To be honest, this game has no justifiable right in being so surprisingly good. But it was. With low expectations and disappointment coming in fresh from its prequel, retconning that game's ending only helped. The nonlinear nature of time-traveling, thus solving one of Final Fantasy XIII's problems (and in many ways that), and the inclusion of bizarre and utterly unimportant dialog choices made me feel like Square Enix recognized how popular they were in Western RPGs and implemented it half-assedly, similar to how Quantum Theory (I'm sure everyone knows about this game) implemented an active reload bar without actually, well, having an active reload mechanic, and all while straying from what I expected from them somehow gave me hope for them in return, especially with that rather surprising ending.
Last completed: September 30, 2012