I still barely believe that gif of Sen's Fortress. I died on that bridge SO MANY TIMES.
Rayeth's forum posts
People worried about this BS invasions from Dark Souls 1 shouldn't be. They are adding Stat requirements to armors. That alone cuts down on 90% of the non-hacker invasions that are "unfair". Seeing an invader with Havel's as a new player is total bullshit and should never have been allowed. Being invaded has always been part of the game (even in Demon's Souls), and has never made me cut the cord.
There is the returning mechanic that prevents "chain invasions" by disallowing invaders for a period after you have been invaded once, and add to all of that there is always the chance that you can kill the invader when things are more equal. I think it will be fine. Plus they are claiming there will be more Covenants built around protecting people from invaders. Think like Dark Souls police who are automatically summoned to assist invaded players.
@huey2k2: The formula used by Dark Souls actually limits an invader's Soul Level to +/- 10% of yours (execpt in specific cases in the Forest, because the Forest covenant is weird). So if you are SL 50, invaders must be 45-55, etc.
So unless you have been naughty in the forest, it shouldn't be an issue of them being higher level than you. Though that doesn't mean they didn't somehow get to places you haven't been and might have invested 10k+ souls in their weapons and armor that you didn't. And hence the silliness of the PvP is revealed. An invader with over 50k+ souls spent on equipment but is still SL 10 can invade low level people to troll. So dumb.
With that number of truesilvers and a copy of equality, you should be wrecking face.
Might have trouble against someone who gets out a big body legendary (Rag, Any of the crazy dragons, etc) before you can get them low, but otherwise have fun!
My favorite thing to do in Dark Souls is try random weapons out and see if their moves are cool. You have a great build for that kind of messing around. I would just pump VIT and END and this point and just use whatever weapons you find that have cool movesets. Don't worry about the damage. You can easily compensate for that with upgraded Pyromancy (level up the glove at the trainer), and if you go back to Blighttown (in the swamp near Quelaag) there is another trainer who has even more ridiculous spells. So just use whatever weapons you like as long as they can handle the regular enemies. For bosses try a mix of Pyro and Melee and you should be golden. It will take some deaths to learn where to strike, etc but that's normal.
That's my advice. If you run into trouble you can always Praise the Sun and find some Sunbros to help you out.
I can't believe that we are so lucky to be getting both Grimrock 2 and this game in the same year. I loved Legend of Grimrock and I can't wait to give this a go. Its on Steam early access, but I refuse to support that dumb feature so I have been waiting for a proper release. Sadly, I suspect it will be full of UPlay stuff since its from Ubisoft, but if they can make it unobtrusive enough I might be able to over look that shitty thing for the sake of old school dungeon crawling.
Bed of Chaos is silly because it behaves contrary to every other boss fight in Dark Souls. It is very, very scripted. Dark Souls tries to teach you to adapt to what the boss is throwing at you, but you can't adapt to Bed of Chaos. Dying to cheap deaths like the floor falling out or they didn't time the jump properly sucks. There is no way to avoid them you just have to start over and not do that next time. If someone was barely squeaking by the rest of the content, it could be a nightmare. Honestly not having good control over the run/jump makes or breaks the entire fight. At least the designers let you save the progress of the fight in between deaths.
The combat was easily the best part. I am very happy they decided to make a big change to the kind of turn based systems from 7-8-9-10 and toward something different. 12 was an interesting system as well, but it didn't quite do it for me, though it wasn't a bad game by any means. 13 had some other interesting ideas that I hope they iterate on and do something with in 15 whenever that comes around.
It doesn't treat you like an idiot. It simply presents you with a system and a world and tells you to figure out your own way though. There is no hand holding beyond extreme basics.
I love figuring out problems and solving puzzles (FEZ was fun for this reason), and Dark Souls is one huge combat puzzle.