I vote for the 360 controller with the transforming D-pad. It fixes the D-pad problem and you won't have to worry about games not fully supporting it.
RandyF's forum posts
While I haven't played the multiplayer in Destiny, I can say that I've heard people complain about shotguns in many, many games. The reason being is that nobody likes to be killed in one shot. They want a chance to retaliate, and if you die in one shot, you can't. It can be frustrating while you're in a groove to run around a corner and instantly die. I get it.
But shotguns are not unfair, just like sniper rifles aren't unfair. They kill people in one shot with the trade-off of being absolutely useless except in their ideal scenarios. The reason you use an assault rifle, for example, is because it's a jack-of-all-trades/master-of-none sort of deal. It's GOOD for just about any situation, but it's bested by weapons that are designed for specific situations. Wouldn't it be unfair if an assault rifle was better at close range than a shotgun while still retaining its range and fire rate?
If someone is good at staying in close range and picking people off with a shotgun as they run by, then that's how he or she should be playing the game. If everyone was running around with the same basic assault rifle, it would be super boring and tactics would never change.
Edited for typos.
While the language isn't the best, I really don't think they are doing it with ill intent.
I try not to let language like that slip, but it definitely happens. When I was a kid, everyone used the terms ---- out of frustration. I get that by using those as negatives you imply that being ---- is a negative thing, but it's really just the equivalent of calling something stupid. It's just words you use when you're angry or annoyed because those are the words that you grew up using in those scenarios.
I'm not condoning the use of the words, though, but I wouldn't necessarily jump on someone for letting those words slip out. If it's bothering you that much, just go to them and ask politely to not use that language around you. Don't go to them acting like they're bad people, because they're probably not.
I actually agree that the design feels better in League than it does in Dota. The learning curve in Dota always felt like you were just trying to figure out the best way to work around the interface, where as League kind of cuts that out. I struggle to navigate the store most of the time in Dota and it feels super easy in League (granted, I've played very little of Dota). I also think it's silly that Dota doesn't have an innate ability to teleport back to your base, although I'm sure there is a balance reason that I'm not aware of. League just feels faster and tighter. I don't think League is without fault, though. I think of a lot of characters in League rely on dash/stun/ultimate combos, whereas the characters in Dota are inherently more interesting (and I would say complex), which could be why people say it is a deeper game. It also has denies which I hate, but people seem to think it's good.
I would say it's more like Ground Zeroes in the respect that you can approach your objectives from multiple angles, but each level takes place in different small-ish battle areas. There are eight individual levels that are all in separate (but similar looking) environments. Some are smaller and more linear than others.
This is probably way late, but the game took me a little under four hours to complete. There is very, very little exploring you can do. The "oxygen limitations" are just scripted sequences. There isn't any oxygen meter or anything. It's very linear.
That article actually talks about the main reason I dislike Nvidia; they make things difficult for developers who don't choose to work directly with them, and when they make new technology, stuff that could easily run on any piece of hardware, they lock out or purposely make them run like shit. Ahem, PhysX. It's a business, I get it, but like the article says, when AMD develops new stuff, they are usually open about it and make the source code available for all.
I really hope having all the consoles this generation be AMD slaps some sense into Nvidia, although I doubt it will.
So, how about Mantle and TressFX, huh?
Both of those things are cross platform and work equally well on either AMD or Nvidia GPU's... How about some research before you throw out condescending 'huhs.'
TressFX definitely does not work equally well on Nvidia GPUs (seriously, go load up Tomb Raider now with an Nvidia card - it chugs hard) and Mantle is only slated to work with AMD GCN architecture. Neither company is innocent.
Yes, Tomb Raider with my GTX 780 was almost unplayable with TressFX turned on.
I had an uncanny ability to buy/play really crappy PS1 games so I'd probably revisit some of those from my childhood. I'd probably start with Project Overkill, then move on to Loaded (or Reloaded), then perhaps some Perfect Weapon, and then maybe finish with the main event: Overblood. I've never played Overblood 2 so I might try to get a hold of that, too.
I found the story perfectly reasonable to understand, though I did unlock and read all the bios, which helped. The combat also felt way tighter and more interesting than Bastion's, especially in NG+ where it starts really ramping up.
Yeah, I unlocked most of the character bios, too, but the only thing I thought that it helped with was just developing the world more and it showed some interesting stories within it. I didn't necessarily think it helped with the main plot at all. I'll have to look up a plot summary when it becomes available since there's nothing out there that I don't already know. Maybe someone will post a topic about the plot and put a spoiler tag on it.