Classics: System Shock 2
By redcream 12 Comments
I finally finished System Shock 2 today after gathering enough guts and I'd say the praises it received is not without merit. It is a fine example that games has to have heart for it to be a classic. It has absorbed me from the very beginning and did not let go until the end. I'll list what I like about the game below:
Pros:
- The atmosphere is palpable.
- The game really has a feel of cohesion to it. Every element of the game complements each other. It's like a team held a meeting, put all their ideas on the table, merged it all together and achieved a singular vision of what the game should be.
- The game is tense and outright creepy.
- Superb voice acting makes every audio log compelling to hear. It also helps that much of the back story from the logs add to the player's immersion.
- The sound design is also one of the best in gaming. If there's an enemy around the corner you could hear them from a distance and know their position just by the sound blaring through your headphones. It keeps you on your toes.
- Skill upgrades provide a sense of progress and encourage experimentation.
- Rewards exploration of the world plus the level design is varied and interesting throughout. Once I finished exploring a certain level I instantly have a sense of the place and know it like the back of my hand which is a great feeling.
- Enemy design is very impressive. Facing a cyborg midwife has ALWAYS sent chills down my spine.
- SHODAN is one of the best antagonist to ever grace video games.
- Combat is fun in a Skyrim clunky way. Depleting enemy health bars is thrilling and gives a feeling of relief.
Cons:
- Respawning enemies and they can visibly turn up out of thin air.
- Some upgrades are more useful than others
I wholeheartedly recommend this title for anyone who wants to be immersed in a beautiful and twisted place. Don't forget to check out some essential mods like the SHTUP as it will enhance the resolution of the texture making the graphics easier to swallow.