Congratulations if you got that joke. But it's less of a joke than you
might think. A strange thought has struck me ever since the
announcement of
Funcom's
"The Secret World". But doing like I do, I think we should get some perspective before we actually talk about this little plan.
What's so Great about You?Before
we all start shouting the, "LOL FUNCOM? MORE LIKE FAILCOM" nonsense
around, let's have a look their history. Funcom was founded in the year
1993, and has been an independent team every since 1999. Although not
as consistent in its success as
CCP and its one hit wonder product
EVE Online,
Funcom still has had its successes. In the course of is existence and
decade of independence, they have made approximately twenty or so
games, with two being major MMOs, and one single player series (Overall
having been critically acclaimed), with the former having a cult
following of true fanaticism, and the majority often slandering the
product and its followers. But no one really has a lot of bad things to
say about Funcom when we mention Dreamfall or The Longest Journey,
which seems to be the setting of the up and coming, "The Secret World"
MMO, but more on that later. Despite more credit being given to their
single player counterparts, Funcom insists that their real focus is
their action MMOGs. If nothing else, Funcom should get credit for
refusing to give up on their initial goals. Albeit, "DeterminedCom"
doesn't quite roll off the tongue.
The MMOs damn it!I'm sure many MMO vets are familiar with Funcom's first MMO,
Anarchy Online,
its attempt at being a single server game, and the fantastic crash that
occurred afterward, causing the game to miserably tank. Now, the game
has finally stabilized, and anyone who was aware of the Free Play Blog
knows about my
Anarchy Online Hard-On
back when I reviewed it. Suffice to say, now the game has stabilized
and runs off three servers, two for the English speakers and one for
the Germanic audience. As I have said before, at this point the biggest
issue the game has is the stigma from its first release, as well as the
major amount of time necessary to get started in the game, which is
less than pleasant. Still, after you get over that hurdle it can be an
interesting and entertaining game, albeit due to it's age it can feel a
bit grindy.The other game that most of us have likely heard of is their
most recent Mature rated breast flashing, gut spilling title,
Age of Conan.
This game has been hailed as the second-coming of Jesus H. Christ or
the biggest pile of crap the world has ever seen. This game is more
mixed in reviews than a hermaphrodite on steroids with a boob-job.
Anyway, it has been hailed for its addition of the "Shield" system for
making combat a far more exciting experience in both PVE and PVP, the
addition of major amounts of voice acting (And more still being added),
along with city creation and sieges. It's criticisms lay in the fact
that it's first twenty levels were seen as a lie in initial release as
the voice acting was immediately cut off when you left what is often
called, "Tutorial Island" and the world PVP is seen to have lost
meaning. Supposedly much of this has been fixed, however I have not
been there and thus can not comment on that, though I overall liked the
game experience and doubt the game is progressively getting worse as
additions are made.What I originally portrayed as greatest strength, on
the other side of the coin is Funcom's greatest weakness. Determined as
they may be to fix or finish a product, they really need to show that
determination before they release the game, and they could be wildly
more successful.
The Secret PlanThis
finally brings us to the discussion of The Secret World, and what
Funcom's secret plan may be. World Domination? Probably not, but I'm
noticing some interesting demographic coverages. Funcom's three
advertised products (AO, The Longest Journey, and AOC) cover the
demographics of young teens, young adults, and adults respectively.
This covers most of the main gamer demographics, rather than the usual
ratings of, "Make everything T for Teen" often sported by other MMO
developing companies, prior to the appearance of kid friendly MMOs of
FusionFall,
Wizard 101 and
Free Realms. This strategy was adopted by the now remarkably popular fellow indie
Turbine, mega-publisher
NCsoft, as well as EA sub-group now,
Mythic.
But, moving onto the next strange set of three. Funcom is doing
something else most of our friends haven't tried delving into all at
once (successfully, anyway). The different time periods. With the
exception of NCsoft who made the failed sci-fi MMOs of Auto Assault and
Tabula Rasa, no one has truly tried to maintain a AAA MMOG in the basic
time periods of the medieval past, sci-fi future, and the present. More
often than not its often divided into "Fantasy or Sci-fi" and very
rarely, "Present based games", none of which really come to mind at the
moment. (You thought I was going to make a pun saying "presently"
didn't you?) That said, I'm ashamed to say I have no serious thoughts
other than the fact I applaud Funcom (again) for their attempt at
diversity, and I truly hope that this game will have a better start
than anyone else had. The real goal is that you may scrat!ch your chin
and think about it as well. Is it a coincidence? Are they actively
trying to fill every niche they can think of? Is this the final piece
of their puzzle, or is there something more?