I'm definitely one that has completely lost interest in the RTS genre. I have no intentions of ever going online with an RTS ever again. The ceiling for improvement in skill in RTS games was always massive, but it seems that once South Korea became visible to your average gamer, strategies and methods of playing changed so quickly as Western players adapted that I felt like the entire genre just left me behind in the dust. I was never going to attempt to play like them, so I just threw in the towel. It's intensive enough to learn RTS games because of the sheer amount of knowledge you need that is NOT directly related to inputs and reactions. Even more so than a fighting will ever be, watching other players to learn new strategies is absolutely required. You simply won't stumble upon every new strategy, tactic or trick on your own no matter how much you focus on one faction. But the straw that broke the camel's back was again, the method of playing that spread so quickly via South Korean RTS pro's.
Actually, I did try out Dawn of War 3 during its free weekend on Steam and for the first RTS game I've tried seriously playing in over a decade, I could barely keep up with even the simple fundamentals. So now there's the fact that I've lost much of my skill as the decades keep going by. Do I want to start from scratch again? I'm also older now. I could barely keep up with my many, many different units at different locations while managing a base and DoW3 is a game that has intentionally simplified that logistical and tactical load on players. I just can't go back anymore. That's why I loved Company of Heroes and Dawn of War 2. They were RTS games I could still play.
Of course, one controversial opinion I have is that I feel the controls of RTS games are still a hassle. Maybe that's due to my reasons stated above, but it is a nightmare maneuvering your armies who are holding multiple locations, more than one of which may be in combat while juggling between your units, using and targeting abilities from many different units all the while holding up your logistical backbone with resource gathering, exploring, scouting, expanding, upgrading and while simultaneously executing on an overall economic and army strategy that will have to change on the fly as you try to remember the counters, tactics and strategies that you read up on or watched from replays. This didn't seem to be as big of an issue when I was a kid playing Starcraft and C&C, so maybe it is my age plus the decade+ spent not touching RTS games. Either way, it's just too god damn much for my brain and fingers to handle now.
Also, I hate MOBA's. I think it's a bit too much of a stretch to say that MOBA's are the reason the RTS genre has faded. I think there are obviously ex-RTS players who've shifted to MOBA's, but to say that all RTS players jumped ship is too much of a stretch to cover the "death" of an ENTIRE genre. I think my post would probably sum up why a lot of people left and not all of them went to MOBA's, I'd imagine. They just went anywhere but back to RTS games. Likewise, the hurdles for new players is self explanatory. I don't think MOBA's are the only reason RTS games don't get new blood. The fact that they're a massive hill to climb is enough of a deterrent on its own.
Log in to comment