Raven10's forum posts

#1 Posted by Raven10 (2056 posts) -

The PSN Flash Sales sometimes have things like 75% off, but I guess those are only a US thing? I agree that even in the US the prices for some digital games can be a bit insane.

As to the argument of whether the console makers taking a cut hinder the possibility of Steam-quality sales, they don't. All stores including console, brick and mortar, PC download, and those of Google and Apple take 30%. The difference between digital and retail are twofold. First the games have no manufacturing cost, no distribution cost, and no sales force cost. So you are cutting between 10% and 25% off of your costs depending on how much money you are paying to the retailers for shelf space. And that shelf space is also the second difference. A physical store has a limited amount of space to put new products. Price cuts at retailers occur most often when a store purchases more copies of a game than they end up being able to sell at full price, or a manufacturer produces more copies than they can sell to stores. In these cases the games still have to be sold as they have already been made. So they drop the price until the copies leave store shelves. It's all about inventory control. All price drops for any product at a brick and mortar store are. Now a digital game is just a piece of code. Having 100,000 copies of the game takes up only a couple more kilobytes on your servers than having 1 copy. So price drops serve no purpose. Sales, meanwhile, are not constrained by supply limitations and so they can be more common. Physical retailers are also never going to drop the price of the product below the price they paid for it, and manufacturers aren't going to sell the game to retailers for less than it costs them to make it and ship it. Hence you have a minimum price that varies depending on how much it costs to get the game to your location but at the very minimum is probably around $5 and in some parts of the world with heavy import fees could be $20 or more. So a digital game can be sold for under a dollar because every cent of that sale is pure profit. Now that profit gets split between the developers, publishers, and retailers but 33 cents a game is better than not selling a game at all in the digital space, whereas making 33 cents on a physical game means you lost money on manufacturing it.

#2 Posted by Raven10 (2056 posts) -

@the_ruckus: Dunno if you are still looking for this but two games that popped into my head were Wizardry 8 and Might and Magic VII. Both were first person, not isometric. But both had some minor sci-fi elements thrown in including guns that were known only by a select few. In Might and Magic you are given a castle so not exactly a tower but there was a tower in the castle. I never finished Wizardry so I don't know if you get a tower in it or not.

You also get a tower in Morrowind and there are some futuristic weapons made by dwarves that most people don't know exist. I don't recall a gun but then again it has been a long time and there were a lot of weird elements to that game.

As far as isometric RPG's go, the only thing I could think of would be maybe Ultima VIII? I don't know if guns were involved in that entry as I never played more than an hour of it but the series had a history of mixing sci-fi and fantasy and it was possible to own property in at least some of the games. It's a bit older than the others but isometric RPG's were not too popular in the mid 00's.

#3 Posted by Raven10 (2056 posts) -

@nwcra1: Do you know what platform the second one was on? Like are we talking a console game, PC game, or handheld/mobile game? Or could you even remember exactly what platform? That would really help narrow it down.

#4 Posted by Raven10 (2056 posts) -

I would be down for a cross-coast quick look with the San Fransisco office showing off the PS4 version and the New York office showing off the PC version since I don't think the PC's they have out West are going to handle this game especially well.

#5 Posted by Raven10 (2056 posts) -

I think it can work. For the consumer, you can buy the first episode for $5 or whatever and then buy into the rest of the season if you enjoy it. So it's a low barrier of entry.

On network TV shows are generally shot quite a few weeks in advance. You'll get the first 5-10 episodes and then if the show is working you'll get a "back half" order where you shoot the remaining episodes during the winter break. That way you have a full half season of episodes ready to go, but you can tinker and change what isn't working for the back half of the season (March-May). I think using a strategy like that might benefit these games. Have half of it mostly done at the start and then have a 2-4 month break while you work on the back half.

#6 Edited by Raven10 (2056 posts) -

I'd say the Italian and the Spanish seem like they would be too much for breakfast. Starting your day off with a spoonful of pesto might taste great but all of your loved ones and coworkers will hate you. With the Spanish one the only person that will hate you more than your family and coworkers will be yourself.

Overall, though, I don't have any problem with savory breakfasts.

#7 Posted by Raven10 (2056 posts) -

@flarephoenix: Dunno if you were referencing this or joking, but they did a video series called "Building a Bomb" where they showed the behind the scenes stuff of getting the site up and running. The recent videos Vinny and Alex did for showing off the new office were a callback to those very early Giantbomb videos.

Also, in one of those videos, Jeff explains the origin of the name. A lot of it had to do with the names they wanted all having been taken. People basically buy URL's they think people would want and then sell it to them for thousands of dollars at the point they actually want it. Since no one thought someone would actually want a website called Giant Bomb, no one owned the URL so they were able to get it for cheap.

#8 Posted by Raven10 (2056 posts) -

There are several story beats that would mean a lot more to you if you have played the first two. It works fine as a stand-alone experience, though. I would say it actually makes the most sense of any game in the series. It will probably be super tough to go back and play the first two after playing it, though, just because it improved the gameplay so dramatically. I don't think it would be a bad choice, but I would personally play them in order of release.

#9 Posted by Raven10 (2056 posts) -

Yea for a New Yorker this weather could be T-Shirt weather, but if you've never been in temps colder than 60 degrees I would recommend bringing a sweater and some sweatshirts. It's probably going to be somewhere between 40 and 60 most days, but at this time of year you never know. Last Thursday I think it was it dropped below freezing and then the next day we were back up in the high 40's. That happens a lot in March here. Just make sure to check the weather the day before you leave and bring at least one heavy outfit (flannel stuff) just in case. I wouldn't wear something that warm in the 30's, but for someone from SoCal a 35 degree day can feel like what we think a -5 degree day feels like.

#10 Posted by Raven10 (2056 posts) -

Sony is famous for its slow starts so I'm not especially surprised by them. Microsoft, on the other hand, nailed the first couple of years for their previous consoles. Sony has a habit of starting off slow and then getting better over time. It wasn't until 2009 that we got Uncharted 2, Killzone 2, Infamous 2, and a couple other major Sony exclusives. God of War 3 hit in 2010 I think. And in the PS2 era it likewise took a couple of years before we saw the big guns like Jak, Ratchet, God of War, and SOCOM start coming out. And you can say the same about the PS1. If Sony can't pick things up by Holiday 2016 then I'll be worried. But I never expect them to start off running, cause that just isn't what they do.

But Microsoft has always had a really strong opening year so it's a bit worrying to see them slacking so heavily during what is normally their best period. Halo, Crackdown, Gears of War and PGR all hit within a year of their respective systems launching. Fable and Forza both came out at the end of the original Xbox era but by and large most of Microsoft's biggest hits have come out within two years of the console's launch, which has never been true in Sony's case.