So, I read and re-rerad this and it's taken doing that for me to maybe grasp the single thread that's running through these thoughts since otherwise there's lots of different issues that you mention here.
When you say "But if we never learn to deal with the real world through these exercises, then we’re satisfying only the most basic part of our need for problems, and not putting that drive to good use. That drive...it’s what got us where we are. We should not squander something so great." I think the drive for solving problems that you are referring to being squandered is the ones that lies in the greater populace? Is that right? Because the first times I read that I thought you were referring to the squandering being on the part of game designers who have chosen to design games rather solving other bigger problems. But instead you're saying that game designers are creating problems that are holding the attention of the people who play them rather than those people choosing to tackle the bigger problems of life. And therefore games are acting as a distraction and often don't have any content that's really worthwhile in enabling people to deal better with the world around them? Tell me if I'm getting that wrong.
What thoughts do I have on that? Hmm...
I do think btw that those big problems that you admit are present in the world will probably have ever more empahasis put on them out of necessity. For example, management of limited resources and energy generation. It's really hard to know how our society now and it's attitude to the big problems of the day or desire more technological progress compares to any other. Did the large swathes of the working class in Victorian England have any concept of what a great engineer like Isambard Kingdom Brunel was up to and were cheering him on in his engineering feats as it were? I could easily see that most of them were just focussed on the steady grind of life. It's just so hard to know what the mindset of other people was from other times.
What are the problems you think that normal people should be striving towards and caring about anyway and which there is a danger that they might be ignoring? If you don't have a certain profession that enables you to materially make a difference to cutting edge things or aren't in a place of influence then what can be done. What is there to do? To impact? What you end up in terms of problems to solve around us are surely just the simple (and yet really not simple) social things of loving those around us and managing our relationships well. Caring for those in need and just generally being a blessing.
Games can have meaning and try to get things across, whether those are mesasges that you can see might have a direct short-term influence on the way you act, or are more indirect in just feeding your imagination and providing a new way of thinking about things which stimulates your mind, but which might allow you to later better undestand something and can have a positive influence further down the road. Of course, very very few games go for having a message currently that have a positive impact, a few more like Bioshock which I recently played have that thing which which can stimulate your imagination - in it's case the very existence of an underwater city or Rapture and maybe the type of society that was present in that game. Games aren't alone in often not providing stimulating material of course - lots of other media is the same.
Those are some thoughts - maybe some of those don't hit on exactly what you were trying to think about, especially if I still managed to misinterpet you. You've raised interesting points in what you wrote in any case.
When it comes to my own meaning in life, well, I want to provide a useful contribution through my job; think through the ideas of life and then pass on any useful flashes of inspiration to more people; find a special person to share life with, but ultimately I feel content because of a relationship with God - I'm a Jesus-lover/follower. That's how it breaks down for me.
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