By Rheinmetall 59 Comments
Resident Evil 4 (Game Cube): A modern game before even modern gaming was born. It changed drastically the survival horror sub-genre and the 3d person action adventure in general. After RE 4, all horror games would necessarily include aiming and shooting as part of the game-play and often a behind the shoulder camera view. It also signaled the end of the survival-horror genre.
God of War (PS2): It started a whole school of hack n' slash games with fluid animations, spectacular boss battles, raw violence and dislikable game characters.
World of Warcraft (PC): A beautiful and wisely constructed online action RPG set in a massive world with a simple yet very addictive premise - kill monsters, gain XP, level up, become more powerful and kill tougher monsters, easily accessed by everyone. A game that put MMORPG on the map.
Gears of War (Xbox 360): Health regeneration, hide behind an obstacle and shoot; after this game all modern shooters would follow these features. As a side effect Gears of War is responsible for the trend of the bulky and deformed game characters.
BioShock (PC, Xbox 360): An FPS that didn't look like other FPS and with an incredible atmosphere of decadence. I can't say that BioShock created a school of games of that type, because no other title could repeat this formula, not even BioShock 2.
Call of Duty 4. Modern Warfare (PC, Mac, Xbox 360, PS3, Wii): A very special FPS, an excellent shooter in the surface, but deep inside a dark and pessimistic game with a dramatic finale.
Demon's Souls (PS3): It re-invented action-rpg gaming and online play. A brutal game with an unforgettable atmosphere, epic boss battles and a very unique online multi-player system that allowed other players to invade your world. A landmark for modern gaming. A landmark for sadomasochism as well.