Raven10's forum posts

#1 Posted by Raven10 (1596 posts) -

Sure. It's not usually meant in a bad way. I can be pretty weird and people will call me out on that. But these days being a weird, crazy dude is cool in some circles so no big.

#2 Posted by Raven10 (1596 posts) -

@rachelepithet: They were just starting in Schenectady when we moved here a couple years ago. That's why they were willing to install the lines for us. I think they were planning on laying wires down on our street so they just ended up doing our street earlier in their schedule cause they had a customer already lined up. But it is definitely new. My brother went to RPI and as far as I know didn't have the option for Verizon in Troy, and my Dad lived down in the Stockade three years ago or so and he also only had access to Time Warner. So I think I just happened to move here at the perfect time. Like I said we get much higher speeds than advertised, I think in part because the cables are brand new and in part because barely anyone else in the area even knows Verizon services the city. Good for me but sucks for the people overpaying for inferior service.

#3 Posted by Raven10 (1596 posts) -

The Witcher is so damn hard to get into. The first chapter has some major pacing issues. It's totally worth forcing your way through them, though, as the game just gets better as it goes, but I know a ton of people who never made it past the swamp. Took me something like four attempts before I finally managed to get far enough into chapter 2 to want to stick with it.

#4 Posted by Raven10 (1596 posts) -

I believe I pay for 15 Mb/s downloads and 5 Mb/s uploads from Verizon FIOS in Schenectady, NY. Don't know the exact price as it is combined with TV and phone and we have an international landline so our phone portion is higher than most. In reality I can get up to 40 Mb/s when no one else in the house is using the Internet. On Steam I average 2.5MB/s downloads during peak hours with one or two other computers in use in the house. Personally it feels like heaven. I used to live on the South Side of Chicago in an apartment building where I paid a small fortune (like $30 a month) for speeds that rarely broke 256 Kb/s. That was the only option. No possible upgrade or downgrade. No other cable or DSL provider. Being in an area made up of giant steel and cement buildings I couldn't even get one of those plans that used cell phone towers for Internet and Satellite providers also refused to service the area. And I should note that this was after the cable company upgraded the lines in our building. Before that I often would have been better off paying for dial-up. A 240p 3 minute Youtube video took about half an hour to buffer. A 5 GB Steam game was a week's worth of waiting. And when Rage came out measuring 20+ GB's I was downloading for something like a month. Being able to download an entire modern game in under an hour is such a ridiculous luxury to me. Before I had to know a week in advance what game I wanted to play. Now if I want to play a game I can just decide in the moment and no more than a couple hours later I am playing the game.

Verizon offers speeds up to 100 Mb/s in my area but I'm perfectly happy getting more than double the speeds I am paying for. The company even installed the fiber in our neighborhood and up to our doorstep just because we asked for no extra cost. My parents had Time Warner Cable when they lived in Indianapolis and they paid like $50 a month for speeds under 5 Mb/s that would cut out at least once a day. I convinced them to switch to ATT UVerse which was more costly than FIOS is here and slower, but it still doubled their speeds and didn't ever cut out on them.

#5 Posted by Raven10 (1596 posts) -

@hugh_jazz: I super poorly described what I meant. My bad. Look at the aiming in this. Hotline Miami had a very unique aiming mechanic. In most top down shooters accuracy with each bullet isn't important. But in Hotline Miami you had to hit with every shot. That meant that you had a lock on and a reticule that showed you what you were going to hit. Neither of those mechanics are commonly found in top down shooters of any sort. The similarity in how he is shooting and how the blood spray looks almost identical to the one in Hotline Miami is what is giving off the similar feel.

#6 Edited by Raven10 (1596 posts) -

@hugh_jazz: The trailer seems to be running in slow motion, but if you look carefully you can see the crosshairs on the screen and if you then imagine those scenes sped up to normal levels you can see how the gameplay would be very similar. Also in at least one shot the character was killed instantly when hit. Most top down shooters either take the Geometry Wars like approach of having a billion enemies bearing down on you or a more measured approach where the game is basically a top-down third person shooter. Hotline Miami took the one hit kills and quick reaction based gameplay from a dual joystick shooter but put it in a setting and structure more commonly found in slower paced games. I believe that combination of twitch based combat and realistic settings are what makes this comparable to Hotline Miami from a gameplay perspective. Add in the super violent combat and a setting highly inspired by a famous film (in this case the works of John Woo and in Hotline Miami the film Drive) and you get why people are comparing it.

#7 Posted by Raven10 (1596 posts) -

@hunter5024: I've been told to do that before but it just bothers the heck out of me when I have uncompleted side quests in an RPG. Like I am currently playing Kingdoms of Amalur and I'm about 2/3 of the way through and I've already spent nearly 100 hours on the game. Basically if a game has side quests that I can't stand doing I'm pretty likely to just stop playing it. I struggle to get through the Assassin's Creed games because all the missions have the side objectives you need to complete to get 100% and then there are copious amounts of collectables and dozens of side missions. I got so burnt out after playing AC2 I couldn't play Brotherhood for like 2 or 3 years after it came out and when I did I had to mentally prepare myself going in to accept not getting 100% completion. I was renting it and after I had the game out for like nearly a month I finally forced myself to return it without collecting everything. So, yea, since I didn't enjoy the gameplay in Nier in the first place, having to skip all the side quests would just be a further deal breaker.

I might go back to it one day but the number of RPG's I am currently part way through completing is so high right now I can't imagine when that will be. I am 40+ hours into Dragon's Dogma, Kingdoms of Amalur, Demon's Souls, Ni No Kuni and Dragon Age right now. So the last thing I need is another RPG to divert my interest.

#8 Posted by Raven10 (1596 posts) -

@hunter5024: I was doing the side quests if that is what you mean. And I'm pretty sure I spent at least two hours trying to figure out that damn fishing mini game, and that was with a guide. I was only like 20% through the story when I stopped. I don't remember the exact time on the game clock but it was somewhere around 10 hours and I died a hell of a lot so I am estimating I probably played it around 15 hours. It was somewhere between 10 and 15 hours. I feel like I spent the majority of that time walking back and forth across the map completing fetch quests before doing the occasional story mission which was slightly more interesting.

#9 Edited by Raven10 (1596 posts) -

@hailinel: As I said, I didn't like any aspect of the art direction in Nier, costume design just being one of many problems I felt it had. But I certainly could have looked past that if the gameplay or story had been worthwhile. Unfortunately the combat in Nier is just awful in almost every way, the quests feel like something out of a decade old MMO, and despite the claims people make about the quality of the story, the 15+ hours I spent playing the game had barely any story to speak of and what was there wasn't anything that hadn't been done better in countless other pieces of fiction. Basically I have nothing good to say about Nier in any sense. Poor character design would not alone turn me off of a game. But poor character design combined with poor art direction in general, PS2 era graphics, terrible combat, boring quests, bad voice over, and a nearly non-existent story did the trick.

But I don't want to get too off topic. I'll admit that Kaine may not be a sexist character. I honestly didn't play enough of the game to make a fair judgement. But she didn't give a good first impression and I didn't enjoy the game enough to continue playing it to conclusion.

#10 Posted by Raven10 (1596 posts) -

@oldirtybearon: Well I denied myself of most of Nier because it was a boring grind and the combat was awful and people paraded the story around as this masterpiece but after 15 hours of playing nothing had happened. Regardless of how great that game may get in the final 5 hours, I'm not going to play through 55 hours of crap to get to it. Also the art was hideous regardless of what the characters happened to be wearing. I'm just not a fan of that game in any way whatsoever.

Sexual outfits don't make me uncomfortable. They do ruin the immersion of many stories for me. Mainly, as I said, in cases where so called "armor" is nothing more than a bikini made of metal. These JRPG's expect me to take them seriously and then have female characters dress like they are going to the beach when they are fighting battles in grueling conditions. It just makes the whole world seem fake to me. Outside of something like DOA Extreme Beach Volleyball or Killer Is Dead I can't say many games make me feel uncomfortable. In games like Final Fantasy 7 and up where no characters wear any sort of armor I don't have a problem if women wear revealing outfits. A t-shirt isn't going to stop a weapon any more than a bikini. My issue comes from games where men dress in full battle garb while women seem to value fashion over protection.