RobertOrri's forum posts
Seeing the way Sean kind of sputters and looks to his feet whenever the questions come on strong makes me worry about the legitimacy of the project, and you should keep reading, because what follows isn't just gibberish but a couple short paragraphs of me explaining myself in a normal manner.
It never occurred to you that Sean might be shy and uncomfortable with public speaking?
No, he's uncomfortable because he is lying. Obviously.
Yeah, we just don't know, man. Like, who's to say that the moon isn't actually hollow or full of lizardmen? How can we honestly know that for certain?
It is totally possible that Sony would just put a game on stage that they haven't seen for themselves. After all, there's so few games to choose from, they'll take anything they can get! It isn't like this production of their cost a lot of money and involved a ton of people that carefully planned and oversaw each and every element of the show or anything.
Photoshop comes highly recommended and is the standard for many professionals. However, it's expensive. Adobe's "lightweight" alternative, Photoshop Elements, simply feels too barren, feature-wise, considering it is still paid software.
Paint.net is easier to learn but it doesn't have quite as many features, though all the essentials are there. It's great for beginners - especially if they're only familar with MS Paint, since the interface mimics it a lot. Free software, so why not give it a try?
GIMP is more of a free alternative to Photoshop. It can do a great many things and is highly customizable but be aware that it isn't necessarily the most user-friendly of the bunch.
Maybe as in will totally buy it at some point, just don't know when. This is coming out right before E3 and all the media is still focused on Watch Dogs, which is probably why Square-Enix are not wasting any resources trying to bring attention to the game.
I like what I've seen of it.
Hmm, interesting. I honestly don't know if this has ever been attempted in a game (I'd imagine someone must have had the idea before) and it could prove to be special. The only problem is that it means even more input options. Sounds like it might work with a head tracking device like Rift or TrackIR.
If you're gonna do more dev videos I suggest having some sort of debug overlay that shows which control is being moved at any time.
Are you saying that no one has made a first person simulation of some sort?
Like where you move the mouse or right stick and your point of view changes accordingly?
Have you been under a rock for the past twenty years?
Instead of just two axes of control (body and head, which on a typical controller would be the left and right sticks) the OP is suggesting to add a third axis, the eyes. So you'd move the body, the head and the eyes individually.
As stated in the OP, there were two versions of that artwork released when the game got announced. Anyone with a little bit of brain power probably could've figured out that they weren't going to use the version with the kneeling soldier as their boxart to put on shelves.