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Ravelle

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Game of The Year 2015.

Here's my in-progress list of my favorite games of 2015.

List items

  • I burned out on the Borderland series before starting on it's sequel because of starting over a lot due to having multiple play sessions with friends and solo and I never finished it and soon lost interest all together.

    Then Telltale, a company I have a love-hate relationship with because of their inconsistent quality in writing and style, announced they were doing a Borderlands game and didn't think much of it.

    Then a friend of mine told me it was really good and boy, was it ever. The first season of The Walking dead is one of my favorites and while both Lee and Clementine are great characters every other character you encounter is somewhat bland and hard to care about, mainly because they don't show much character besides yelling and arguing with other characters.

    Tales From The Borderlands introduces you to a bunch of fantastic characters from the get go and only gets better. Characters are hilarious with some solid writing both in dialogue and in humor. Hell it even makes you care about a couple of robot characters which are more of character than most characters in previous games.

    With it's great writing, gripping story and unique world it's one of the funniest games I've played that had me laugh out loud and had me longing for more, even to re-ignite my love for the franchise.

  • Prior to its release I have not heard of the game called Rocket League, then out of nowhere I'm seeing videos pop up on YouTube and it's all over twitch.

    My immediate reaction was that it was one of those YouTube fuel like Five Nights at Freddy's, games that pull a bunch of viewers for streams and for people to watch but aren't necessary great to play.

    Then I hear more people talk about it and I'm seeing it pop up on different outlets and made me realize it was something more than YouTube fodder. It had been getting some very positive opinions and it was free for the first month too if you had an subscription to PS Plus.

    Rocket League's premise is dead simple, there's a ball, two goals and your team of up to 4 people and like any sport it's your goal to score in the opponents goal, only instead of being a being a dude that kicks or hits the ball with a racket you're a car!

    Rocket League is a game that's as basic or as advanced as you and is equally as fun no matter what your skill is. It's a game that gets it's filthy hooks in to you the moment you score your first goal and it never lets go. I can't stop playing, I have to get better, I have to master my aerial game, I have to master the control of my car! You're a cruel mistress Rocket League but I can't live without you anymore.

    As a closing word I also would like to give a shout out to the dev team Psyonix which not only gave us the game for free for a big portion for Playstation owners but are also willing to keep supporting the game and continue to add more cool stuff to it, both for free and paid DLC.

  • Alright, listen guys. I know we're all tired of all those Early Access survival games, the steam store has been flooded with abominations of unity assets releases, early access games that were either abandoned shortly after release or developers just went up in smoke never to be heard of again or in most cases have a snail pace of an development cycle.

    And here's the weird part, when presented with Ark: Survival Evolved most people will probably go "Well here's another one of those". People have every right to think like that and they're super right about that, every survival game prior to ARK drove us to thinking like that. Granted this is an Early Access game and here's what I enjoy about ARK and why I like Survival games in which you can build your own base of operations.

    Remember when you were young and you made pillow and blanket forts, made little hide outs in trees and greenery? Or made your own little hiding sport in the attic? All of those gave that little special feeling of being safe, sheltered. I can't really explain why but I just love that feeling.

    Games like Minecraft and and Ark made it possible to relive those moments again.The moment you build your first dirt hovel or straw hut just before dawn hits and it's fair game for predators to jump you and eat you for dinner, you know you're safe inside. Home.

    Combine this with my desire to build, design and my obsession with anything Dinosaurs and you hit gold. I mean, you can train dinosaurs, ride them, hell you can even build weapon platforms on them like the 90's cartoon Dinoriders. It's my childhood come true.

    Also worth noting is that the developers are constantly updating the game on a frequent base, stabilizing, bug fixes, adding more content and more dinosaurs.

  • Ronin is a game much like Mark of The Ninja and Gunpoint but turn based, the game itself or it's story isn't something to write home about but it's the super satisfying turn based that makes it so worthwhile. I hope Tomasz WacĹ‚awek, the designer, builds his next game on this idea and makes something bigger out of it.

  • When the Phantom Pain was announced I decided to go on a pilgrimage and play every Metal Gear Solid game starting from Metal Gear Solid on the PSX up to Metal Gear Rising. I loved every single moment of it, from the crazy over the top characters to the crazy banana's plot and history lessons and commentary.

    It quickly became an obsession and watched my favorite streamer also play through all the games and watched Metal Gear Scanlon and it never got old because there's so much detail poured in to these games, that you always find something you might have missed the first time you went through it.

    Coming from Metal Gear Solid 4 and Metal Gear Solid: Snake Eater it's certainly a change of pace, the game starts out with a massive bang which leaves your jaw on the ground throughout the whole introduction sequence, it's Metal Gear as we know it in both visual, audio and direction but once you enter the game proper it comes to a halt and comes slowly back up to speed but at it's final moment goes out in a whimper instead with a bang or impression or message like previous games.

    There's a couple more issues I have with the game but won't go in to that, let's talk about why it's in my list of favorite games of 2015.

    The game is incredibly fun too play, with hundreds of researchable weapons and items to aid you in battle you can play the game the way you want to, be it like Stealthy and calm as James Bond, as loud and explosive as Rambo or as clumsy and hilarious as McGruber. It's in your hands.

    Metal Gear while evolving it's gameplay always felt a bit awkward to play but the FOX Engine is without joking one of the best engines right now, everything feels right and runs like silk on both consoles and PC.

    This list is also about games I enjoyed playing and or spent a large amount time playing. At 97% game completion having completed every collectible, shooting range challenge, every exotic animal rescued, Mother Base maxed out and S ranked every mission. I clocked a total of 300 hours in to it and counting as I have yet to complete every mission subtask.

  • One of my favorite things to do is gather a bunch of friends on a Saturday night, grab a beer, some snacks and line up a couple of Horror movies and have crack some jokes.

    When this game got announced I couldn't be happier, a horror game with a story influenced by your decisions was a dream come true.

    Until Dawn builds on other games within it's genre like the TellTale Walking Dead games and Quantum Dream's Beyond Two Souls and Heavy Rain but manages to not only pull of it but also nail it with it's fantastic motion capture, characters and a suberb decision/outcome system that isn't black and white and hides it clockwork pretty well.

    It's a game that does very well alone as well as in a a group and thanks to its butterfly effect mechanics can be replayed multiple times and different outcomes.

    It also has Peter Stormare giving acting the hell out of his role.

  • Rimworld is a sandbox survival simulator in which you start out as three space colonists that crash on to earth, with only the very basics of items you're asked to start a new life and build up your colony from scratch.

    The three survivors are generated using the game's character generator that randomizes their skills, like chopping, harvesting, building, mining skills etc. You select the place on the planet you crash and off you go.

    Like most survival sims you begin with building your first shelter out of wood, stone or make your first shelter in to a mountain. Warmth, food and in doors sleep are the most important things when you start out but soon have to progress to making cooled areas for your animal meat, electricity for defenses, light and cooking devices.

    Each survivor you start out with and find along the way to developing your settlement have their own skills that can very a lot, these specific skills come in handy for certain tasks, the higher the skill the more efficient and faster your people will execute them.

    Bandits will also frequently raid the area after a while so be sure to have at least a couple of solid walls, doors and defenses ready.

    Bandits can then either be killed or they can be wounded and brought be back to your base. You're allowed to have them as prisoners and have your assigned Doctor patch him up and convert him in to being good again if your skills are high enough.

    OR you can "harvest" their organs and sever their limbs, put them in a freezer and use the limbs for later use when the limbs of your people get damaged beyond repair or loose them due to a infection.

    In later stages you can even replace your limbs with cybernetics.

    With its simple aesthetic the game's still super in debt and grants you an massive amount of time of fun. The game is still in it's early stages of development but the small team is constantly updating it, fixing things and refining it.

  • Time Travel is my jam, Back To the Future, Doctor Who, Primer, Steins;Gate, Groundhogs Day. I eat them all up.

    Life's strange is an episodic choice driven adventure game featuring Max Caulfield, a 16 year old girl studying for her career as a photographer and discovers she can turn back time after witnessing a traumatic event. It starts out rather light in which she uses her powers to correct minor mistakes but soon finds out her powers have some serious consequences.

    The game starts of pretty rough with some questionable written dialogue and teenagers being their teenager selfs but once you get passed that one episode hump it gets rolling and things get way better and starts rolling quick.

    While rough this game shines because of it's great characterization, sound track and stellar performance from Ashley Burch (which I didn't recognize) and Hannah Telle.

    Life is Strange like DONTNOD's previous game Remember Me it's a flawed game with a lot of heart and I eagerly wait how they're next game Vampyr will turn out. I can't wait.

  • I love City Builders, I suck at them. But I love them. They're kind of a rogue-like of sorts because I keep messing up and starting over.

    Unlike Simcity 2013, Cities: Skylines gives you all the freedom you ever want, there's oceans of space to build to your hearts content.

    CK is not only a fantastic city builder on its own, it also supports the steam workshop which gives you access to thousands of user created maps, assets and neat mods.

    The only thing it misses to make it perfect is the manufacturing of materials that you can use to build devices to sell to the global market, the one thing Simcity did pretty well in my opinion.

  • Her story does a better job of making you feel like a detective taking notes and connecting the dots than the Batman games and LA Noir.

    I really loved watching all the archived videos of the hearings, making notes and diagrams of noteworthy subjects, terms and conversations. I wish more games would make use of real life means to solve puzzles. LA should have come with a notepad and Pen so you would have to remember and write down hints and suspects yourself, god darn it.

  • Witcher 3 is a special case, the skill tree confused the hell out of me with its weird percentages, adrenaline that isn't explain well enough and that weird card game called Gwent I didn't understand at at.

    CD Project Red did a superb job of laying down some fantastic world and character building. In most cases the world you find is both new to you and the character and everything needs to be explained but in Wild Hunt you play Geralt, the handy man of hunting monsters that lived in this world all his life and he goes his ways knowing the world and knows how to deal with it. You as as player still have choices but ultimately it's still the story of Geralt and not the player. Many games seem to be the other one way around or a bit of both which usually falls flat.

    Wild hunt is also, like most open world games pretty overwhelming, you have this whole world in front of you with hundred of quests and thousand of collectibles. It's because of this that I quickly finished up the game's main story quest before the end of the year, I wanted to see it through so I could come back on a later day to do all the other missions and its DLC on my leisure.

  • I have a Wii U but I have not played it. I don't think the game is as fun on your own, I also have nobody to share my maps with.

    But it is my favorite game of the year because of what it did for the community and releasing a editor of your most famous franchise.

    The reason I love it so much is because I could witness the war between Dan Ryckert and Patrick Klepek.

  • Monster Hunter 4 Ultimate is in my eyes a title that deserves the title Ultimate because it improves so much on every level that it's indeed the ultimate Monster Hunter game.

    The movement is significantly better with it's newly added vertical level design, faster climbing and they got rid of the water battles.

    The game has thousand of hours of content both offline and online with both of them being differently arranged.

    There's hundreds of armor and weapons you can craft by slaying monsters and making the equipment from their skins with each weapon having their own feel and weight behind them.

    I spent around 300 hours playing 4U and got up to 10 star missions and would have gone on longer if it wasn't for those darn egg missions.