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Rahf

Witcher 3: Wild Hunt is my absolute favorite game as an adult.

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Rahf

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@the_nubster: This is pretty much what the Witcher was for me when first seeing all the different spell names and pure *stuff*. Reckon it's something a player is introduced to over time, and likely a natural part of the game after a while.

The downside to all the convolution is that it doesn't present as well as, say, a Call of Duty game, which is a thrill ride.

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Rahf

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@frytup said:
@development said:

Excited to get a Divinity that doesn't repulse me with the aesthetics, because if it wasn't for the art design of Original Sin 1+2 they might've been my favorite RPGs, ever. I also had no desire to finish them for largely the same reason.

It's the writing that puts me off Divinity, not the art. Seems like they're not going with a similar tone in BG3, thankfully.

Yeah it was the whole aesthetic package, really. Didn't get far into OS 1, but I heard the writing was really overly "cheeky" in that one.

Been that way for all Divinity games since Divine Divinity in 2002. I'd call it a signum for Larian's output, much like referential humour was to early iterations of WoW, and Monty Python jokes were to the first two Fallout games.

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Rahf

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@dunbar256: Paid ad placement, just like Victoria's Secret has nothing to do with Transformers.

Sonic likes chili dogs.

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Rahf

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Edited By Rahf

@skumberg: because holiday times are traditionally where many non-fiction shows sum up the year as it's been for them, kind of like @eribuster mentioned. These videos are simply a spin on that.

Music bed is juuust a bit too loud for me.

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Rahf

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Edited By Rahf

Music in the beginning is a dead ringer for Earthbound's OST. Gods, even some of the menu sounds are almost identical.

*Edit* Yeah, this is heavily influenced by Earthbound.

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Rahf

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Edited By Rahf

If a creator says they don't fully understand their own literary creation, you know for a fact they have thrown a lot of stuff in, "Because it sounds cool." And you can count on them not having a broad overview that makes sense and ties things together, or presenting some things the player can contemplate. Japanese drama does not work that way.

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Rahf

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Edited By Rahf

@brad: and we appreciate it, for sure. Bite-sized coverage tends to start smelling like the release plan for teasers/trailers/full product.

This game seems to be a lot of convoluted busywork. And a lot of busywork that nobody likes to do--chores instead of stimulating activity. While that's not immediate grounds for tearing it down as bad, it takes away *a lot* of the mystique and aloof presentation from the first trailers with Mikkelsen and del Toro.

Funnily enough it becomes less Nicholas Winding-Refn, which can be interesting, and more tedium, which is not.

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Rahf

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If you want likenesses you have to pay oodles of money. And plenty of those guys are commanding ridiculous payouts at this stage.

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Rahf

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There's a saxophone solo and a theme song cribbed from all 90s animated series (certainly Sonic SatAM). That tells me a lot about where this sits in terms of progression and development.

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Rahf

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Man, this is so dumb! I am falling in love with the tone of this game. What was established in DMC keeps going with no remorse.

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