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RebornLS

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RebornLS

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#1  Edited By RebornLS

I agree with part of the blame should be put on MS and Sony; for giving the pass.

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RebornLS

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#2  Edited By RebornLS

Kasumis ZL+A does wonders against block happy foes

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RebornLS

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#3  Edited By RebornLS

were you one of the dudes that hosted the gamespot podcast where ryan yelled at you?

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RebornLS

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#4  Edited By RebornLS

just some thoughts i had while read this thread

RE:MERCS 3D had responsive controls, a tight/snappy feel to it. EX stages are a rush. Aggressive AI w/ 6 or 7 enemies rushing you at once and a balanced perk/skill set, cancel-able moves, varied weapon load-out...good times.

Jumping into the RE6 demo after that was very awkward, but i understand they are different games with different intentions...but...

The thing that worries me is the director for RE6 made RE:OUTBREAK which was a culmination of every (gameplay) misstep (outside of ORC and GS2) the series has made. IMO

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RebornLS

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#5  Edited By RebornLS

Itagaki laughs...(thumbs upward)

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RebornLS

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#6  Edited By RebornLS

heres hoping for a delay that puts Devils Third into next generation. This console generation has hit its max with threaded AI. plus, using mytics engine seemed out of place for itagaki and co.

note: this gama has a jill valentine look-a-like thats looks more like JV than current JV. Which isn't hard to fathom.

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RebornLS

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#7  Edited By RebornLS

the sound in HD collection needs to be addressed, thats all i really want fixed. the rest are bonuses

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RebornLS

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#8  Edited By RebornLS
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RebornLS

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#9  Edited By RebornLS

@birdflu777: yes, it dumbs down the formula,makes it easier. Not in a good way. The attacks(both yours and enemies) are more varied but the incintive to pay attention to them is reduced. Its mashy in a dynasty warrior way.

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RebornLS

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#10  Edited By RebornLS

props to the devs for putting some of their most clever scares in optional areas (an early example: diner 2nd floor)

its better than i expected, but im not finished

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