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Renahzor

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Renahzor

1043

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386

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#1  Edited By Renahzor
@pureguava76 said:
" I've seen a lot about Eve Online scams. From what I understand, they aren't encouraged but aren't discouraged either by the community and/or staff. Any Eve gamers confirm that? "
 
 
That is quite correct.  There are the typical scams A_Drain refers to, contract scamming etc, although those are really the small fish as far as scams go, a couple billion here and there (this story is from early eve times, before a lot of the inflation.  A 400M ISK scam wouldn't even make a forums post anymore, its worth approx $15-20 USD).
 
Basically, anything you can do that has not been declared a direct exploit can be used(in-game means only, hacking someones account for example is not allowed or condoned and will earn you a ban and possibly more).  There are Multitudes of contract scammers, and as such, contract scams are less successful than they were.  As the game grows, more and more of the social engineering aspect comes into play.  A great example was the fall of one of the larger alliances early this year, in which they were dismantled nearly overnight by a single person (possibly) mistakenly given too much power over the alliance.  He basically disbanded them after either being flipped or just disgruntled with the alliance.  
 
One of the hooks of eve is the sandbox, and the 'butterfly effect' trailer demonstrates some of that quite nicely.  Its very much a kill or be killed type MMO, and the friends you make/dont make can mean a world of difference in how you play.
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Renahzor

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#2  Edited By Renahzor

I am indeed, a cheap bastard

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Renahzor

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#3  Edited By Renahzor

E. Custom stick.  Maple case, cammy artwork, JLF + Seimitsu buttons. 

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Renahzor

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#4  Edited By Renahzor

I could play some cammy, though my xbox redringed and im waiting for it to be back.  Should be here late this week.  Barring that im learning seth, though nowhere near ready with him.  Ive never played a profecient Gen before with my Cammy, and judging from your other vids you'll probably stomp me, but it will be fun anyway!

Xbox tag: Chocula89

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Renahzor

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#5  Edited By Renahzor

really its not that out of whack.  I actually have a harder time vs Ryu than most Sagats, because im not really on that level where Sagat can be come overly dominant.  Also Cammy has a few options against sagat which make her a little different to use vs him.  The problem with all fighting games is unless they are 100% homogeneous and every character is identical, there will always be a tier list, and someone is always on top and someone is always at the bottom.  You're going to have good and bad matchups (or in the case of better characters, good and slightly less good matchups) and thats just the way it is.

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Renahzor

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#6  Edited By Renahzor

Most Sagat players are not at the level that makes him ridiculous.  Yes, he has some really strong shit, but once you break down his zoning hes no different than most of the other shotos.  His fireball trapping is really really good, and if you can take that away you can usually beat them.  Also, this dude didnt say he was overpowered.  He said Seth and Sagat turned out a little stronger than they intended.  The main issue with Sagat IMO is his huge health pool, everything else is ok.  Seth has some very very good keep away games and combos off of simple stuff, but he gets creamed on one mistake (geif headbutt counterhit is INSTANT stun and geif can 1 combo kill seth off that stun etc).

There was not a single Seth or Sagat in the EVO final 8 (although I hear Sanford has a wicked Seth too), so while they may be mildly too strong, its not like they are so out of whack they are dominating every tournament and every match they play in.

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Renahzor

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#7  Edited By Renahzor

In SF4 the reason you see the shotos alot online are different for each.  Sagat (if you consider him one) is dominant, has a pretty easy fadc -> ultra setup, and can end a match in a hurry with a corner trap.  Ryu has a billion and 1 ways to land ultra, and online this is even more prevelant as blocking jab DPs can be much more difficult, and him landing an ultra can swing many many matches in his favor.  Ken is huge online for some reason (or was at release anyway).  Part of it is his short DP is very nearly impossible to punish online due to lag being about the same as his recovery.  I have been hit by a fierce DP countless times after a jab DP, trying to punish with a combo that is just flat out too late, and you cant hit him too early or he air resets/ you eat the top end of the dp, whatever.  These things along with the fact that Ryu/Sagat/Ken are the most recognizable characters for people returning to the franchise make them really popular.  They are familiar with strong moves that most everyone can pick up and do out of the box, its not hard to learn to throw a fireball, or cr.mk poke into fireball.

Ryu and Sagat also happen to be quite strong anyhow, with great priority on moves, so you see plenty of very good players using them as well.  I chose to pick a fight style i like, I play Cammy (a kinda sorta shoto hybrid?) who I pay as a big rushdown character.  High risk vs high reward.  The reason you might not pick Ken/Ryu/Sagat/Akuma etc is because you simply prefer another fighting style, as I do.  :P

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Renahzor

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#8  Edited By Renahzor

actually i believe he was referring to Sanwa, the other parts manufacturer is Seimitsu.  Ive used both in several custom sticks.  My personal stick has a Sanwa joystick and Seimitsu buttons, because Seimitsu comes in more colors.  Seimitsu buttons aren't quite as sensitive as Sanwas, both are very good quality.  The joysticks all feel different, so picking them is based more on feel than anything.  if you grew up in US arcades, the jap parts will feel really odd until you get used to them, as they are 100% different feeling than the typical HAPP parts in american arcade cabs. 

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Renahzor

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#9  Edited By Renahzor

Focus attack charge on a downed opponent and dash back as they wake up is a favorite.  As a Cammy main I have a little more advanced version of the jump-over on wakeup.  After a back throw I can jump toward them, and choose either lk or hk cannon strike to land on either side of them.  Its a pretty decent mixup, until people realize they can spam the DP input on wakeup an it comes out either direction correctly.  :)

Against characters with weak reversal wakeups I like to throw, throw, then TK cannon strike on the third knockdown.  This can be infuriating because they will try to tech the third throw and eat a nasty combo.  Can also work on shoto characters if you throw twice and crouch block the third, because they will want to DP and you can again punish.  Very fun once you figure out the hooligan throw frame trapping too.  Last would be using Focus cancels on unsafe moves to gain a free combo/throw.  Spiral arrow cancel dash forward and throw/block/Tk cannon strike/poke to combo is a very strong mixup ive been trying to add into my game more.

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Renahzor

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#10  Edited By Renahzor

I think your real opening is his link combos that come out of crouch jab.  Thats probably why i have a hard time because i have a TON of guys near here that play rog and are very good at 1 frame links into his headbutt combos.  Her drills are more punishable the closer she is when she starts them, if shes at max range and drills you can almost bet that theres going to be a qucik followup CS, so pay attention to the spacing.  crouch jab has a chance to flat out beat drills on startup as well so from sweep range she has to be very careful.  she would be particularly vulnerable to headbutt if shes paying very high pressure on knockdowns, but alot of us are trying to bait that headbutt to block and punish.

I am unsure but i do not believe her crossup lands on rog, so be prepared for the empty jump-over and throw her or headbutt counter.

Things of note for 'rog vs cammy:

  1. Cammy cannot hit a crouch blocking opponent unless she jumps, and if she jumps she eats headbutt.  If you arent charged crouching HP acts as a decent anti air as well
  2. Try to zone her at right near cr.RH range using jabs to keep her from dash throwing & to shut down mkXXdrill.  If she drills from this range theres a good chance you can punish with a crouching jab->combo of your choice.
  3. Learn the 1 frame link for crouching: jab, jab, mk, headbutt, ultra.  im not sure on the mk, but its a different punch there that combos into headbutt.  This link makes it completely hit confirm-able and turns blocked drills into an ultra for you.  Just dont miss the jab link, or a spammed DP will get ya.
  4. Do not stand into hooligan, stay crouching and jab, you can again start the jab link combos from this.
  5. On knockdown, try to bait reversal CSs.  you can do this several ways.  Short rush punches before wakeup, stand close but outside throw range, charge focus and dash back, etc etc.  After you bait a few CSs that should calm her down on that, and you can overhead EX rush punch on wakeup once you're pretty certain she wont be reversing it.
  6. Blocked CSs should be punishable by a simple rush punch, dont forget you can cancel some of his rushes into super.  
  7. Many rushes are safe on block, and when started from sweep range they really cant be reacted to fast enough for reversals etc, this can bait some CSs you can block and punish as well.
  8. If caught in her wakeup games, headbutt beats throw attempt, poke attempts, and TK cannon strike, but loses to block, so try to outthink her in that regard and watch for the crossup C.strike!