By ribeye 5 Comments
K, I'm annoyed, so I'm gonna write about it =)
A lot of games seem to do this lately and Castlevania: Lords of Shadow is one of them....and yep, it still sucks!
You know how, when you're playing an action game and things are getting crazy, there's a lot of enemies closing in and you need to GTFO fast? Then, when things are at their most tense, your hands clench down on the controller and then....suddenly you dude is slow walking as if he's admiring the flowers and rainbows in a lovely field somewhere, not a care in the world
Seriously, why map the walk button of all buttons to L3? That's generally the stick you use to move your guy around, it's easy to accidentally click it when things get hectic and super frustrating when your guy starts moving all slow when all you really want is for him to move as fast as possible.
It's the same in way too many games these days too, I'm picking on Castlevania because that's the game I played last night. In this case though, it's not the walk button, it's the button that makes you stop completely for a second to collect any nearby orbs, but same diff, my dude stopped moving and meditated for a minute in the middle of a crazy fight.
Dev's should know better by now! It sucks! Don't put the walk button on a button that can be easily clicked on accident, it's really god damn annoying. If there's a list of trump rules that should never be broken by game designers out there somewhere, this one should be on it
that is all