RecSpec's 2012 GOTY Awards, Day Four

Welcome to the last day of these random 2012 awards. If you haven’t been following along, here is Days One, Two, and Three. 2012 was affectionately called the Year of Rhythm because of the deluge of rhythm games that came out, only one can be the Rhythm King! As always these are presented by psychopath rabbit Zero III, who has been a fantastic sport throughout all of this. Zero, take it away! 
 

Deadliest Animal: Tiger, Far Cry 3

Far Cry 3 reminds me a lot of Skyrim, mainly how any random occurrence becomes a situation for me to take apart and analyze. Sure, I could kill the two people at that house, but there’s a roof above them, and I bet I could get up there and kill them from above. The biggest wrench to any of these plans is that goddamn tiger. Never has a Tiger brought me such grief since the talking tiger back in Romance of the Three Kingdoms. There is nothing like losing fifteen minutes of planning because a tiger was looking for lunch and just happened to spot your hopeless ass staring through the lens of your camera. There are dangerous animals aside from tigers: sharks, leopards, bears. But if a plan goes bad, 99 percent of the time it’s a tiger’s fault.

Runners-up: Crocodile, Tokyo Jungle; Rabid Stalker, Borderlands 2 
 

Feel Bad Award: Black Ops 2 

Black Ops 2 came out of nowhere with its story, and had some of the hardest choices in gaming. With the Walking Dead, the choices you made led to consequences, but the overall outcome is pretty much the same. In Black Ops 2, you can completely fuck over the story based on what you do. I did this. In my stupidity, I stuck to my “always take them alive” scenario, and failed to kill the bad guy. Boy did the game make me pay for that. Also, earlier in the game, I chose to execute a character because that seemed in line with the character. This led to the destruction of the ship. Another consequence of that? The payoff from those stupid strikeforce missions was rendered useless. All of those stupid missions, for nothing. So miserable.

Runners-up: The Walking Dead, Spec Ops 
 

Best Use of Classical Music: Asura’s Wrath


Classical music is used quite a bit in trailers, sometimes in games. But this year there were enough games that used it memorably. The 2nd and 4th movements from Antonin Dvorak’s Symphony No. 9 are used well in scenes before and during your fight with Augus. Strange choices for Asura’s wrath, but they are extremely fitting. As Asura and Augus plummet down to Earth from the sky, the powerful 4th Movement plays and it’s great. Just great. 

Runners-up: Spec Ops, Symphonica
 

Favorite Gameplay Moment: Max Anarchy Gaige, Borderlands 2

I love Gaige and the Anarchy skill. When you reload or kill an enemy you get an anarchy stack, stacking those gets you more damage, up to a cap of 150 by default. But with the right skills you can get it to 400. Not only do you do more damage after 150, Gaige's voice will change, and she’ll become more aggressive and more crazy. The first time I got up to 400, it was a beautiful experience. I was killing enemies with one shot, cruising through bad guys, and Gaige kept yelling “Anarchy forever!!! AND EVER!!” It takes so long to get to the cap playing normally, it was just so much fun tearing up everything with Gaige. I never wanted to stop, vaporizing everything was just a blast.

Runners-up: Rasklapanje Kill in Agent Hunt, Resident Evil 6; March to the Hotel, The Walking Dead 
 
    

Year of Rhythm, Rhythm Game of the Year: Rhythm Heaven Fever


Rhythm Heaven Fever had a combination of excellent controls, great art, and a fantastic soundtrack. I was always excited to see what the next minigame was, and it had a nice combination of being challenging and addictive. Many times I would fail a minigame and want to try it again to do better (except for Tap Troupe). After completing the game I still felt compelled to try and medal everything. The co-op play was also pretty great. As mentioned earlier in these awards, the soundtrack is easily the best this year. The controls were simple, but varied enough where you didn’t feel like you were doing the same thing twice. A gorgeous game, and easily the best rhythm game of the year.


Thanks for reading, and thanks to Zero for his unwilling participation. I’ll be doing my top ten video game songs tomorrow, and finally I’ll have my GOTY list up tomorrow. For more of my particular brand of nonsense you can follow me on Twitter or check out Really Bad Future, where...yeah. See you guys next time.
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Posted by RecSpec
Welcome to the last day of these random 2012 awards. If you haven’t been following along, here is Days One, Two, and Three. 2012 was affectionately called the Year of Rhythm because of the deluge of rhythm games that came out, only one can be the Rhythm King! As always these are presented by psychopath rabbit Zero III, who has been a fantastic sport throughout all of this. Zero, take it away! 
 

Deadliest Animal: Tiger, Far Cry 3

Far Cry 3 reminds me a lot of Skyrim, mainly how any random occurrence becomes a situation for me to take apart and analyze. Sure, I could kill the two people at that house, but there’s a roof above them, and I bet I could get up there and kill them from above. The biggest wrench to any of these plans is that goddamn tiger. Never has a Tiger brought me such grief since the talking tiger back in Romance of the Three Kingdoms. There is nothing like losing fifteen minutes of planning because a tiger was looking for lunch and just happened to spot your hopeless ass staring through the lens of your camera. There are dangerous animals aside from tigers: sharks, leopards, bears. But if a plan goes bad, 99 percent of the time it’s a tiger’s fault.

Runners-up: Crocodile, Tokyo Jungle; Rabid Stalker, Borderlands 2 
 

Feel Bad Award: Black Ops 2 

Black Ops 2 came out of nowhere with its story, and had some of the hardest choices in gaming. With the Walking Dead, the choices you made led to consequences, but the overall outcome is pretty much the same. In Black Ops 2, you can completely fuck over the story based on what you do. I did this. In my stupidity, I stuck to my “always take them alive” scenario, and failed to kill the bad guy. Boy did the game make me pay for that. Also, earlier in the game, I chose to execute a character because that seemed in line with the character. This led to the destruction of the ship. Another consequence of that? The payoff from those stupid strikeforce missions was rendered useless. All of those stupid missions, for nothing. So miserable.

Runners-up: The Walking Dead, Spec Ops 
 

Best Use of Classical Music: Asura’s Wrath


Classical music is used quite a bit in trailers, sometimes in games. But this year there were enough games that used it memorably. The 2nd and 4th movements from Antonin Dvorak’s Symphony No. 9 are used well in scenes before and during your fight with Augus. Strange choices for Asura’s wrath, but they are extremely fitting. As Asura and Augus plummet down to Earth from the sky, the powerful 4th Movement plays and it’s great. Just great. 

Runners-up: Spec Ops, Symphonica
 

Favorite Gameplay Moment: Max Anarchy Gaige, Borderlands 2

I love Gaige and the Anarchy skill. When you reload or kill an enemy you get an anarchy stack, stacking those gets you more damage, up to a cap of 150 by default. But with the right skills you can get it to 400. Not only do you do more damage after 150, Gaige's voice will change, and she’ll become more aggressive and more crazy. The first time I got up to 400, it was a beautiful experience. I was killing enemies with one shot, cruising through bad guys, and Gaige kept yelling “Anarchy forever!!! AND EVER!!” It takes so long to get to the cap playing normally, it was just so much fun tearing up everything with Gaige. I never wanted to stop, vaporizing everything was just a blast.

Runners-up: Rasklapanje Kill in Agent Hunt, Resident Evil 6; March to the Hotel, The Walking Dead 
 
    

Year of Rhythm, Rhythm Game of the Year: Rhythm Heaven Fever


Rhythm Heaven Fever had a combination of excellent controls, great art, and a fantastic soundtrack. I was always excited to see what the next minigame was, and it had a nice combination of being challenging and addictive. Many times I would fail a minigame and want to try it again to do better (except for Tap Troupe). After completing the game I still felt compelled to try and medal everything. The co-op play was also pretty great. As mentioned earlier in these awards, the soundtrack is easily the best this year. The controls were simple, but varied enough where you didn’t feel like you were doing the same thing twice. A gorgeous game, and easily the best rhythm game of the year.


Thanks for reading, and thanks to Zero for his unwilling participation. I’ll be doing my top ten video game songs tomorrow, and finally I’ll have my GOTY list up tomorrow. For more of my particular brand of nonsense you can follow me on Twitter or check out Really Bad Future, where...yeah. See you guys next time.