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ragnarok7038

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ragnarok7038

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ragnarok7038

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#2  Edited By ragnarok7038

Jeff has always said he is a fan of Persona 4 and its characters, but that same can not be said for the whole series. Vinny seems to be in the same boat. Not only will a ER never happen, but neither of them will be gushing over a Persona game that does not have a 4 in the title. Persona 4 both the ER and the game was a once in a life time thing for them and they are not interested in anything beyond that.

Persona 14 Endurance Run is going to be fire tho.

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ragnarok7038

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@wlleiotl said:

I envy those so innocent to think this is not possible.

Not only not possible, but doesn't have parallels in the real world. Obviously like any fictional property, the story events are going to be a bit heightened from what you would see in reality, but the idea of a well-connected sports icon getting away with terrible things while everyone else turns a blind eye is all too real.

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ragnarok7038

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Suggestion for PVE from a returning player:

1) Get Bad Juju

2) Melt trash mobs.

3) Never reload again.

Seriously though, I picked it up from Xur a couple weeks ago and it's been incredible. In most strikes it let's you handle add's like none other, and it has decent DPS for tougher enemies, although I rely on tripmines for them mostly.

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#7  Edited By ragnarok7038

I have to say, given all the talk I saw on forums before facing this guy last night, I think I had him far too built up in my mind. Honestly, I think learning the first part is the most frustrating because you're struggling with the camera. It took me about five tries to learn moveset and get to the second phase, but I beat it on the first go-around. What I mean by that is, as someone going in blind, not knowing his moveset, I felt like all of his moves were incredibly telegraphed or easy enough to dodge. I was wearing a full eastern set and using Uchigatana. If you beat Dragonslayer Armour, you can do this.

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#8  Edited By ragnarok7038

Playing on the same difficulty, and here is what I would advise.

1) The first 3 or 4 character levels are the toughest, so don't expect to have to attempt each random encounter multiple times. It's just a combination of learning curve and having very little opportunity to control your stat gain as of yet.

2) For wolves, roll don't dodge. Most people prefer the dodge as it allows you to come out of the animation and attack an enemy much quicker. The problem with wolves is that they lunge quickly and from a distance, so a quick side step may put right into their path, or more likely, the path of another pack member. A better option is to roll backwards. You can much better deal with 5 or 6 wolves if they are all in front of you where you can see them. Remember, back attacks do extra damage, and that counts for enemy attacks leveled against you as well. Unlike in certain games such the Souls series where well timed rolls will grant invincibility frames, the Witcher seems much less forgiving. Roll out of harms way or you're going to take damage.

3) Use igni. Especially when confronting groups, incapacitating two or three with igni will allow you to get a strike or two on another wolf. This will take some timing. Blasting a wolf about to jump at you with igni will catch them on fire and save to from the attack. There is a good second and a half (roughly) between the time you press the button to cast igni and the time the attach actually registers as hitting the enemy. This can result in some odd cases where you will start to expel the flames, the wolf will hit you in midair, you will take damage, and then the wolf will catch on fire. Cast too early, before the wolf has begun to lunge at you and it will most likely be out of range. It definitely take finesse.

4) Always be chewing. Food, that is. At least, if you get hit. I'm sure you've noticed vitality regen. is slow, so if you've been hit, you need to make sure you keep that meter up. The difference between getting hit once and getting stun locked into two more hits and a game over is a small sliver.

Even with this early learning curve, you become much more survivable by the time you leave the White Orchard. I came across two wolf packs in Velen that had somehow spawned close enough to each other to all attack at once, and I managed to take down twelve of them without much trouble.

Happy Witching, duder!

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I'm having similar experience. I love the game BUT find it's harder than Dark Souls. I want to beat the majority of bosses on my own but looks like I'll be ringing for help. Right now I'm bouncing between the Undead Giant in the 1st Chalice Dungeon and the Forest-Cathedral region. I cannot beat the Undead Giant, had same issues as the blood starved beast; my reflexes aren't quick enough to dive and roll, so i get killed fast. On the other hand, the Cathedral and Forest are teeming w/enemies; after a while I'm like "Come on, this is such bullshit" after getting gangbanged by four gunmen and a rabid dog-beast. I progress timidly, under the assumption that sooner or later I'll have to fight another near impossible boss. I wish the game were easier.

Fire paper or molotovs are your friend for the giant. He does have decent range, but it's easy to tell when he's staggered, so you need to go for those viscerals. Also, the recommended level for first floor Chalice Dungeons is 40. Of course you can do them at any level, but if you are underleveled/underarmored, he's going to hit like a truck.

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#10  Edited By ragnarok7038

@panelhopper said:

I like a great deal of what Bloodborne has to offer: the visuals have this great "vampire hunter d" vibe, the atmosphere and gameplay are both excellent. I've also played DS1 and enjoyed my time with that. But this is something else. I've been playing for four hours total so far and I've yet to get past the first lantern in Central yahnam. As with any souls game, so of this is my fault. I have a tendency to loose patience after my 3rd attempt but I'm really starting to burn out...

While this game does reward aggressive play a bit more than the Souls games, it is just as much about memorization starting out. Once you know where enemies are placed, you need to decide who to take out first (enemies with ranged attacks or dogs that can mess you up in the middle of combos), and then learn how to bait enemies out one at a time. After you are able to level up, you will probably be resilient enough to take on two or three villagers at a time, but being able to file them into a line and take them out as single targets is your best bet. They stagger rather easily, so don't be afraid to take two or three swings and then jump back.

Alternately, if you have nothing to lose anyway, make some runs (literally) to search for new areas and items. Enemies are actually pretty tethered to finite areas, so as long as you are paying attention to where they are coming from, you can make it pretty far unscathed.