By RecSpec 5 Comments
Note: Most video regarding this song are shot down in a hurry, so here's a link to the soundtrack's page. Song 9.
5. “Silver Lights” from Hotline Miami, by CoConuts
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Deadliest Animal: Tiger, Far Cry 3
Feel Bad Award: Black Ops 2
Best Use of Classical Music: Asura’s Wrath
Favorite Gameplay Moment: Max Anarchy Gaige, Borderlands 2
Year of Rhythm, Rhythm Game of the Year: Rhythm Heaven Fever
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Best Boss Fight: Yasha, Asura’s Wrath
Best Physical Item: Metal Sonic Statue
Best Quote: Augus fighting beautiful women
“You fight, then sleep with beautiful women. Hell, fight with beautiful women!”
Best Ending: Spec Ops: The Line
By RecSpec 0 Comments
Today is the second day of my random Game of the Year awards, you can see yesterday's here. Today we have 2012's 2011 Game of the Year, Biggest Disappointment, Biggest Surprise, Best Sidequest, and the Persistence Award going to the biggest time-waster. As with yesterday these will be presented by psychotic AI rabbit Zero III. To start things off, the best game from last year, Zero, take it away!
2012 2011 Game of the Year: Uncharted 3: Drakes Deception
Multiplayer! I went from being addicted to the multiplayer in this game to hating it as much as humanly possible.So much time put into Uncharted 3 multiplayer, I actually hit the max level at the time. Naughty Dog has supported the game well throughout the year, adding new maps and characters at first, then new taunts and costume pieces later on. There is also a tournament system which is kind of neat. Seriously though, those taunts are amazing. From Gangnam Style to the Carlton, there are a bunch of silly taunts and they are worth the price of admission. I spent more time playing this than any other multiplayer game.
Runners-up: The Binding of Isaac, Driver: San Francisco
Biggest Disappointment: Street Fighter X Tekken
This year went from being an awesome year for fighting games to a ho-hum year. Many fighting games from various series fell flat. There have been a lot of ports of old fighting games, but those are only ports. The biggest failure was Street Fighter X Tekken by miles. Everything sounded neat on paper. Street Fighter with some Tekken added in, a neat roster of characters, a cool looking gem system, and some of the best pre-release trailers in a long time. In the end, the combat was okay, the gem system nearly forgotten, and the whole thing was buried by a mountain of DLC. Plus, after putting so much time into Street Fighter IV, this didn't stand out enough to drag me back in. It was okay, but should have been so much more. The little plastic arcade bank is neat at least.
Runners-up: Lollipop Chainsaw, The World Ends With You iOS port.
Persistence Award: Borderlands 2This award goes to the game where I spent the most time accomplishing very little. Borderlands 2 gets the award hands down. Because of a nasty combination of my refusal to ask for help and my Monster Hunter experience. I spent hours and hours farming for rare weapons. Most of my farming expeditions ended in failure (Hide of Terramorphous, Deliverance, Conference Call) while some actually paid off (Baby Maker, The Bee, Maggie). The worst part about all of this is that the ones that I actually got the weapon only lasted a half hour or so. While the failed farming sessions lasted for hours, I think I spent six hours killing The Warrior to get the Conference Call. I finally got one from a friend, the game broke me. To make things worse, the latest Borderlands patch seems to have killed shotguns completely...so thanks?
Runners-up: Rhythm Heaven Fever, Trials Evolution
Biggest Surprise: Sonic the Hedgehog 4: Episode III think I’m a Sonic the Hedgehog fan. The only Sonic game I’ve enjoyed that came out after Sonic Adventure 2 was Sonic Generations. I thought Sonic 4: Episode 1 was trash. Miserable trash that deserved to be buried. When Episode 2 was announced, I bought it because I was stupid and dumb and MAYBE this was going to be good. Guess what, it was pretty damn good. I loved the gameplay, and I loved the team attacks with tails. The stages weren’t anything special, but the bosses were great. There was a moment when you face the first boss, and the beginning of it is a mirror image of Aquatic Ruin’s boss from Sonic 2. I was pissed, thinking “Oh, here we go again, more of the same pandering to people who liked the old game.” The boss then changes to some crazy monster, and I was blown away. They saw what they did wrong, and fixed it. And it’s a great Sonic game. Either that or I’m developing Stockholm Syndrome, but I think the game is decent.
Runners-up: No More Heroes: World Ranker, PlayStation Plus Instant Game Collection
Best Sidequest: "A Better Fidget", Dust: An Elysian TailDust: An Elysian Tail had a bunch of sidequests that were okay, but “A Better Fidget” blew them all away. In this quest a little girl thinks your sidekick is a doll, so you set out to create a doll to make the kid happy. What makes the quest so great is the dialogue between the main characters Dust and Fidget. After gathering the materials, you take them to the shop to create the doll, and it’s definitely the best dialogue exchange this year. The best part about it all is that it’s completely out there for the characters, but not unbelievable. If you hear mention of a “Stupid hat club” this year, there’s a good chance it was because of this. Also, “Forever.” The voice actors behind this scene made it the most memorable by far.
Runners-up: "Out of Body Experience", Borderlands 2; "Battle of Jiange", Warriors Orochi 3
That's all for today, thanks for reading. Tune in tomorrow for more awards, including Best Sidekick, Best Boss Fight, and the coveted Best Ending award. For other additional awards and other nonsense check out my other blog Really Bad Future or follow me on Twitter. Until next time, folks.
By RecSpec 0 Comments
This year is almost done, and to give credit to games that do certain things well, here are 20 random awards. These range from basic to very dumb. I don't believe on singling a certain game out for anything bad, so there won't be "Worst" awards. Games don't deserve recognition for doing something bad. I have split these awards into four sections (five every day) so I don't have to write all of these at once. Each award has a winner and two runner ups, if I couldn't find two runner ups for a topic, then I didn't include the award. I'll probably write about those over at Really Bad Future (I really want to write about Far Cry 3's intro). Anyway, here are the awards for tonight. We have Best Soundtrack, Best DLC, Best Guest Appearance, Honorable Mention of 2012, and Favorite Character. Here to help present the awards is Virtue's Last Reward's star and everyone's favorite AI Rabbit, Zero III.
Best Soundtrack: Rhythm Heaven FeverRhythm Heaven Fever had an amazing soundtrack, in both English and Japanese. Tsunku did a great job creating a bunch of different types of music for each type of minigame. There are a ton of songs that will end up stuck in your head, with the sound effects, without them, it doesn't matter. They will be stuck there. The best thing about this soundtrack is that there are two versions of each song, the music by itself, and the version with all of the sound effects.
Runners-up: Dust: An Elysian Tail, Hotline Miami
Best Guest Appearance: Joan of Arc, Warriors Orochi 3The Warriors Orochi series is a huge crossover between the Dynasty Warriors and Samurai Warriors universe. The third entry in this series had characters from other Tecmo and Koei games show up (Ryu from Ninja Gaiden, Ayane from Dead or Alive), but my favorite was Joan of Arc showing up from Bladestorm. Bladestorm is a game which had some great ideas but never really went anywhere, so it's good to see Koei showing that they remember it.
Runners-up: Sir Dan Fortesque in PlayStation All Stars Battle Royale, Meat Boy in Dust
Best DLC: Act IV, Asura's WrathThe DLC front was pretty thin for me, so this was a struggle at first, but then I remember Asura's Wrath's final act. I wasn't sure whether or not to vilify Capcom because of them releasing the true ending after the game launched. Don't get me wrong, releasing the ending after is a poor choice, but man. So many loose threads tied up in this. The true identity of the golden spider, the end of the rivalry between Asura and Yasha, and the new evil that shows up. It's all pretty great. Just when you think it's over, it continues and gets even crazier, and it's all fantastic. Also, the post credits sequence. Make that into a game, and I'm there on day one.
Runners-up: Uncharted 3's Taunts, Theatrhythm's additional music.
Honorable Mention: Far Cry 3This category is dedicated to games that might have had a legit shot to break my top ten, but I haven't put enough time into these. Far Cry 3, my god that game is great. Playing it on PS3 (I don't have the reference point, and it's not that bad) and I'm having a blast! I wish the skills weren't tied into story quests, otherwise I would just explore the world full time. I feel like I've put 15 hours into the game and I've only covered 10 percent of the map. I've always prefered Fallout 3 to Oblivion (guns) so this is a great game for me. Also, the world just seems a lot deadlier than in other open world games. The world feels alive, and one wrong move will end you.
Runners-up: Sleeping Dogs, Dragon's Dogma
Favorite Character: Zero III, Virtue's Last RewardBased on the pictures, are you really surprised? There have been a lot of great new characters this year, but my favorite is Zero III, hands down. Zero is completely psychotic and a complete jerk to each of the characters. There is a method to the madness, and Zero sets the tone for the grim atmosphere of Virtue's Last Reward. From the moment this rabbit shows up to the last time you see it, Zero is always condescending and does a great job of being crazy without becoming annoying. I think the reason Zero stays great is because it disappears fairly early into the game. It doesn't feel that way because of how Virtue's Last Reward works. Cindy Robinson did a fantastic job, portraying this crazy rabbit, and is a big reason why Zero was awesome.
Runners-up: Handsome Jack, Borderlands 2; *Mute, Analogue: A Hate Story
That's all for tonight, thanks for reading, and tune in tomorrow when I reveal the biggest surprise, biggest disappointment, and my favorite sidequest of 2012. For more of my random nonsense you can follow me on Twitter and check out Really Bad Future, where I post my other random nonsense.
By RecSpec 0 Comments
After finishing Episode 1 of The Walking Dead, I wasn’t necessarily dying to play the second. It was fun all the way through, but not really to the point where I was ready to dive into the next one. Now that I’ve beaten Episode 2, I can’t wait to finish everything. Heavy Rain is one of my favorite games because of how it draws you in, and more importantly how it makes you feel like garbage. Walking Dead does this, possibly even better than Heavy Rain. It’s going to be hard to dance around every plot point, so spoilers from here on out.
Chopping off the guy’s foot reminded me a lot of The Lizard from Heavy Rain, which is one of my favorite gameplay sequences of all time. In that sequence you have to cut off your finger to get another clue regarding the whereabouts of your son. The buildup and the eventual act is insanely tense, but one part that sticks out is after you try to chop your finger off, you have to do it again because it didn’t cut all the way through. The same feeling in Walking Dead, after you take that first swing, then the second, it’s just tough to watch.
In the first game, most of the choices were pretty easy except the first one where I saved Duck. In the second one, not a damn one was easy except for the last one where you can choose to take supplies. Passing out the food was tough (I picked Mark, Larry, Duck, and Carley) yet was nothing compared to later on.
I also like how the game tries to drive home the point that you cannot sit on the fence the entire time. Try all you want but in the end you’re going to end up choosing a side. I decided to try and save Larry in the meat locker, and when Kenny killed him, I was devastated. I sided with Kenny every step of the way up until that point, and just like that, every bit of respect was gone. The Walking Dead is crazy, and I could talk about it all day, it’s fantastic. If it keeps this momentum up, easily a top contender for Game of the Year. I’m also seriously considering picking up the comics or maybe watching the show, who knows?
I think I had only beat the second record at the time of last week’s Roulette. The game was good and fun, but nothing amazing. The game picks up and ends on an awesome note. I didn’t really like the difficulty spike on the Deadmau5 stages, but the last stage redeemed it by being a crazy homage to Arkanoid. Sadly, that great stage was overshadowed by the next record, the one Beck worked on. The first stage has you jumping over lyrics of the song as they are sung (example: a bridge made of the word “AHHHHHHHHHH”), and the second one has an insanely catchy song. Once you finish the game, you unlock Death Mode, which is pretty dull. You have to collect a certain number of coins before time runs out or you die. The Beat School is neat though. You have to replicate a beat on the screen with no guidance, only if the notes you placed are right or wrong. I have no musical talent, so I’m finding this difficult as hell, then again, I was playing this with no headphones in a crowded hotel lobby, that couldn’t have helped.
Welcome to my weekly bit on how much I hate playing Uncharted 3. Hooray!! In all seriousness, the grind through Legacy 4 isn’t too bad. Focusing on sniping again, and almost broke a controller. The new DLC system is atrocious, character items for 50 cents and taunts for a dollar. Worst of all, the items influence stats like reload speed. It’s a great way to get people back on board. The servers are suffering for it, most games have been pretty laggy. I can’t put it down and I bought $15 worth of DLC yesterday. So bravo Naughty Dog, I am a sucker.
At Sukoshicon, I had an empty space on my schedule that left me time to check out the Dealer’s Room and Artist Alley. Unfortunately my money burnt through and I spent all of my money early. I ended up wandering into the video game room and found myself entered in a Street Fighter x Tekken tournament. I still don’t like that game, I don’t know what it is about it. I can’t wait for Tekken Tag 2 next month, so I know it’s not the Tag Battle system. It’s not the Gem system. I can’t figure out why I’m so indifferent to it. I actually won the first match I played, it was against someone saying things like “I’ve never played this game before.”I kinda felt bad, but it felt good knowing I was not last. Of course I got decimated in the next round by someone using a fightstick. That feeling is the best, looking around, thinking you might be able to do okay. Then you see the guy pull the fightstick from his bag and you remember how much you suck at fighting games.
At Sukoshicon, II finally got some Streetpasses! Ended up with about 30 over the weekend. Which is 27 more than I have received in the year and a half I have had my 3DS. I gave up on the shaking my 3DS to get play coins, so it was nice to have progress on some of the 400 puzzle pieces and Find Mii. I actually lucked out in Find Mii with shields. I was stuck at a yellow shield for MONTHS, and after I passed it, I was able to keep moving. Finding new Streetpasses was exciting stuff. Too bad I won’t be bothering with it until the next big convention. For the record I’m rocking a red Pikmin hat. I still haven’t finished Find Mii, and I might not, ever.
Still coming down from the weekend, but if I ever get done with Uncharted 3, I plan to play Papo & Yo, Outland, and maybe Bloodrayne Betrayal. Loving those free PSN games from PS Plus. Also, I might play Max Payne 3, had it for a month, but haven’t touched it. Thanks Gamefly. At least it isn’t Homefront. Let’s be honest, I might end up watching anime all week. Oh dear.
Check out my other blog Really Bad Future or follow me on Twitter for some of the other random things I do. Thanks for reading, see you next week for another Really Bad Roulette.
By RecSpec 3 Comments
By RecSpec 1 Comments
Welcome to your doom, the Really Bad Roulette. I’ve made some changes to my weekly blog about my gaming adventures. I went back to the old format, back when I was writing this at the beginning of the year. It gives me a lot more flexibility. I can add and drop things as I please, and it’s a lot more random, as it should be. I have my Inside Bet (the main game I played over the last week), Outside Bets (Other games), Random Bet(as it sounds), and Final Bet (wrap-up and future plans). I’ve been planning the shift for awhile, and it’s been a mess, but hopefully the upcoming weeks will be smoother. Thanks again to you folks reading it, I appreciate your support.
As far as this week goes, a lot of time with Analogue: A Hate Story, first game I’ve S-Ranked in a year and a half, and had fun every step of the way. Also, a ton of portable stuff. Plus I found a use for my PSP! All this and more on the Really Bad Roulette. Place your bets!
Feels like it’s been quite awhile since I played Digital, when in reality it has only been about two weeks. Analogue: A Hate Story is the spiritual sequel to Digital: A Love Story. Don’t be fooled by the anime artwork and talk of enjoying cosplay, there is a really good story here.
You’re sent to the remains of the space colony Mugunghwa to find out how and why everyone died. You use an in-game computer to perform various functions throughout the game, it kinda works like the command prompt on your computer. Putting in commands like enable_ai and decrypt are necessary to proceed. It’s a neat touch, and a little more familiar than dialing into a BBS like in Digital. This really comes into play close to the end of the game when a certain event happens.
Shortly after arriving you will meet the AI *Hyun-ae. Because of the colony’s damaged state, you can only communicate with her through answering binary (yes/no, agree disagree, to sum it up) questions. From there you’ll read logs ranging from an arranged marriage to the emperor to poetry from a prostitute to her client’s wife. Showing *Hyun-ae certain logs will reveal more information.
The main course is the story, and the story is great. Christine Love does a great job of describing the people and their motivations. There are two main families on the colony, the Smiths and the Ryus, and their stories are interesting and on par with the main story, the fate of the Mugunghwa. In the end everything isn’t black and white, and there are multiple endings based on what conclusion you come to in the end. The actual reveals in the story are well done, nothing feels forced. Both of the main characters are great, and they are written in a way where you actually feel for them despite them both being AIs.
As I said earlier, the game’s art style may be offputting for some, and the game is basically reading and answering binary questions with one puzzle. But if you’re looking for a great story, which games need more of, then Analogue is definitely worth a shot. It’s one of my favorite games this year.
Discovered this game through a couple of Square-Enix’s compilation cds. This is a real-time(?) turn-based strategy RPG...that came out in 1994. It was way ahead of its time, and it’s a shame that it never came out in the US. There’s an English patched version out there, and I’m loving this game.
There are seven different scenarios with different characters. I’ve beaten two so far, the western and the kung-fu scenarios, each lasting about an hour or so. There is a lot of replayability here, and it looks like in the end they will be tied together somehow. Each plays differently too, the western one is more or less a puzzle setting up for the last battle, while the kung-fu is more traditional, with leveling up.
There are various differences based on how you play. In the kung-fu scenario for instance, certain events can lead to the deaths of characters. The first time I played, I was screwed because my strongest character died in an event, causing me to start over. The scenarios are short though, so it’s not devastating. A really great game so far, can’t wait to keep going.
TWEWY cameos to actually getting into this series again.
Story aside, because...yeah. There is a ton of gameplay crammed into this game. The actual combat feels solid, especially with the environment-based moves (like spinning on a light pole or grinding on a rail) and the deck system. No MP managing, just waiting for attacks to recharge. The Dream Eaters are pretty neat, you fuse materials you find to create these creatures, and you can play with them like in Nintendogs. Collecting and evolving these could get addicting. The drop system’s strange right now, where Sora and Riku will switch when time runs out, you’re playing two stories simultaneously. It sucks switching when you’re in the middle of something, but I figure I’ll get used to it.
Did I mention this game had cameos from The World Ends With You? I could write a page and a half on how awesome it is. It’s my favorite DS game, and I was excited to see the crossover. The voice actors did great with the characters, and it’s just really awesome seeing the TWEWY cast again with remixes of Twister and Calling in the background. I had the biggest grin on my face when Sora met Neku.
I forget how addictive that game was, I had an hour-long session out of nowhere after work one night. Even though there are only two tables. The capturing and evolution makes it pretty hard to put down. For the record, in my new game, first caught was a Farfetch’d. Blue table of course.
With my Vita sitting on my shelf collecting dust, it has taken over the last job my PSP had. So I guess it’s time to put ol’ Blue out for good right? Not quite. One night, it was storming pretty bad, and I already lost power once, so I tried to put custom firmware on my PSP so I could play Live A Live if power went out again. Now, I’ve done this before, back when you needed a Pandora battery and a Magic Memory stick. I remember
spending countless hours trying to get CFW to work. I even partially bricked my system once. Even when I finally got it to go, it was buggy, and adding new apps and plugins caused more headaches than joy.
Without any knowledge of how the hacking landscape has changed, I looked up a method on flashing CFW onto my updated PSP, and I found out a method. The funny thing? It took twenty minutes, start to finish. From starting research to finish, mind you. No hardware tinkering necessary, just copying folders. The process has become insanely easy. My PSP is now filled with homebrew apps. If your PSP is collecting dust, and you want something to do with it. Here you go. The next week is going to be something. Sound Shapes comes out Tuesday, I’ve been waiting for this since it was announced, Everyday Shooter (also made by Jonathan Mak) is one of my favorite PSN games. Episode 2 of The Walking Dead comes out for free for PS+ people. Other than that, I guess I’ll keep playing Live A Live and Kingdom Hearts 3D. Kind of a strange turn, playing RPGs again. I blame Theatrhythm. That’s all for this week. I’ll be back next Wednesday with another Really Bad Roulette. For more of my nonsense follow me on Twitter, and for my various Live A Live gifs and other screencaps, check out Really Bad Future. Til next time folks, thanks for reading!
By RecSpec 0 Comments
A lot of the stuff I said about the gameplay still holds up. There are some weird things about some of the minigames. One game late in the game held me up for awhile. I’m not sure why, but I just couldn’t nail the rhythm on it. Even buying items to help survive didn’t help. You want to know how I finally beat it? I turned the sound off and played it by sight. Not the best way to beat a song, but hey, it worked. Rhythm Heaven had practice before each minigame, and while that would kill the pace of a game like this, it would have been nice for something.
The game did get pretty interesting near the end. The story finally turned into something exciting, with betrayals and unlikely friendships and people getting shot! The whole time I was playing this game I kept comparing it to the Layton series, but the gunshot moment was a real shocking moment. Did not see it coming at all.
If you’re a fan of Layton/Phoenix Wright’s stories, then you’ll enjoy this one. If you can forgive the fact that the game ends on a huge cliffhanger. There are an additional three bonus chapters after you finish the game, but they don’t address the major issues at the end. They are clearly setting up for a sequel, which is a huge bummer.
Now that I think about it, this is a game that has no business existing. Rhythm game + adventure game shouldn’t work, but it’s not bad. It’s actually pretty average. I want to recommend it, but there's so much wrong with it, a rental is probably your best bet.
I bought Analogue: A Hate Story on steam during the sale, I was keeping an eye on it for awhile but never picked it up until recently. I know this wasn’t Christine Love’s first game, so I looked for some of her other stuff, and was surprised when Digital came up. Always heard that this was a good game, but somehow never played it. Making me one of the last 12 people to play this game.
This game is brutal. Of course I’m saying this as someone who has attempted an internet relationship before. The game simulates that eerily. Yeah, the person I was talking to didn’t exist, but it was so similar. When the message system crashes I instantly had flashbacks to those moments where I didn’t hear from her for awhile and time seemed to stop. It’s very well done, and you care about these characters in the game who are only a name on a screen.
The music is one of the main reasons I got so attached to the story, the chiptunes picked went well with each moment, from the calm serene music when you’re chatting with Emilia, to the music that plays when your system gets corrupted, a tense piece that screams panic.
The game had neat mechanics, dialing numbers for BBS services was neat, and using codes to make long distance calls is pretty cool. There are a bit of puzzles scattered around, and solving them made me feel accomplished. It’s a lot of typing, clicking, replying to messages, and reading. As close to a text adventure as I ever played, and I loved it. The main attraction is the story, one of the best I have played in awhile. This game is free and can be played on most computers, highly recommended.
I know nothing about the Walking Dead except that it has zombies, and people spent a lot of time on a farm for some reason. As far as Telltale games go, I have a lot of them but never can finish any. There was enough positive buzz that I picked up The Walking Dead off PSN instead of Kenka Bancho, and I’m glad I did.
The dialogue system is cool, I tried to play it straight most of the time, but I could easily see myself replaying this a different way. The characters introduced are all great except for one or two. Your character is a great choice for a game like this where the world is falling apart, you know that you’ve done bad things, and it’s only a matter of time before you run across someone that recognizes you.
All of that aside, the choices and tense moments are fantastic! The first choice completely caught me off guard, and it was hard to pick. I felt miserable afterwards. After you finish it, the game shows stats from other players, saying how many picked which major choice. Except for one, they were almost split right down the middle, which shows just how tough these choices were.
I know it’s a point and click adventure, but some of the searching and clicking got tiresome. There were a couple points where I was completely stuck so I just kept circling the drug store hoping to find something new. A minor complaint, since I still finished the chapter in a few hours.
The continuity is the best part about the game, so I’m kinda worried about jumping into chapter 2 (issues with choices carrying over). I want to play this game with the choices I made, if I can’t do that, I don’t want to play this. Everyone says that part wait is better than the first one, so I can’t wait to play it.
Dyad seems pretty cool so far, not necessarily hooked, but I had fun with what I played. I only finished the first set of levels, so I have a way to go. The racing through the tunnel is pretty neat, and linking pairs while lancing is fun. Not a fan of the checkpoints though, but this is more of a racing game, so it makes sense.
I also started playing Persona 3 on my Vita, I haven’t finished a JRPG since Digital Devil Saga back in 2006, so maybe this one will break the streak? Only a couple hours into it, so I can’t really say too much about it. The relationship system is pretty interesting though.
This week will be all about Steam games. Going to start going through everything I’ve bought over the last two weeks. I also recieved Max Payne 3 from Gamefly, so I may put some time in that. Of course there will be some Theatrhythm thrown in there for good measure. Who says there’s nothing to play in the Summer? As always, thanks for reading and for more of my nonsense you can follow me on twitter. See you next week!