Adjusting to living alone

For the first time in my life, I've been out into the position of living alone. Not just for a one day or one week, but for a majority of the summer. At the end of day two, I'm having a really hard time with it. It's not the repsonsibilites that are normally handled by others that are bothering me, but rather the fact that I'm simply by myself. There's no one to talk to, no one to hang out with, time goes much slower and theres hardly anything to look forward to for the next day
So why I am I living by myself? Well, thanks to the horrible economy the only job I could find for the summer is in a neighboring state of where I usually live, where my family and some relatives share a house near a beach. But they don't use it all the time, in fact pretty much only summer weekends, so for now it is simply inhabited by me and no one else. Not only that, but I don't really know anyone around here. It's one thing to be living alone, but to be removed from everyone and everything you know as well is what I'm finding so difficult.
I've honestly never had such a hard time adjusting to something like this before, and the idea of doing this for a whole summer is seriously terrifying. Since my job is only part time, I still have plenty of time on hand every day (some days I don't even have work) outside of work. Things I usually do for recreation, like playing video games or watching TV, just aren't enjoyable. When I woke up this afternoon (not a typo) I didn't even want to get out of bed. I've only worked two days and I already hate my job. I've always been a negative person but its never been this bad.

My question to you, fellow users, for those have experienced or are living alone: what do/did you do to deal with the isolation that comes with living alone?


Random Blog: Dissidia, overused voice actors, venting, and more

So its like, 4:00 AM, all my roommates are asleep, and I've got nothing better to do. So its blog time. Couldn't think of a topic so I'll just go off on whatever is on my mind right now.

Dissidia 012 Final Fantasy

So on sort of a whim I picked this game up about a week and a half ago and dug out my PSP. I had played a few hours of the first one before losing interest. I don't know what it is about 012 that has gained my interest more than the first one did, as I've already invested a solid 35 hours and all other games I had been playing were thrown to the side. Which is really weird considering that its basically the same game with more content added in. 

I always thought that the general gameplay ideas were really cool, but even now I still feel like theres a lot that could be better about the systems. The movement capabilities the game tries to create is really cool, but some things about it seem kind of clunky, though in some cases its obviously for balancing reasons. Only two attack buttons, each one being for a different type of attack also feels limiting. I feel like the game concepts could be expanded on so much more given the capabilities and expanded control options that a console offers. Its about as much of a fighting game as Smash Bros is, but it could be so much more if it were on a legit platform.

Theres certainly plenty of single player options though, with the "story" mode being the main draw. I use the word story loosely because the story is pretty bad, and at some moments its dropped to bad internet fanfic levels (words cannot describe my thoughts when the game suggested a certain..."crossover" between a character from the NES era and once of the more recent FF protagonists). The voice acting is largely on point though, its just that most of the script is horrible, though the comedy is certainly there thanks to Laguna and Kefka's dialogue. Theres nothing too hard to follow about the "story", but the writers seem so hellbent on fanservice to attempt anything decent. Do we really need to have the Cloud vs Sephiroth moment...twice in the same game!? Must we spend time on Cloud/Tifa, and Tidus/Yuna when we already know that shit? Then again, attempting an actual story might not have worked so well either. 

The RPG aspects of the game have definitely been key in holding my interest though, the more time you put into a character the more enjoyable they become, as you start to unlock what each character is really capable of. That's probably the biggest intro hurdle with Dissidia, since low level combat is pretty dull. Once you get comfortable with the controls and systems, and start to get into the higher levels is when the game really kicks into gear. And I still haven't tried half the cast yet, since the villains aren't playable in the "story" mode.

The music is a mix of some original tracks, with a lot of music from all of the older main series games. Some are left untouched, including some of my favorite FF tracks like "Man with the Machine Gun", "Seymour Battle", "Dancing Mad", and "Saber's Edge". Others are remixed, with mixed result: some sound pretty good, others make me cringe.

Thinking I've still got a lot more time with the game ahead of me, and I might write my first review on this site, depending upon whether or not I feel like writing a ton about the game.

Video games need more good voice actors

Speaking of Dissidia, that game is fucking stacked in the voice acting department. All of the characters who have had voice acting in the past get the same actors/actresses, while all the older characters get voice acting now. In the cases of old characters, hearing familiar voices has pretty much prevented the "story" and its attempt at actually turning characters such as Garland (you know, the guy you fight in the first 10 minutes of FF1, and has like, a handful of text lines) into actual characters. All that goes through my mind when I hear the voice of Christopher Sabat coming out of Garland is "LOL its the voice of Piccolo!" The problem with games that stack their voice cast is that I'm starting to simply hear the actors, and I'm not really identifying the voice as part of the character. Dissidia is probably the most recent game where its become irritating to me. 

Though I have to say that Keith David as the voice of Chaos, final boss of the first Final Fantasy, and the God of Discord, is strangely fitting, and awesome.

Also, I think there's something about the voice of Lightning (Ali Hillis) that I seem to find strangely attractive. I honestly can't figure out why I don't completely hate Lightning as a character, and it would also explain my odd choice of Liara as my Shepard's love interest in Mass Effect and Mass Effect 2.

This is getting slightly creepy, and a little bit sad. Moving on...

The Value of Having Someone to "Vent" to

I'm sure most of you (whoever is actually reading this anyway, if anyone at all, not a fan of putting my blogs on the forums unless for quests) have one friend who usually willing to listen to whatever you feel like talking about. And they'll just sit there, and listen. They might not have anything to offer, but they'll sit through whatever bullshit you feel like talking about, and you'll go as deep as you feel like, because you know this person isn't going to be a jackass about whatever deep, personal shit you need to get off your chest. And no matter how stupid it sounds, they won't laugh at it or make fun of you (at least not out loud). The fact that someone is willing to sit there, and listen to you ramble on about stupid bullshit is good enough, because even if he/she can't give you any sort of advice, the fact that you got whatever has been stressing you out or just pissing you off out of your personal realm, and now into the mind of someone else, seems to put you at ease, even if only short term.

This is something that I haven't really noticed how much it mattered to me until recently. I live in an apartment with three friends of mine whom I met in the last three or so years. One is consistently busy thanks to the heavy workload his classes provide him, another is a overly laid back and rarely serious kind of person, and the third doesn't even feel like a roommate, as hes out and about, in his room with the door shut, or asleep 99% of the time. I realized just the other day how I really missed having "that person", who for me was a close friend in my last two years of high school, and in recent years I've fallen out of frequent contact with. 

Yes, this is starting to sound depressing, but it was only then that I started to realize the value of having that one friend who will sit through your whining and moaning, whether it be about something important or not, so that maybe when your done complaining you might somehow feel better because you got it off your chest.

Now for a bullet point list of brief thoughts to close out this blog

  • I fucking hate technology. My PS3's system breaking error is apparently incredibly rare, and I can't figure out for the life of me what happened, nor is there any practical DIY fix. Meanwhile I've still got my perfectly working N64 from 1996 in the other room.
  • Alfred Hitchcock is a goddamn genius. I've watched a few of his films in the last few weeks (Vertigo, North by Northwest, Rear Window, and Shadow of a Doubt) and it makes me depressed about the quality of films in today's age. Probably going to watch Psycho at some point this week if I get the time.
  • Why is Arksys selling that ridiculous collector's edition of GGAC? Bring that game to PSN and XBL!
  • Evil Ryu's SSF4 theme is pretty lame. If Oni's is anything like the trailer, then so is his. But man, the new versions of "Crowded Street" are pretty solid.
  • Do all Apple products come with cracked screens out of the box? Or does everyone who buys one not know how to take care of their shit?

That's about it. Thanks for reading (if anyone did), feel free to tell me how weird I am in the comments.

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The Evolution of Video Game Music: Theme of Ryu

I used to be a big music guy, but I hate most of the music coming out of today's artists. So I only have so much music to listen to when it's all from retired/dead artists. Lately over the last two years or so I started using music from video games as background music for work, and now I have a huge amount on VGM on my computer. So I thought I'd start doing blogs on pieces of VGM, either single tracks or whole game soundtracks (basically whatever I feel like).

For my first blog, the evolution of the Theme of Ryu from the Street Fighter series, and many of its versions over the last 23 years.

Street Fighter 2 (The Original)

  The first version of Ryu's theme, composed by Yoko Shimomura. Yes, that's right, the woman who now works for Square Enix and works on the soundtracks for games produced by Tetsuya Nomura's team. Featured in the first versions of SF2. In Super Street Fighter 2 Turbo it got an improvement with the hardware, resulting in the best version of the Theme of Ryu to date.


  Essentially this is the groundwork, the theme that would go on to see countless remixes was laid forth. The theme of a wandering warrior, determined to become stronger.

Street Fighter Alpha 3 (A Different Approach)

  The first two Alpha games used remixed versions of the traditional Ryu themes, but Alpha 3 used this entirely new theme. Considering the general sound of Alpha 3's soundtrack, I don't know how they could have remixed his traditional theme without butchering it (not that it stops them now), but it's always interesting to hear something new I suppose. This theme just seems kind of bland.

Street Fighter 3 (Changing the Theme as the Character Develops)

  One of the few instances where Ryu was given an entirely different theme. However, all things considered it makes sense. In the earlier games, Ryu was still learning and wanted nothing more than to be the best, while still trying to fight the Satsui no Hado, and I think his earlier and more commonly used theme reflected that. In SF3, he is more calm and has come into terms with who he his, and has overcome his dark side while still having the determination of being the best. This theme reflects that.

Street Fighter 4 (Yo Dawg We Heard You Like Techno)


  Considering how much SF4 tried to call back to SF2, it made sense to bring back the classic theme. However, times have changed, and so have the people behind the soundtrack. SF4's soundtrack as a whole seems very techno driven, which isn't a bad thing, at least until they decide to butcher old themes. Until recently, I had seen this as the worst version of Ryu's classic theme.

Same Theme, Other Games

Ryu has, of course, been in many other games, and as such his theme. Heres a quick rundown of some of them.
  • Marvel Super Heroes vs Street Figher - Another unique theme, unlike Alpha 3 it actually sounds pretty good
  • Marvel vs Capcom 1 - Ryu was given the intro movie theme from SF2
  • Tatsunoko vs. Capcom - Only the Japanese version had character themes, which is a shame because it featured the best take on Ryu's theme since the ST rendition.
  • Marvel vs Capcom 3 - I said earlier I used to see Ryu's theme in SF4 as the worst. That was, until this theme happened. *vomits*
  • Capcom Fighting Jam - What's this? Ryu's classic theme, untouched? Good ideas in an Ono produced game? I still don't believe it.
  • Puzzle Fighter - Fits the game's style I guess...
  • Capcom vs SNK - Another original mix. This is how the SF4 team should have approached Ryu's theme to fit the general musical motif of the soundtrack
  • Street Figher EX3 - I should be shot for bringing this game up. At least they brought their own shit to the table.

Closing Thoughts

As long as there are Street Figher games, there will be Ryu, and there will probably be some version of his original theme. I feel like applying techno to his theme doesn't really work, unless you give a semi-retro sound like in TvC. The composers that brought the better themes are no longer with Capcom though, so at this point who knows if they'll ever give his theme a good, modern sound or if they'll just try and move on.

Feel free to give your thoughts in the comments.

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Rice's Random Thoughts: Fighting Games and Video Game Trends

Consider this a potential first in a semi-consistent ramble/venting style of blogs when I get random thoughts that I feel the need to let loose somewhere.

I've played a ton of fighting games over the years that I've played video games, but I only recently started following the competitive fighting game scene. Though I will probably never aim to be a tournament competitor myself, pretty much any fighting game is enjoyable to watch at a high level, so long as one knows what exactly is going on in the game being played (thus why Tekken is never a big hit on streams, only the people who play it are capable of enjoying it as a spectator).

But if one looks at certain trends in video games over the last decade or two, they run rampant in fighting games, and may jeopardize the competitive fighting game scene that was just recently on the verge of fading out a few years ago. 

So what it is it exactly that is the problem? Games cost more to develop, but are also capable a reaching a bigger audience than ever before. With the development costs games bring with them today, developers need to make a game as appealing to all audiences as possible (something especially big in this generation of consoles and the "casual" movement). Many developers seem to do this by streamlining certain elements of games that makes them easier to pick up and play. Fighting games are seeing this same development concept too, but when exactly did it start?

This largely depends on the developer. Some developers have managed to avoid the "casual appeal" trend longer than others, and others have fully embraced it (perfect example: The Smash Brothers series, a game the developers never intended to be played competitively). Many developers are guilty of this now. BlazBlue is largely viewed as "watered down Guilty Gear" in the competitive scene, Street Fighter 4, while big in giving the dying competitive scene life again, has not received too well do to the obvious "casual appeal" design choices that are present. I don't follow the Tekken scene at all but I imagine that Tekken 6 has similar complaints. So did this trend really begin in 2009? Definitely not.

Many competitive Street Fighter players will tell you that Super Street Fighter 2 Turbo is "a man's game". But what did the some of the best players at the time of the game's release think? Sure, many kept playing, but two individuals come to mind. OG legends Jeff Schaeffer and the almost mythical Tomo Ohira quit playing SF2 competitively with ST's release. Why? Because they didn't like the idea of supers and what it did to the game. It game players a lame comback mechanic that was not truely earned (sounding familiar?). Street Fighter 3 saw much worse reception in the competitive scene, and while moments like the "Daigo parry" gave the game new life, it almost seems like the game never completely took off like SF2, Alpha 2, Alpha 3, or even SF4 did.

And let's not single out Street Fighter. What about the VS series? Believe it or not, Marvel vs Capcom 2 was not originally received so well, as it featured a simplified control scheme from its predecessor. MvC1 had the same 6 button scheme as SF games (LP MP HP LK MK HK), but MvC2 removed the medium punch and kick buttons for the two assist buttons (assists were done in MvC1 by pressing two buttons). The game was also horribly and lazily designed, and it is probably one of the more broken fighting games to be played competitively. But that didn't stop the game from having a tournament lifespan of over 10 years, and only threatened by its successor. The game could have a tournament lifespan rivaling ST if the players keep it alive.

If you want to summarize what the "casual" appeal movement has done to fighting games, its that the game's quality, and the separation between a truly skilled player and a casual player are jeopardized. But the line has never been truly broken (yet?). Despite the complaints, competitive players will often follow the competition, regardless of whether or not they enjoy the game being played. But many older players bring an elitism with them that could be a detriment to the community.

"Scrub" is an often used term in fighting game circles, and many more recent games have been branded "scrub-friendly" by older players. But is that term completely meaningful anymore. In a mini-interview in 2009, IFC Yipes, one of the great MvC2 players, (who made a name for himself in the fighting game scene in the later years of MvC2) said that "Marvel is more scrub-friendly" (see 2:07 in the video). Considering the execution and mental quickness needed to play the game competitively, I'm completely baffled by such a remark. 

So why did I write this long winded rant? Well, with Marvel vs Capcom 3 due out next week, I'm curious to see how this game is received in the competitive scene. I've already seen polar opposite reactions from some of the players who have gotten their hands on the game. Haunts of had some rather (positive) bold words on the game's quality, which he shared on NeoGaf. On the other end of the spectrum, there are several people who are already calling the game "scrub-friendly". On paper, the only gameplay changes that suggest so are simplifying the controls (which MvC2 did) and the X-factor mechanic, part of the new Capcom trend of greater/easier comeback potential in fighting games.

As the competitive fighting game scene has grown bigger as whole, the Evolution Championship Series (commonly called EVO) finds itself creating more problems in the community. The lineup for EVO 2011 suggests that the tournament is no longer about the games the community is playing, but simply whatever is new and popular. SF2 will be absent for the first time ever, and Arcana Heart 3 was denied a spot, with tournament organizer "Mr. Wizard" telling the game's community that it was time to move on. The game had only been availible in the U.S. (and only through import) for TWO WEEKS. All 5 of the games on the EVO 2011 lineup are 2009 or later releases, two of which (MvC3, MK9) were not yet released at the time of the official lineup announcement. 

So what is the competitive fighting game scene's biggest problem? The clash between old and new, both players and games. Old players are often reluctantly forced to move on to newer games, try with all they can to keep "their game" alive, or quit. New players are welcomed into the scene as "scrubs", not necessarily because of their playing abilities but simply because of the game the play competitively, and are thus simply a victim of time, as they might not be viewed the same a decade ago. The urge to stay in the present, or even the future, and simply throw away games with over decade long lifespans should not be tolerated either.

Perhaps my title was a little misleading, but I blame the character limit.

/end rant

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2011: The Year My Wallet Dies?

So...holy shit does 2011 look amazing for game releases if even half the games scheduled to come out don't suck.

Good lord, thats a lot of potentially good games. That doesn't even factor into games that could be announced and then released this year, games I'm not remembering at the moment, or the fact that I need to get my PS3 fixed/replaced (I will not miss Infamous 2 under any circumstances).

For some perspective on my hype: Mass Effect 2 was my personal 2010 GOTY, Dragon Age was my 2009 GOTY (and Infamous was number 3 on that same list), and Morrowind is one of my favorite games ever (Oblivion was pretty good too). Dead Space was one of my favorites from 2008 (never did a list for that year, but it would have been up there). Bulletstorm and Rage look interesting but are probably the biggest unknowns. From there, its all sequels to great games or the next entry in a series I enjoy (Please, Gears of War 3, have better multiplayer than GOW2). And there could always be surprises.

So here's to 2011, for being absolutely terrifying (on paper) to my wallet, but incredibly exciting as someone who enjoys video games.

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My GOTY and other things blog

Been seeing a bunch of year-in-review blogs go up on the site, decided to throw one up of my own. For starters, my personal top 10 games of this year:

Best of 2010

1. Mass Effect 2

My personal GOTY. I <3 Bioware. Also, not only was this a great game, but it got pretty strong DLC support throughout the year. Can't wait for ME3.

2. Alan Wake

The surprise game, at least to me. I didn't follow the game much at all, but decided to give it a rent. Glad I did, because it was an excellent experience. Just wish I had the chance to play the DLC that's been released.

3. Final Fantasy XIII

I'm willing to bet you've just stopped reading the list altogether at this point, but this list is about opinions. If nothing else, FFXIII wins most over-hated game of 2011, because it's really not that bad. But in a world where gamers only look at games as either "11/10" or "this game is ass", plus the amount of hype and expectations attached to it by being a Final Fantasy game, there was no way this game was going to be liked universally. It took risks and tried different things in a franchise with some of the bitchiest "fans" ever, and I respect that. Removing all hype, expectations, and comparisons to my favorite series entries, I managed to really enjoy it. So if you didn't like it, good for you I guess. I bet you'll hate Versus XIII too.

4. Assassin's Creed: Brotherhood

I didn't start anticipating this one until I even learned about the single player, and didn't pick it up right away until I heard the single player was as bulky as it is. I haven't even touched the multiplayer, and probably never will, but from the single player alone I definitely enjoyed this one. Hopefully a proper Assassin's Creed 3 is next, and I hope Ubisoft takes the time to make that another quality entry in the series.

5. Darksiders

The darkhorse, a game many will forget because of it being released in January, a month that also featured Bayonetta and Mass Effect 2. A great game that gave a new, but familar take on the post-Ocarina of Time format of Legend of Zelda games. Really hoping this one gets a sequel.

6. StarCraft II: Wings of Liberty

Great game, wrong person. I hate RTS games. I don't have the mental capacity to do well in them at all. But Starcraft was my first (of few) RTS's, and I actually played through the entire single player, so I was mostly anticipating the long awaited continuation of the story. Looking forward to the next two entries, where I will stick to mostly single player, rather than get wrecked in multiplayer. Which is a shame, because everything seems incredibly well designed.

7. Halo: Reach

Not a big fan of any of the popular console shooters anymore, but I'll always play them because they're still enjoyable. Reach turned out to be my favorite Halo since the very first game. A solid campaign, and all of the multiplayer features were incredibly fleshed out and continue to set the true highmark of console FPS excellence. A shame that the series will now be sent out to die of over saturation in the hands of Microsoft.

8. Pac-Man Championship Edition DX

Downloadable game of the year, easily. Taking a game as old as Pac-Man and making it feel new and exciting while still being Pac-Man is very impressive.

9. Super Street Fighter IV

Winner of most playtime and most money spent towards a single game. The game itself has become kind of...bleh, and my main is getting sent to nerf hell in the next "balance" update. It did get me back into fighting games and has me ready for 2011's killer lineup of fighting games. The GB SSF4 community is also pretty cool, so that's always a good thing.

10. 3D Dot Game Heroes

The 2D counter-part to Darksiders. The intentional retro styling and design while still looking modern was an interesting move by From Software, as well as the $40 price-tag, but it was a great pseudo-nostalgia trip worth playing. If only it was longer, and getting the most out of the game were not so dependent on walkthroughs.

Some other quick personal "awards":

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Random Nostalgia Blog: Final Fantasy X

Final Fantasy is a series with one of the more divided fan bases out there. The last two games, FFXII and FFXIII, took risks and went in different directions, and got an arguably unfair amount of whining from "fans" of the series. As for me, while I am a fan of the Final Fantasy series, I try to be more open minded. I haven't play every game in the series, only about half, but the two games that compete for my favorite in the series are FFIV and FFX.

But there are days like today, when I see FFX again that it seems more one sided.

What Inspired This Blog?

I walk into my apartment tonight after a two and a half hour night class and driving in the pouring rain to see one of my roommates holding a PS2 controller, I hear "Otherworld", and glance at the TV to see one of the early cinematics from FFX. He had started a new playthrough, and I decided to unwind and watch him play. He makes about three hours of progress while discuss the highs and lows of the game during random battles and less significant cutscenes. I began to remember how much I enjoyed the game, and was amazed at how many lines of dialogue either of us remembered word for word.

So why do I like it so much?

The Soundtrack

Nobuo Uematsu is one of best composers in the video game industry, no doubt about it. FFX has an absolutely phenomenal soundtrack, pretty much every track is incredible, with the only songs I hate being ones used for the more frustrating moments of the game (I'm looking at you, Cloister of Trials). My favorites are probably:
  • "To Zanarkand" - Plays during the intro, and several variations of it are used throughout the game. Probably the "main theme", and an incredibly good one at that.
  • "People of the North Pole" - The music for the Mt. Gagazet area. 
  • "Hymn of the Fayth" - Used a ton of times throughout the game, and pretty much always fits. 
  • "Fight with Seymour" - Fun, easy battle gets it own (and the best) BGM in the game.

The Plot

Pretty much has everything. A love story (though drawn out a bit two much, and responsible for the god-awful "laughing" scene), religious/political conflict, a world that needs saving (it is a JRPG after all), etc. The central cast of characters are all well developed, even the quiet Kimahri. It falls into some of the typical JRPG trappings, but the plot feels fairly unique, and their are quite a few great, memorable scenes.

The Game Mechanics

After six straight games with the ATB, FFX went back to old fashioned turn based. As such, battles were now much more slow paced and strategy heavy. Every party member had a purpose, no party member got thrown in the reserves the entire game. The sphere grid was a great leveling system, their were a ton of sidequests (Fuck blitzball though), and late game the entire world was opened back up after a very linear experience.

The Presentation

Really, it all just comes together so well. A majority of the voice acting is excellent for an English dub of a Japanese product. The music choices for the more meaningful cutscenes is excellent. The script could be better, but you can't expect a JRPG to not have some bad/cheesy lines here and there...comes with the territory. There are some really powerful scenes. The idea of starting In media res and having Tidus narrate everything that has happened so far, which is about the first 60-70% of the main plot, works really well. The player is seeing things from Tidus's state of mind, and is as new to Spira as Tidus is, allowing explanations of the history/culture of Spira given to Tidus to be both informative and remain in character.

I'll conclude this blog with my favorite scene from the early game.


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Am I getting burnt out on games, or am I just crazy?

Over the last few weeks, I've run into a very strange problem. In the summer, I tend to have more time then usual for playing video games, and as a running tradition I will pick up a RPG with the goal of completing it before the summer ends. This summer it was Shin Megami Tensei: Digital Devil Saga, which I ended up burning through in about a week, completing it in about 25 hours, though I didn't do every side quest in the game. So I immediately picked up the sequel, Shin Megami Tensei: Digital Devil Saga 2, but only had about two sittings with it until I just decided I wanted a break before making any serious progress in DDS2. That was two months ago.

Since then, I've picked up Crackdown 2 and Persona 3 Portable, and while I've put a good deal of time into Crackdown 2, theres still a lot more I want to do with that game. P3P has only seen a few hours of play, where my most recent session ended in me suddenly feeling sick of the game. I've already played P3, and I've been playing P3P on "Maniac" difficulty so far, so maybe that might just be why, but I've done a second play through on plenty of games before, so I don't understand why I'm already feeling bored with a game I enjoyed a lot my first time through.

A pile of shame possibly in the making 

Not only do I have those 3 games with progress to be made, but next week is the release of Starcraft 2 which I will definitely be picking up day one, but for some reason I can't say I'm incredibly hyped for it. BlazBlue: CS also comes out next week, which I will probably pick up since it's $40, and I can't say I really enjoyed the first game. 

But since I had what was almost a "Fuck this!" moment with P3P, I haven't really played any games (outside of a bit of Super Street Fighter 4). And here I am now, instead of playing one of those games, writing this rant of a blog.

So my question to you, Giant Bomb community, do you ever experience a sort of "video game fatigue", and how do you deal with it?

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