I love the game. I think the Nemesis system adds a lot. What some people here claim is "frustrating" I find refreshing. The side activities, which in most games I find mind-numbingly boring, are actually interesting because I have to worry about the captains showing up and ruining it for me. This, in turn, makes me hate them and want to hunt them down. I also think the Batman combat isn't copied enough (since I think it's great) so I just love fighting things in this game, which I could never say about Assassin's Creed.
I agree about the traversal not being great. It's a little better than Assassin's Creed, but barely, and I think the problem would be a lot worse if the world wasn't so open and had more structures. Still, I haven't run into a scenario where flawless traversal is imperative, so it doesn't matter if I accidentally climb up something. Nothing is more frustrating in Assassin's Creed then falling when you don't intend to. Mordor's traversal is a lot faster, too, so mistakes can be correctly a lot quicker.
The game is not perfect, and I don't think the Nemesis system has that great of a stake in the world outside of one's personal attachment toward the captains that you interact with, but it is about as good of a first step as something can possibly be. I can't wait for other games to utilize and implement on this system because it's such a cool idea.
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