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Rasmoss

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Rasmoss

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@bisonhero: It's not really about showing or not showing, it's more about they don't really manage to give the darkness an alluring quality that makes you feel like the writer wasn't afraid to go inside the villain's head. The best villains have something fascinating, even charming about them, that some part of you can feel where they are coming from. I just didn't have that with Mr Jefferson, he never felt real to me and I thought some of his monologuing felt a bit silly.

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Rasmoss

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I will say that I think the writers did heartwrenching really well but didn't do too well with darkness. The most memorable moments of the game are easily the emotionally tough decisions and the touching relationship between Chloe and Max, but whenever they tried to go into some truly twisted territories they kind of dropped the ball. I never felt the dark room was as scary as the game wanted me to feel and Mr. Jefferson sort of ended up being a crap villain, hollow and clichéd and not really scary. It was like they were afraid to go far enough with it, and explore some of the darker sexual themes they hinted at. The Vortex Club party also ended up being pretty tame, compared to how it was built up. And having Nathan just break down and regret everything in a simple phone call also seemed like a cheap way out.

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Rasmoss

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Here is me trying to collect some thoughts on the ending:

In common psychology, there is the idea that in order to become a functioning adult, you have to come to terms with the darker sides of your own personality. Growing up you can start to repress the things about yourself that you don't like - the dark parts that are in all of us and which become more prominent as we go from childhood to adulthood. In a sense, this is what is at play in, say, Persona 4. In that game, the characters need to go through an ordeal, where they face their own "dark self"- the one who is selfish, fearful, having selfdoubts, lust, jealousy and so on. Only by confronting this side of their own self are they able to harness their own "power" - in a sense they become a whole personality, and are able to use their ability actively, rather than being in a struggle with themselves.

I feel this is the journey Max ultimately has to go through. Throughout the story she is constantly preoccupied with doing the right thing, being empathetic, thinking of others, and using her powers for good. But she is also blind to the fact that there is also a hint of selfishness about her project - to make everything just right, the way she wants the world to be. She is not just saving Chloe for her sake, but also for her own. She takes to the idea of becoming a sort of superhero - someone who has a special power that can be used to save others - but she is blind to the fact that this also puts her in a role of being special, elevated above others.

In the end, trying to sort out all the time complications she has caused in the story, she is finally overwhelmed and put into a nightmare, where she is confronted with exactly those sides of herself that she hasn't been able to face. That a part of her might have had an attraction to Jefferson, is fearful and resentful towards Chloe and Warren and questions their motives. That she harbors fears and suspicions of others and how they view her. In the end she is confronted by "dark side Max", the person within her who is the exact opposite of the person she tries to be, the person she is repressing. And it is through this confrontation that she is finally able to see the truth that has been right in front of her the whole time: That it is her that is causing the storm to appear. The truth is that even though she has had surface-level doubts about her powers, she has ultimately kept using them and to a larger and larger degree. She is at first overcome with fear of herself by this realisation, but Chloe is able to convince her that she is still a good person. Thus having come to terms with herself, she (and the player) is able to face the final choice consciously - aware of the ramifications of both, for herself and others.

I don't think the final episode is perfect. But I do think it becomes a meaningful conclusion in the end.

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Rasmoss

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#4  Edited By Rasmoss

@redroach: aside from Mirado' great thread, I find this site to be a pretty good summary: www.metalgeartimeline.com

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This is definitely up there, at least one of the most memorable in terms of laughs.

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#7  Edited By Rasmoss

Back in my day, we called a remaster a "port".

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@big_boss_snake_ said:

MGSV-Bloodborne-The witcher 3 and Batman for me

This. There are plenty of highly anticipated games coming out over the next few months. Jeff just doesn't like any of them.

That's three games for the rest of the year, the last one to come out in September. As someone else said, compare that to 2007: Haze, Lair, Forza 2, Halo 3, PGR 4, Ratchet and Clank: TOD, Heavenly Sword, BioShock, Assassin's Creed 1, Mass Effect 1, Uncharted 1, Call of Duty 4, Lost Planet, Crackdown, Dirt, WarHawk, The Orange Box.

Granted some of those weren't good, but lots of new IP (at the time) and some absolute classics. It's hard not to feel that big console games have taken a huge step back in terms of number of releases and risk taking since that time. Even if there still is some exciting titles to look forward to this year.

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Rasmoss

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Started sending friend requests to people in this thread. Psn name is RasMag76

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Rasmoss

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Dan has freshened up the content so much since he arrived. Metal Gear Scanlon, Mario Party Party, the rollercoaster ride, Demo Derby, all some of my favourite content on the site last year, all brought about by Dan. Frankly, it was a much-needed shake-up, too.