Something went wrong. Try again later

Robo

This user has not updated recently.

988 5 14 13
Forum Posts Wiki Points Following Followers

Robo's forum posts

Avatar image for robo
Robo

988

Forum Posts

5

Wiki Points

13

Followers

Reviews: 0

User Lists: 0

#1  Edited By Robo
Avatar image for robo
Robo

988

Forum Posts

5

Wiki Points

13

Followers

Reviews: 0

User Lists: 0

#2  Edited By Robo

@heelmaggle: Yeah when I did it manually it was purely by ear initially. But then I noticed the game itself was way out of sync because of different latencies. Abby's internet is rough at times (or was, I understand she may have been working on that), as is Ben's and sometimes Alex's. So I started syncing the videos to action in the game instead. Easiest way to do it in minecraft is scrub to a moment where someone dies or leaves the server then matching up that server message on each person. In astroneer you can go with the save pause when someone enters/exits a vehicle.

But to each their own. Some prefer having the speech sync up more than the gameplay.

The part that tripped me up using jetlag's site was figuring out how to input the delays. Maybe I'm an idiot and just don't understand coding. Both of those things are at least partially true. But it took me a good minute to figure out ok the time code goes in order from video to video as they're displayed and one has to be kind of the baseline the others are delayed from.

Avatar image for robo
Robo

988

Forum Posts

5

Wiki Points

13

Followers

Reviews: 0

User Lists: 0

#3  Edited By Robo
Avatar image for robo
Robo

988

Forum Posts

5

Wiki Points

13

Followers

Reviews: 0

User Lists: 0

@jetlag: You got a PayPal/CashApp or whatever duder/duderette? I want to buy you a lunch or something for your effort here. Makes watching these videos so much more enjoyable for me without me struggling to sync it all up myself every time.

Avatar image for robo
Robo

988

Forum Posts

5

Wiki Points

13

Followers

Reviews: 0

User Lists: 0

@cale said:

From the article:

No Caption Provided

Good stuff. I only hope that one day I too will be able to talk in normal sentences, just like Palmer.

Christ...was this written by Zack Morris?

Avatar image for robo
Robo

988

Forum Posts

5

Wiki Points

13

Followers

Reviews: 0

User Lists: 0

#6  Edited By Robo
@v6c_ said:

Since when does Starbreeze have money...?

Seriously. Whatever smooth talker straight-up bamboozled some investor into dumping cash into this deserves a raise...and then prompt termination as the company goes under trying to play catch up with Oculus et al.

I jest, of course, but this is somewhat surprising.

Avatar image for robo
Robo

988

Forum Posts

5

Wiki Points

13

Followers

Reviews: 0

User Lists: 0

Oh cool. the ETA has been updated from "coming soon" to "coming soon."

Avatar image for robo
Robo

988

Forum Posts

5

Wiki Points

13

Followers

Reviews: 0

User Lists: 0

#8  Edited By Robo

Yep. It's a great game.

It has its faults, for sure. The relatively thin story (ignoring the Grimoire) for a Bungie title at least, it takes itself a bit too seriously, Dinklage's poorly-directed VO, the somewhat tedious travel, the lack of variety with patrol missions, no local voice chat...although I can kind of understand why it isn't an option yet.

But it has some key strengths as well. The mechanics and presentation are both top notch, it has a refreshingly different 'sci-fantasy' style to it instead of being just another franchise sequel cash-in or leaning on nostalgia, the AI is actually fairly intelligent for a change, it's enjoyable on your own yet really shines with friends instead of the co-op feeling like an afterthought, they didn't go the popular route of loading it up with microtransactions even for the cosmetic customization--of which it has a decent degree, and it gives you respectable sense and amount of progression.

Much like Diablo or DOTA or even CoD...it isn't everyone's cup of tea. It's just unfortunate people can't express that or criticise it without taking a shit on it because it wasn't the video game-Messiah they were apparently expecting.

Avatar image for robo
Robo

988

Forum Posts

5

Wiki Points

13

Followers

Reviews: 0

User Lists: 0

It has become a pet peeve of mine when people who make a TON of money with something in a relatively short period of time are quick to say "It's not about the money." ...Really? I bet Microsoft wishes they knew that when price was being discussed. That figure probably would have been significantly lower.

Also, not too long ago Notch was all, "fuck Microsoft, they're trying to destroy indie games!" Then they showed up with trucks full of money for a console Minecraft and now this.

I like Notch for how candid tends to be even despite his notoriety but man is he completely full of it sometimes.

I cautiously look forward to what this means for the future of Minecraft. Hopefully Microsoft knows not to mess with it too much. Ongoing development and [significantly more consistent and meaningful] updates are really all the game needs. Given how much that development may cost and how much money changed hands, though, I kind of expect to see something added to generate revenue. Paid mods/expansion packs? Time will tell.

Avatar image for robo
Robo

988

Forum Posts

5

Wiki Points

13

Followers

Reviews: 0

User Lists: 0

#10  Edited By Robo

I usually do physical but I decided to do digital for Diablo 3: UEE. I slowly came to regret it for a number of reasons.

For one thing, I didn't really do the math on how much space it takes up. 29 GB. Of the 500GB my PS4 came with. Diablo is a relatively small game. It's short, partially randomly generated, and has lot of reused textures, sounds, and models that aren't exactly super high res. The size is extra ridiculous considering it's only around 15GB on PC. I realize there's probably some weird lack of compression and the fact that the PC version might even offload some of that size to online assets somehow but come on. Almost double the size?

I can only imagine what bigger games will be on the PS4 in the future. If they average around 50GB, you're looking at 10 games (and nothing else) before it's HDD upgrade time or you start deleting titles that very well may not be downloadable in the future.

Which brings me to the next concern: What happens when you can't download these games again down the line in the event you need to? I guess you'll still be able to go out and buy a physical copy somewhere in the case of Diablo, but if you're trying to plead a case for an all digital future, that's the biggest barrier for me.

Lastly, after playing D3 again for a while I couldn't help but to start thinking, "You know what, I could just go back to playing this on PC." The direct control couch play aspect is cool and all, but the friends I was supposed to play with are hardly ever on, the game is behind on updates (and Blizz is being cagey about future support, questionably griping about console update woes), and I already have all these characters back on PC I could just progress with instead.

At that point, normally I'd start looking at trade in values or maybe asking friends if they want to buy my copy. But nah. It's digital. That's just $70 I'll never get back because I thought I'd be more into this console version.

'Caveat emptor,' I suppose.

And I will beware. Because I don't think I'll be buying any more digital games.