I'm just gonna give a shout out to YouTube user xpantherx who has painstakingly cut together the greatest parts from a lot of Quick Looks (and occasionally streams or other nonsense). They're excellent for new users who want to catch up on older material but might not have the time to watch the full length videos.
@vastaux: That's certainly one way of looking at it. However, I will say that the deadline was December 19th, and I would say that on December 19th, I experienced significant issues in an attempt to play the game. If you can't fit a third of the game on the disc and require a ungodly large patch to the point where I'm not even able to play it by the deadline passing, I'd say that counts. The attempt was made to play the game on December 19th, and the game's poor state would not allow me to.
And for those keeping score, it's 2:44 PM, and after leaving my XBox One on all night while the data loads, the install currently reads at 96%. So that's a solid sixteen hours between inserting the disc and being able to play it. Don't know about you guys, but I'd say that's a pile of garbage.
If I were a Microsoft support person I'd be sympathetic but it's hard to say just how strict they'll be. The installation is not really an issue with Halo: MCC but rather the Xbox One in general (mandatory copying of physical disc content for every game), coupled with a launch day patch for pretty much any big title.
The huge patch is because the game has been a mess from day one... which comes back around to why Microsoft is giving away DLC that they can charge $10-15 for down the line.
Considering the recent string of high-profile games being broken on release, maybe the time is right for Sonic 2006 to be featured on UPF (has it ever?). All the other games people are complaining about right now certainly pale in comparison.
Sadly, it would have to be on a save file that has some progress on it since the beginning of this game doesn't do all the bugs and glitches proper justice and is really boring to watch.
Here is a good example of just how bad it gets:
Lots of terrible platforming coupled with a strict time limit and one of the worst Mach Speed sections the game has to offer (check it out at 16:00, 24:00 and 38:30, if you dare).
My only impression of Sonic Boom is the Quick Look but that game at least looks flawed but competent.
@robsamuel: Agreed, very much doubt they will put any effort into porting psp games regardless of this games success.
If they gauge interest to be high enough a new game would make more sense, and personally be more interesting, than a handheld port.
Never say never. SEGA is weirdly committed to this - the port was made internally rather than being farmed out to a third party. Also, porting a PSP game is most likely quicker (and cheaper) than creating an entire new game from scratch.