@Swoxx ,@Oginam,@corganmurray,@xseedx thanks, glad you enjoyed it. like I said previous, I'm going to put more effort into organising the video a bit better next time so it should be shorter and more succinct
@selbie They already have those!... well... Hair Shaders.. that's another topic for another video
@dantey I'm concentrating on realtime stuff at the moment, so games, and also the stuff is all quite backward facing, so after I've explained some of the current trends/quirks in graphics, I may go on to be more forward facing, explaining some of the really up to date stuff
@RagingLion The diagrams and graphics and that are pretty much the only thing that makes me more than a muppet. I like describing things in different ways to different people, because by doing that, you force yourself to get the facts right (or almost right)
@Sweep the next video will cover this (slightly), but maybe it's a video we can do when I eventually come and visit you (it's been too long), I have a vat of lube here with your name on it... also I think we should further our experiments as to whether drinking helps your reflexes on games, I think our super meat boy run was a success, maybe vvvvvv next? everytime you die, you drink...Never not running
@damnable_fiend Well hopefully it described it without going into too much techy stuff, I hate that shit.
@BALE Welsh people, not just the men, as a nation, look squashed, I think it's all the pressure down the mines.
@astonish I know what you mean, hopefully things can be relatively un-busy so I can complete these vids
@TurboMan I had the same dream
@Mcubed Yeah, I know what you mean about not mentioning resolution, it was a point I tried to imply with the rendering a few times thing and the thing. This video was mostly adlibbed, which was a mistake. Hopefully the next one will have less mistakes/ommisions in. Cheers for pointing that out though :)
I also made a mistake that I put in the comments below the youtube video in that when testing the map against an object at a different angle, if you don't give it the right value of bias (how much leeway you give it), you get like a lined look, like slats on a blind. Also... thinking about it more, I forgot to say about the depth map having a small resolution the other way too, in that you can only have from 0 to 1 and that's reliant on the viewing projection and that. I MAY go into that at a different point as it's relevent to shaders and stuff too... hmmm.
@deathstriker666 why thank you. but the thing is now... where do I go from here?, It's on my todo list to get a top hat and monacle, maybe even a cape, but then... I don't know. I was actually considering trimming it down number by number... taking photos at each point, then turning it into a flash app where you can shave stuff into my face... interesting...
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