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reruns

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reruns

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I used Hunter for the keys+cash phase of the shortcut quests, since the dog gives you free shit, except for the last one where I used Pilot, with the hope that opening a few chests for free would make it less likely that I would die to a chamber 4 boss with a totally half-assed build.

Also, I just beat Lich, the boss of BULLET HELL with an absolutely bananas run that was ten seconds away from being two hours long, because Clone is a good item. I'm pretty sure any run that can make it that far should just be buff as heck and dunk on it, but a fair fight would be savage.

Apparently you can get multiples of the same master round and they stack and count for the Lead God achievement.

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reruns

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reruns

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I'm confused about the door connecting the monastery to the bamboo forest.

I've done just about every other puzzle in the game, so I know generally what I'm supposed to do, but nothing seems to work out properly.

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reruns

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It shouldn't make a difference.

It doesn't, unless you have context. In this case, the context is the real world, where it turns out men and women aren't equal.

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#5  Edited By reruns

@DarkbeatDK: I feel like the obvious solution is to have predefined sets of gems to give you someplace to start with. It worked really well for the perks system in Modern Warfare.

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#6  Edited By reruns

@LoktarOgar: It's not so bad. More stealth spec boss tactics:

You can melee takedown the third boss if you catch him as he's coming down from a jump, or hack the turret from the preceding area and carry it in with you. There's also a fucking laser rifle lying around in there, among other things, which gets no bonus from the gun augs and is very good.

As you already mentioned you can just kill the second boss with the electricity things by having the protection aug. The problem with that is that electrocuted floors aren't so common that stealth characters are going to want to spend four points just to pick that up. BUT, you can also use the high-jump aug, which you should always get because it leads to silent running and makes you cool and handsome, to mitigate the damage. Better yet, gas grenades

The first boss can be killed with the canisters in the room. Gas will stop him, explosives explode him. Done in like 20 seconds, easy and clean.

Or, again, if you have a stun gun, just do that.. Mines are also pretty strong because of how predictable their movement is. Lethal stealth also probably has a pistol on hand which is a great weapon.

In any case, there's always a strategy that basically beats the boss for you, the problem is that they are way harder to figure out than they need to be. I played a stealth character on hard my first run and I didn't really use ANY of them. Huge pain in the ass.

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#7  Edited By reruns

@spilledmilkfactory: There are non-gun solutions to every boss, and basically any piece of equipment you are carrying will be effective. Most notably the stun gun, which is extremely overpowered and can be chained repeatedly to defeat bosses without any challenge at all.

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#8  Edited By reruns

I main Balrog, but I'll probably be picking up Yang since I've been learning him in 3S for the last few weeks.
 
My least favorite matchup in Super was Chun, but that was pretty much just because I kept getting fooled by that bullshit hitbox on her focus, but now that's gone, so it's probably Deejay.

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#9  Edited By reruns

And, that seems reasonable considering that MULEs don't scale, and that advantage only actually comes into play if neither player is expanding.

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#10  Edited By reruns
@Ben_H: Uh, you were talking about all-ins. It's standard to cut workers when you scout one. There's definitely such a thing as too many.
 
And, again, you are dramatically exaggerating the MULE's ability to support production. If the Orbital Command NEVER does anything else, like having 4 extra SCVs. If you are using chrono boost, you will have a bigger edge than that before the 6 minute mark.