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RobertOrri

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RobertOrri

1207

Forum Posts

433

Wiki Points

33

Followers

Reviews: 0

User Lists: 4

#1  Edited By RobertOrri

I have no idea what the OP is trying to say. Did you use translator?

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RobertOrri

1207

Forum Posts

433

Wiki Points

33

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Reviews: 0

User Lists: 4

#2  Edited By RobertOrri
@KaosAngel said:
" @RobertOrri said:
" @KaosAngel said:
" Make friends with the admins or you're shit out of luck.  Blame the Koreans for not paying royalties for SC during the past 11 years, hence the lack of LAN support. "
No. Blizzard are the ones to blame here. They omitted the feature. "
If you kept up with KeSPA and the whole fiasco in Korea, you'd know Blizzard wasn't given a dime for the e-sports, and the only way they could get them to pay is if they took out LAN.  KeSPA and all other leagues used LAN as a loop-hole, but with Battle.net 2.0, they're forced to log onto Blizzard's servers, and HAVE to pay their fees. "
This doesn't really change the fact that it's Blizzard that made the decision not to support LAN play.
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RobertOrri

1207

Forum Posts

433

Wiki Points

33

Followers

Reviews: 0

User Lists: 4

#3  Edited By RobertOrri
@KaosAngel said:
" Make friends with the admins or you're shit out of luck.  Blame the Koreans for not paying royalties for SC during the past 11 years, hence the lack of LAN support. "
No. Blizzard are the ones to blame here. They omitted the feature.
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RobertOrri

1207

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433

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33

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Reviews: 0

User Lists: 4

#4  Edited By RobertOrri

Good things:
 
- The game has a fun singleplayer campaign
- The multiplayer is still good, like in SC1
- The map editor is super powerful
 
Bad things:
- Battle.net 2.0 is horrible
- Custom map support is almost non-existant
- Region locking
- No clans
- No chat rooms
 
Blizzard has gotten too greedy over the years, and they now seek absolute control over the consumer's experience.

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RobertOrri

1207

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433

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#5  Edited By RobertOrri

 Blizzard said:

 "No current plans, but we're aware that there are concerns regarding the current limits for publishing and sharing player-made maps. The feedback we've received so far is good, and we're keeping a very close eye on how the system is being used. This in turn will help us determine how best to accommodate our players and the mapmaking community-at-large." 

Haha, is this a joke? The SC2 mapping community has been overwhelmingly negative about everything regarding the custom maps system. Five map upload limit, 10mb limit per map, 20mb limit overall, the publishing system sucks, tons of things are censored, using the editor requires online connection, no local hosting, no LAN play, no chat rooms, no naming games, player regions are blocked and seperated, completely unintuitive publishing interface... the list goes on.
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RobertOrri

1207

Forum Posts

433

Wiki Points

33

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Reviews: 0

User Lists: 4

#6  Edited By RobertOrri

  Doesn't that make you feel all warm and fuzzy?
  Doesn't that make you feel all warm and fuzzy?
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RobertOrri

1207

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433

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#7  Edited By RobertOrri

This looks like some horribly neutered and generic version of LittleBigPlanet.
 
Also, the game logo reminds me of Ocean Software. Anyone agree?

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RobertOrri

1207

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433

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User Lists: 4

#8  Edited By RobertOrri
@Jack268 said:
It is quite unfair though, because Giantbomb tracks every WoW character as a separate account, meaning a player who plays maybe 10 characters that are being tracked on GB for 2 hrs(hypothetically) will add 10 to the played count while someone playing SC2 for 2 hours will still only add one play to the counter. At least I believe this is how it works.  TL;DR = I doubt SC2 will go higher than WoW on GiantBomb unless it can be tracked through bnet.
Nah, achievements are also tracked for each "character" in SC2, meaning that people here on the site will have to manually add theirs once GB starts tracking (serious multiplayer dudes will no doubt make several ones to try and keep "perfect" win/loss ratios).
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RobertOrri

1207

Forum Posts

433

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33

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Reviews: 0

User Lists: 4

#9  Edited By RobertOrri

I just spotted this while looking around while writing my last trivia submission. Yeah, people totally aren't abusing the system to complete the Weakest Link quest.
 

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RobertOrri

1207

Forum Posts

433

Wiki Points

33

Followers

Reviews: 0

User Lists: 4

#10  Edited By RobertOrri

I shudder to think of all the horrible new questions in the trivia pool. I don't think it was a good idea to require 20 of them. I've spent the past week trying to come up with good ones, and have 3 left. I'll barely make it before the deadline.