Holy crap. Wow. Thanks for all the years of fun, Dave. I still remember playing Killing Floor while listening to the radio show when the Amazon breakage happened. I wish you good luck going forward with whatever you're doing next!
I enjoyed the article, and I was pleased by the even and measured tone with which Alex presented his opinions. With some of other pieces, it sometimes felt like criticisms boiled down to "I don't agree with X part of Infinite, and because it doesn't meet Y expectations, it is a failure." For myself, I was okay with the more personal story of Booker, Elizabeth, and Comstock because it was interesting, and I felt that the themes of racism and so on were great for setting up the world and providing context for the story. They didn't have to be completely fleshed out or given greater prominence in the specific story of Booker to make it successful.
I enjoyed the combat a lot, and after playing some of BioShock 1, I never felt that the violence felt out of place, just maybe more shocking in the light of day. Rapture is a dark and unnerving setting, where the violence and blood perhaps felt more at home in that mood. Columbia is a bright and vibrant setting, and the excessive violence probably stands out more against the backdrop of an idealized America.
I wrote this analysis of why I think that the changes in weapon inventory and enemy encounters in Dead Space 3 is counter to the core tenets of the franchise. It's not a hate-fueled rant against EA or microtransactions, promise.
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