Typing of the Dead. Only thing with that game is you'll need two dreamcast keyboards for it. It might be a bitmore of an investment than you're willing to drop for just one game, but I've played it with my friend and we've had a good time. That game gets pretty freaking hard later on.
I have plenty of FOE horror stories from the older games in the series. Back in the day, running away from a FOE moved you backwards 1 space. If your back was to a wall then running away was impossible and you had to fight it out. That usually ended in tragedy.
I also remember my first wall eye in EO3. You don't see those until the 6th stratum (post game) and most likely when you first encounter one you won't have very much of the floor mapped. I didn't, so I didn't realize that the eye looking at me made every FOE on the floor aggro me. They will never stop chasing you until you leave or are dead. By the time I learned what was going on, it was far too late. Those guys were mean...if I remember correctly they had a petrify on your whole party attack that they loved using. Good times.
The overall reaction to game so far has been pretty positive in general from what I've seen. Honestly it feels kind of weird to see this series suddenly getting more exposure like it is because it's such a niche genre. I guess it's kind of this tense moment where you expect people to come along that don't appreciate the genre to start dumping on it, but it hasn't happened yet.
EDIT: So, I just found this page and I'm pretty sure it's got all the QR codes in this thread and then some.
Hey everybody! MORE CODES!
These are Gamestop Exclusive ones. They're on a .pdf so I can't just directly link to the image to post them. Instead, I just took some screenshots and then poorly cropped them.
@rastopher: Nice, thanks for the link to that FB album. It'd be nice if the quest QR codes had an associated recommended level that I knew beforehand, but that's okay.
I know what you mean. It would also be nice to be able to have more than one QR quest active at a time. Not a huge deal though.
On that note, I managed to round up a couple more quest codes and they had the requirements listed with them this time! Hooray!
Deer Chasers Quest:
Requirement: Scarlet Pillars Unlocked
An Eagle Never Looks Up Quest:
Requirement: Sacred Mountains Unlocked
The Man-Eating Turtles Quest:
Requirement: Cloudy Stronghold Unlocked
At RPGfan's Behest Quest:
These things all look the freaking same, so let me know if I messed up on any of them and I'll try to get them fixed up.
I know there have been a couple of quests where I had to go and talk to the person I was doing the quest for before the game said it was complete. If you haven't been talking to NPCs that might be your problem.
@pyromagnestir: In the main SMT games you're recruiting demons into your party rather than equipping them as personas. Kind of like pokemon, but instead of throwing a ball at them, you have to ask nicely/bribe them/get lucky to have them join you. They also use a different combat system. The combat in the first two SMT games was nothing special, but they then adopted the Press Turn System which I personally love. It makes the combat challenging and strategic but it still keeps up a quick pace.
Also, this seems like a weird crossover to me, but they definitely have my attention.
A friend of mine got an STD from her now ex-boyfriend because he was cheating on her. If you keep quiet about this and he ends up unknowingly passing something on to her, you're gonna feel really crappy.
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