Nintendo changed the icons for their downloadable titles - and I don't like it.

I'm ridiculously easy to please. It actually takes a lot to bug me. That's why it's so significant that I'm disturbed by this change.

As early as a couple of days ago, the icons on Nintendo's website were easily identifiable as for what you were getting. Observe:

Notice how it indicated what platform it is for, it's got some nice, aesthetically pleasing transparency, and it's just generally nice-looking. At the very least, even if you aren't fond of how it looks, you've got to like the fact that it tells you what you're getting.

Now, we come to the current appearance. Seriously, take a look at this. No nice transparency, but that's actually the least of my worries. It doesn't tell you what platform it's for! I thought at first that at least the border would indicate, since it's the same color as the 3DS eShop border, but no, all of the Wii U ones are the same now too. This leads to super awkward things like this:

You literally cannot tell which version is which without clicking it. This is a minor inconvenience, but it's still very much something that should not be happening (3DS is on the left, Wii U on the right by the way).

Now I can see them doing this if Nintendo were finally coming to their senses and instilling a cross-buy program, but as far as I know, this isn't the case yet (did I miss a Nintendo Direct?). In any case, even with games that aren't on both platforms, if you didn't know which one it was on, you'd be confused as to which one it is. Imagine seeing that there Mega Man Xtreme logo and only owning a Wii U, and being like "holy shit is this on Wii U?" and then clicking and being disappointed. Again, minor inconvenience I suppose, but one that could have been avoided by not changing this in the first place.

If anyone can provide me with a reasonable explanation for why this has happened, I'd appreciate it. 'Til then, I can only assume Nintendo has done something counter-intuitive once again, making it a tiny bit harder to be a supporter.

As a side note, the Wii icons haven't changed at all. Take from that what you will.


Too Many Slender Men on the Dance Floor

As a huge fan of Slender Man and Marble Hornets, I was understandably excited when I found out there was a Slender Man-based game. However, Slender hasn't even been out but a few months, and we're already being buried in clones and ripoffs. Almost none of these even try to deviate from Slender's formula, only changing the location and the objects one collects. Some of them are even billing themselves as ports or sequels to the original game, despite being made by completely different people.

Giant Bomb has standards on what's added, and quite frankly, a majority of these games aren't fit to wipe with. Regardless, as much as I've struggled against it, I've added additional games to GB for various reasons, some of which even I have trouble swallowing, but here we are. These justifications are mostly for myself rather than Giant Bomb, for I stand to lose nothing if they're removed:

Slenderman The Video Game/Slenderman the Game: Despite being a buggy, low budget GameMaker game, this is the first instance I can find of Slender Man showing up in a game, predating even Slender by almost 8 months. It's a piece of history for the character.

Sanatorium/Slenderman's Shadow: In hindsight, had I known there was going to be 88,000 clones of Slender, I wouldn't have added this one. However, it was most likely the first one, and there were a few articles written about it when it first released. Notably, the creators never tried saying it was a Slender sequel; instead it was some wieners on Youtube.

Slender-Man/Call of Slender and House of Slender: Slender-Man was the one I had the hardest time justifying, as it was pretty obvious it was a bad, bad ripoff of Slender and the advertising blurb the developer made of it even made it seem like it was a port of Slender. Nevertheless, it consistently held its place in mobile game sales charts, and there were articles on several sites about its infamy and sales force. House of Slender is, of course, the sequel.

Slendr: As of this writing, this poorly-spelled Slender clone is the #1 downloaded free iPhone game; that in and of itself is noteworthy, methinks. It also at least tries something different, with a store for purchasing DLC and using player movement to control the character. However, it reportedly isn't very good.

This list will likely grow as time goes on (note that Slender: The Arrival is the actual, legit sequel to The Eight Pages). Frankly, if someone is going to put ol' Slendy in another game, I sure as hell hope they do something completely new and different (at least for the character, if not gaming in general). In fact I issue that as a challenge.

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