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Raven10

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Raven10

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1. Exoprimal looks exactly like my type of stupid.

2. Those last 2 SE games looked really rough. Also is the Valkyrie Profile game not being made by Tri-Ace? And did we need another strategy game from them right after Triangle Strategy?

3. I agree with the team that Sony needs to come up with a better package for this stuff. Could really use a human touch.

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Raven10

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@alanmckinnon: I mean if you are making a trailer for something as niche as a new Warhammer game then surely you are going to put a lot of effort into making sure the fiction is accurately represented, right? And something as core to that fiction as the behaviors and beliefs of the different factions would be on the top of my list of things to run by the lore master and Games Workshop to ensure I have it all down accurately.

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Raven10

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@alanmckinnon: Once their link to the hive is broken I agree. But when the Marines first showed up the Tyranids started backing down and the warrior seemed to have to rally them, but that shouldn't be possible as he is already part of their minds. Just didn't make a ton of sense to me but maybe I'm just reading their reactions wrong.

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Raven10

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Why were the Tyranids retreating in that Warhammer trailer? Since when do individual minds of the Hive show fear? And also, I know they did Orcs and Chaos last time but there are so many potentially interesting stories to tell about the Space Marines. To go with what looks to be another Forge world getting wrecked by a Tyranid infestation is just lazy. Also, also, what if you took the budget for this and the budget for Darktide and combined them to give Darktide a single player story mode instead of making another generic Space Marine story.

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Raven10

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Quick straw poll: Now that they are up and running, who here is conflicted over the idea of wanting to watch all these 'E3' streams twice, once with GB's commentary and then once with Nextlander's?

I mean I'm going to do it but it is going to take me a while. Only so much time in the day and I usually watch the show without commentary once first and then with Giant Bomb talking over it. So now I'd be watching the same show 3 times. Dunno if I will do it for every single thing next week. But I plan on trying.

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Raven10

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It has been an honor and a pleasure. I wish all three of you nothing but happiness and success.

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Raven10

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Am I weird for loving the way Ghosts 'n Goblins Resurrection looks?

I like the art direction quite a bit, I think it is the animation that needs work. They either need to go further into making it look like a pop-up book fairy tale or they need to dial back the overblown animations to look more natural. That type of craft book look can be really cool but here it just seems like it is mixing a water color aesthetic with pop-up book animation and it just isn't working. Plus some the enemy art feels almost comic book inspired and less like what you would find in a traditional fairy tale. The environment art is great. But the character work, especially the animation is what lets it down in my mind.

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Raven10

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Edited By Raven10

Just to clarify for anyone confused, the publisher of this game is Nacon, the company previously known as Big Ben Interactive. They are a Maker of B games and competitor to Focus Home Interactive, maybe best known as the publisher of Spiders’ and CI Games’ games. The developer is Cyanide, a studio known for their long running cycling game series but also makers of Styx and the recent Call of Cthulhu game. They were associated with Focus until Nacon purchased them.

Edit: Also thought I would add for @unastrike, vampires would rarely go toe to toe with a werewolf in WOD lore. Werewolves are significantly more powerful than a standard vampire. An elder vampire who has lived for hundreds of years? They pretty much wreck almost anything but even older vampires. While Caine and his more direct descendants who have lived for thousands of years can easily take down whole packs of werewolves without breaking a sweat. But in fiction there are at most like 20 such vampires in existence and they spend most of their time in hibernation.

But the average vampire would never, ever, fight a werewolf. In fact, most wouldn't know that werewolves even exist. The whole point of The Masquerade is that lower rank vampires know as little as possible. They, alongside Hunters and Mages, likely know little more about werewolves than the average human being. Those that are made aware of werewolves are told to flee from a werewolf and to never engage it head on.

Werewolves do consider vampires natural enemies as werewolves protect the environment and vampires are masters of the urban jungle. But it is fairly easy to make more vampires, while werewolves must be born from a human/werewolf pairing or a wolf/werewolf pairing, and even then the werewolf trait is passed on only very rarely. So there are like 10,000 werewolves at most on Earth while there are probably closer to 1 million vampires. But the vampires view a battle with werewolves as too costly in most cases, and are therefore happy to leave them be. In the rare instances where they do need to engage werewolves in combat they would likely sacrifice a large number of young vampires to allow an elite team of snipers to approach unnoticed and then attempt to take out the werewolves with a single well placed silver bullet. This would likely take out all but the most powerful of werewolves who would then likely have to be taken out by an Elder Vampire Lord and his elite guard.

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Raven10

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So I think in my mind the key things that make a Rogue-Like are permadeath, randomly generated levels, some sort of victory condition (not endless), and no sort of RPG style progression between runs. Turn-based or not has never really mattered to me but I understand how some might want to include that, at least 15 years ago. The other one that I think is important in most successful Roguelikes in my mind is that they are non-modal. Because they are about learning systems and about how different systems interact, having a modal setup I think generally makes for less successful Roguelikes, but I wouldn't call it disqualifying. Basically as long as it is a run based game with randomly generated levels where improvement is based on your increased understanding of the systems as opposed to leveling up then it counts as a Roguelike in my book. And any game that adds a layer of progression to the proceedings is a Roguelite.

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Raven10

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Edited By Raven10

So there is a PC game called Expeditions: Vikings which has almost the exact same plot as this, down to your parents being murdered by a rival clan leader who is exceptionally large. You end up raiding the Saxon territory in England in order to fund the construction of a new town to impress King Harald at whatever the name of that event is. Your main goal is to form alliances with the different factions vying for control and you end up landing in front of a monastery which you raid as your first mission.

This game is so similar to that one in setting and tone and character that it almost feels like copyright infringement. Also worth noting for anyone interested, in that game you have the choice to raid or to form trade agreements with the various factions, and how you treat the various factions in that regard alters the course of the story and the level of success you have in appeasing the King. Your party members will also be more or less inclined to support you depending on how you go about gaining resources and which factions you choose to ally yourself with.

The game is a top down pause based RPG like traditional Bioware or Obsidian/Black Isle games. I would recommend anyone who wants something in this setting but is tired of this type of gameplay give it a shot.

EDIT: Forgot to explicitly mention that you are also building up your village in that game which allows you to get better gear and earn new abilities and so on.