I feel like you have two very different sets of games here. On the one hand you have games with tons of entries that maybe need a fresh new direction, and on the other hand you have games that maybe only had one or two entries many years ago that just need to be continued. Like I don't think you could reboot Conker or Windjammers speaking there is only a single entry in both series and I don't think people would want some sort of gritty take on Windjammers or something. I also think a couple of those series like Metal Gear and Final Fantasy tend to reboot themselves pretty regularly. Every numbered Final Fantasy is its own unique beast. The series essentially reboots every entry. And Metal Gear keeps many features from game to game but each entry is also drastically different from the last in a lot of ways. So I guess my overall answer would probably either be none of these or maybe Gears of War or Uncharted.
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From the various reviews it sounds like this game could have used a couple extra months of polish. Seems like the type of thing where Sony would have been screwed if they had to delay this game after already delaying Driveclub so they had them release it before they were ready. Shame. The concept is great. Wish the execution lived up to it.
It really depends on a lot of factors. How well is the console doing? (1 million on the first day isn't too shabby at all) How well are the games doing? How many users are adopting PS Plus? For Vita they had most of the launch lineup on Plus within a year, and quite a few within six months. Sony usually does a major refresh around E3 each year. So I'd expect to see the first batch of major retail games to hit PS Plus then. I would bet that Knack hits within 3 or 4 months though considering the low review scores. If it sells really well then maybe not, but I doubt it will. Killzone I would expect we'd either have to wait until at least E3, or to get an Uncharted 3/ Starhawk type thing where the single player portion goes free on PS Plus with the MP still either having an upfront cost or micro-transactions.
EDIT: Thought I would add that as of this month I believe the only major Vita exclusives to not hit Plus are AC: Liberation, COD, LittleBigPlanet, and Killzone. Essentially every launch game as well as every other first party exclusive has hit PS Plus but LBP and Killzone.
I was wondering that too. They have done one of every Lego game since 2010 or something. Would be a shame if they didn't do this one. Brad is the guy behind the Lego quick looks so I guess it just depends if he has time. I don't think they've ever done one without him.
My thought as well. I feel like if we had this conversation 10 years ago anyone who didn't mention the BFG right away would be labeled as insane. I mean people are listing guns that one shot people. The BFG would destroy every living being in the room and you didn't even have to aim. I dunno how any gun could possibly compare to that, at least in MP. In single player as someone mentioned we've had guns that destroyed entire planets, but as far as guns that really feel powerful the BFG just has to be at the top.
Also if we are only talking real world weapons then the AWP/Desert Eagle combo in CS would have to take the cake for me. I don't think I can think of a more rewarding gun to fire than the desert eagle.
Braid is definitely up there. Ryan mentioned one about how indie games today, especially in the sense of the more meaningful ones, wouldn't exist without Braid. So that, COD4, and Gears of War would all be up there. Also, counter based combat was first don by Assassin's Creed, not Batman, although Batman certainly perfected it.
So basically this went the FF15 route? But unlike FF, KuF is not a long running series and out of the 4(?) games released only 2 are worth playing at all and I highly doubt either hold up very well. And Blue Side's output since has been nothing?
They are enjoyable games but not for the story. I think half the people here have mentioned Rico and for a reason. He is maybe the worst character in shooter history yet he is the only character to be in every Killzone game up to this point, even the PSP one. I just don't understand what the developers see in him. Overall, though, the stories have so much potential but it is just all terribly wasted. It's a brilliant concept that could really flourish under a talented writer, but up until now the whole thing has just been awful from a story perspective. The gameplay is decent but nothing special. As others have said, 2 had issues with controller latency that made aiming a bit of a chore. Plus the game follows more of a Halo route on the control front. Unless you are sniping iron sights aren't required, and as such they are put onto the R3 button not a trigger. The encounters can feel very Call of Duty, but the actual shooting mechanics are much closer to Halo. This series started out as "the Halo killer" and in a lot of ways it never really overcame that. It is a unique game in that sense. It mixes a lot of different styles into its own thing and while it is a very dark and grungy world I think it has a very interesting and well realized artistic direction. So if you want to know the story, just skip them. If you want to see an interesting take on the FPS from a gameplay and setting perspective then give it a whirl.
@tobenderzephyr: I'm pretty sure I know the game you are talking about. I have some terrible port on my iPod but my iPod is dead right now so reply to this in like 6 hours or something if I haven't gotten back to you and I'll check what the name is.