Schafer presenting on that occasion and it features a really interesting and funny game idea Double Fine were pitching to an unnamed publisher who decided there weren't going to pursue it in the end. This lecture is from 5 months ago but I can't remember hearing about this from anyone at that time and I reckon others might also be clueless to this and yet still be interested to hear about it. It's worth watching just to hear some witty dialogue written (and even voice-acted) by Tim Schafer but the idea they had was intriguing: to use the Kinect to register gestures based on specific emotions that you want to cause people in the game world to feel for other people/objects in the game -e.g. love, fear, trust. And you're doing this as an ancient dagger with a soul trapped in it that can influence anyone who takes hold of you while in the meantime there is a crazy backdrop of a wedding on a boat where everyone has different competing motivations. It allows for you to be passed between many different people and experience different branching plots and endings which Tim admits might have been over-ambitious and very hard to implement.

Here's the video and useful time stamps:


7:35 - starts introducing project

14:25 - early prototype demo

18:50-38:40 - final prototype demo

I remember at the time of the Kickstarter that Tim mentioned that the success was a welcome one after a team had just experienced the pain of having a project they had been working on cancelled. Maybe this is that project he was referring to - though I don't know how much work these prototypes constitute for DoubleFine and so maybe this one is just another smaller early stage project.