RockyRaccoon37

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#1 Edited by RockyRaccoon37 (202 posts) - 29 days, 12 hours ago

@august said:
@connerthekewlkid said:

The problem here is hes pretty much giving all indie devs a bad name

A bad name amongst who? Idiots?

and also people are pointing out that if someone else in the industry did this they would get redeculed and fired but since hes solo he doesnt get reprimanded for all the stupid stuff he says where as if he worked for a company he wouldve been fired fives times over by now.

So?

Because of him people have started to go back to the whole "indie developers are stuck up hipsters" mentallity lately.

while other indie Devs act very humble and never do this like the maker of Cave story.

Those people are idiots, have been idiots, will be idiots.

#2 Edited by RockyRaccoon37 (202 posts) - 1 month, 4 days ago

Awesome news!

I've played the hell out of Pinball Arcade on iOS and bought a few tables. It'd be nice if your purchases transferred over, but I doubt that'll be the case.

How does the game play with a controller?

#3 Posted by RockyRaccoon37 (202 posts) - 1 month, 6 days ago

Man you people really are horrible. About 90% of the people in here are being assholes to a nice guy asking an innocent question, in hopes of earning badass points around their little internet community, while the others are trashing the staff or otherwise not replying to the thread that they're typing their response into.

Grow up, people. You're all horrible, you're probably ugly virgins, and you should all slit your wrists when you look into the mirror tonight.

I regards to the OP, I'm in the same boat as you. I tried to play Bastion, but I was in this heavy emotionless fog that I couldn't shrug off; like I was expecting way too much or maybe I was expecting not enough. I just couldn't forget about the hype and play it normally. I figure I'll just come back to it in a year or two and see how I like it then.

Yikes.

#4 Edited by RockyRaccoon37 (202 posts) - 1 month, 6 days ago

The guys have always been a little jaded about games. It's nothing new.

If you listened to the Gamespot years you could hear Jeff being pretty critical of Gears of War before it hit. Or more recently Vinny being negative about any motion controlled games, or anything related to Flower.

Patrick is probably the most optimistic and open minded of the bunch and I'd say that age and time spent in the industry have to do with it.

If you want non stop enthusiasm then maybe check out IGN? Not a dig against those guys but they tend to be more upbeat about games.

Maybe the problem isn't with them, maybe you just have different tastes now and are looking for something different. Because far as I can tell the Giant Bomb guys haven changed much since they started in terms of their approach to games.

If anything they've become a little more open minded especially when it comes to something like mobile games.

#5 Posted by RockyRaccoon37 (202 posts) - 1 month, 10 days ago

Correct me if I'm wrong, but aren't you supposed to be as concise as possible in your writing i.e. not writing a whole book? Also I don't think words like "sepulchrally" are common use words. Maybe my vocabulary is just weak.

Come on, it's 3400 words.

I think the piece is as concise as it needs to be.

#6 Edited by RockyRaccoon37 (202 posts) - 1 month, 10 days ago

@extomar said:

@rebgav said:

@rockyraccoon37 said:

The entire game basically culminates by saying that choice doesn't matter (which of course is the same point made by the original game).

Congratulations on missing the point so, so thoroughly. And twice in the same breath, too! Amazing.

I tried to come up with a response but I scrapped when I saw rebgav's. Yeah...the game doesn't seem to be about the exploiters and the exploited. The game isn't about power and how it corrupts. The game isn't about choice or determinism or any of that. No wonder why you are disappointed.

The game sets itself up as being about exactly that though, alongside the obvious story of Comstock and Elizabeth. It's not the entire focus of the story, but it's totally there.

#7 Edited by RockyRaccoon37 (202 posts) - 1 month, 10 days ago

@rebgav said:

@rockyraccoon37 said:

The entire game basically culminates by saying that choice doesn't matter (which of course is the same point made by the original game).

Congratulations on missing the point so, so thoroughly. And twice in the same breath, too! Amazing.

You're more than welcome to provide an argument instead of just being a snippy asshole.

If you happen to have figured out "the point", because obviously there's only one way to interpret something, then please enlighten me.

Wait, now I'm being a snippy asshole. Goddamn it, I guess Infinite was right all along!

#8 Edited by RockyRaccoon37 (202 posts) - 1 month, 10 days ago

@extomar said:

Wait, why should Bioshock Infinite be about anything we care about? It would be more important it is about something they, the writers and creators, care about instead. Although I can see why someone might be annoyed at the turn where instead of exploring The Founders vs Vox Populli (I suspect this will show up in DLC meh), it is far more interesting to explore Elizabeth and Booker.

And why is the ending unearned? A lot of ends are tied up and arcs are completed at the end where the game "shows your work" as you went along. And why is it a problem that the game points out the attitude of the era but can't address it? I mean it isn't like Booker could do anything to change Columbia let alone Fitzroy's or Comstock's stances.

The game presents up front this clear conflict between (in simple terms) those who exploit and those who are exploited. It doesn't explore this in anyway except to cop out and say "absolute power corrupts absolutely"

The Vox Populi and the Founders are the same, so says the game. This is massively stupid and offensive when it's clearly meant to mirror current activism and past labour activism. The worst is the opening decision you can make in choosing whether or not to throw a ball at an interracial couple or the announcer degrading them. In the end though, the choice doesn't matter, which seems to suggest (along with some other points in the game) that there is no difference between the person who is violent towards the oppressor and the person who is violently oppressive.

The entire game basically culminates by saying that choice doesn't matter (which of course is the same point made by the original game). The politics of the game waver between ambivalent and nihilistic. If it's ambivalent about politics, then why are they there? Racism, fundamentalism, nationalism are all just window dressing for the world. Elizabeth and Booker aren't affected by this racist social climate at all.

To me, it's disappointing that the politics that are introduced early in the game are never actually explored and that the game ends on such a poor note.

#9 Edited by RockyRaccoon37 (202 posts) - 1 month, 10 days ago

@mikkaq said:

Wow that was difficult to read, but I basically agree with some of her key points.

My ultimate problem with the game is that it's being praised to a degree I find uncomfortable. People saying it will have an impact on games for years to come, or that it's a memorable followup to Bioshock all sound totally crazy to me. The game was great, but it's no landmark. It does nothing new or innovative with games, or even the genre it's in. The game is exactly the sum of it's parts, it's a good story, functional combat and a beautiful world, but I feel like none of those aspects work in concert to elevate it to anything more interesting than yet another shooter with a good story. That's fine, but I don't get the people treating it like it's another Bioshock.

I don't know what to say to a comment like this. It's like we played two different games.

The game does a LOT of things different that are incredibly rare in the industry.

Firstly, it doesn't spoon feed you it's plot. The only games I know of that do this are Portal 1 and 2, Half Life 2, Left 4 Dead and Bioshock 1 and Infinite.

Secondly, the concept of the audiologs in the original Bioshock were pretty radical. It wasn't revolutionary as other games had done it before like System Shock and Doom 3, but other games definitely latched on to the concept of having a story tell itself over the player playing the game. Infinite, in it's wisdom, toned DOWN the audio logs instead of having more of them like a lesser developer would do. Instead it focused on having more interaction with the world via your NPC partner.

Thirdly, it can't be stressed how brilliant it was to have Elizabeth hide during combat. A lot of people who aren't designers, in any medium, don't understand how powerful the word "no" is. Sometimes not doing something is far more brilliant than doing it, even if it seems obvious. How many games have been trying to have you play alongside an NPC partner? Dozens stretched over decades? I remember that awful PSX game that was supposed to have you play alongside Bruce Willis trying to solve the exact problems Infinite tries to solve and only now is Infinite making the right decisions regarding a partner. And nitpicks like she teleports around are ridiculous. It's a videogame. That's like those idiots on "movie mistake" websites who write up dozens of minor continuity errors like they have no idea how movies are made.

Fourthly the game makes extensive use out outside information and just assumes you are smart enough to have a working knowledge of the world. How many people had to look up the battle of wounded knee? Or heck, how many kids had to look up the "world's fair"?

Fifth, the game actively talking about racism is HUGE. I mean, I can't even quantify how huge. I'm African American, and I can tell you that I have never in 25 years of playing games experienced a game that acknowledged race. I honestly wonder how many people with Irish decent were taken aback by the anti-irish racism in the game? Many people are very, very ignorant to racism and sexism in America's past.

Sixth, as far as the ending goes, how many videogame endings are one step above "thanks for playing"? Or worse, modern games just up and END abruptly in the middle of the characters doing something so they can sell you the next game. Bioshock Infinite has the best ending of any game I've ever played. It's not that it's the best possible way the game could have ended, or that the game was that great, but in the context of videogames that end, it was spectacular.

1. You move through the linear game and the story unfolds. How is that not spoon fed?

2. You make no point here. Infinite tells you it's story as you progress through the game.

3. Again, what is your point? Yes crappy AI co-op in games has sucked, and it's great that she doesn't engage in that, so instead we get shoddy teleporting Elizabeth who throws things at you and is completely ignored by enemies. It's just as jarring and annoying as an AI buddy who can't aim or take cover properly.

4. Knowing anything about the 1893 Chicago World's Fair does nothing to enhance your understanding of the game-- it just provides a very basic parallel to the world of Columbia. The game doesn't encourage you to go to your local library, it provides those historical moments and moves on without anything to say except "war is bad".

5. The game has literally nothing to say about racism, except that it was a thing.

6. An ending is an ending in a narrative tale. Regardless of the context here, the ending is self-indulgent, heavy on exposition, and entirely unearned.

#10 Posted by RockyRaccoon37 (202 posts) - 1 month, 21 days ago

@mezmero said:

Are the Lutece's really brother and sister? It felt like there is an implication that they're actually the same person from different realities. I've read comic books. Some realities have the same people as different genders. It would make sense to team up with yourself to make better science. I might be missing an important story beat or voxophone.

They are absolutely the same person from different realities.

It's spoken about in a voxophone, but there's also a moment very early in the game where you're walking through Columbia and as you come upon a statue, there is a tear and the statue turns from a man into a woman. It ends up being a statue of Rosalind, but obviously was initially of Robert.

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