Reisz's forum posts

#1 Edited by Reisz (1497 posts) -

@legion_

Hey man, things are rough all over, sorry you're having a hard time of it. Here's some perspective.

You remember before you met this girl? You knew, KNEW what you were about and where you were headed. I'm sure you had a pretty good idea of what things would be like for you and couldn't imagine meeting a girl that would change your life. Well, now you know you were wrong. That's how life is, it changes in front of you, you know where you going and then all of a sudden you're somewhere else.

This is good.

All anyone can do during their time in this infant universe is live life as it happens. That's what you're doing right now. You'll never get over the experience you've had with this girl, that's not how people work, you'll always have that experience. That's part of who you are now and you're better for it, you think you hate yourself but what you're doing is experiencing your regret. Regret is a powerful thing, it comes from not taking the actions you decide in hindsight you should have taken. This is an important thing to pay attention to, the only way you can feel regret is through learning, you've learned that who you were with this girl is not who you wanted to be. Congratulations! That is growth in it's most fundamental form. You are not today who you were a month ago and that regret? Those scenarios you run through in your mind? They could never have happened. Not in an alternate timeline, not in a parallel dimension, because the only way you can look back is by living through it, the way you get to today, feeling how you feel is by experiencing what happened to you yesterday and the day before and the week before that and every moment you're eyes have been open since the day you were born. We are the sum of our experiences, what you are going through now is hard, I know and it won't stop being hard but difficulty and pain like this is the only way we can learn who we are.

When someone says "it is better to have loved and lost than never to have loved at all" and they're not reading from a book, what they're telling you is that it's a better thing to live a life that knows the joy of caring about something more than yourself and experiencing the ways that changes you as a person, than to have never felt those emotions, made those mistakes or learned those lessons.

The next time you feel like you can't get out of bed, lay there, eyes closed and try to wiggle your toes. When they move you know, instantly and irrefutably that you're in control of your life. Your life. That sum of those experiences that you wished were different, all of that is behind you and has equipped you to never make those mistakes, she's not dead. You're not dead. You're both young, when you can, thank her for your time together, you don't need to move on, or forget the time you had, you just need to accept it into who you are and get ready for the next thing to come along that you "know" will never happen.

It's alright, everything's gonna be okay.

#2 Posted by Reisz (1497 posts) -

Holy Christ, some materials and cosmetics? Hahaha. Fuck me. How is there not a set-in-stone loot table that rewards every player in the Raid?

#3 Edited by Reisz (1497 posts) -

Gang Beasts or Spin Tires

#4 Edited by Reisz (1497 posts) -

My stance on this stuff is the same as it is for every "Hardcore" raid-style mechanic in any game. By all means build what you want to build, leave the Raid exactly as intended and maintain your creative vision but for christ sake, scale it. If your game has a single player component make everything available to those solo players as well.

Why isn't there a super tough scaled down version of this raid with lower quality loot and easier enemies that is intended to be manageable by an appropriately geared solo player? There has never been a good player centric reason not to do this, yet as far as I know, no game with these sorts of end game events have a scaled version so a solo player can actually see the content in the game they've paid for.

It devalues the content and there's no good excuse for it. The prestige of beating the end game is not affected by solo players or smaller groups getting to see the areas and encounters as well. It just feels like bullshit game design, always has.

#5 Posted by Reisz (1497 posts) -

Uses the 2.5 Billion to make Minecraft 2

#6 Edited by Reisz (1497 posts) -

#7 Posted by Reisz (1497 posts) -

Pack it up kids.

#8 Posted by Reisz (1497 posts) -

Terrible.

#9 Posted by Reisz (1497 posts) -

Hey hey,

Congratulations on your project, I'm in the midst of the early stages of a Horror game myself, it doesn't require any sprites but here is one of the resources I used when dipping my toes into those waters. Nothing on the software you're using but useful none the less.

2Dwillneverdie There are tutorials and general guides under the "PRO TIPS" section. There are some pretty worthwhile pointers and overall info here as well.

Good luck!