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RockyRaccoon37

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RockyRaccoon37

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#1  Edited By RockyRaccoon37

@believer258 said:

I should be clearer. I do think that a game with a wonderful narrative and a reason to care about what you are doing is a great thing; this is why, despite not finishing it yet, I'd consider Walking Dead to be one hell of an achievement in gaming even though the game part of it actually isn't all that wonderful. And, really, the same goes for the Mass Effect games - sub par gameplay and levels made up for by a story you can get invested in.

But at the end of the day, story isn't why I play games. Story actually takes quite a backburner to my purchasing motivations in most games. I do value it, and greatly so, I think it can go a long way toward making me care about a game and toward pushing my favorite past time forward. I play games for their gameplay, and that's what Mark of the Ninja apparently boils down to. And so do some of the greatest games ever. What I meant to say was that , and apparently you, put a greater value on story than I do, and so do many other people, the Giantbomb crew seemingly included. And I do. And if a game promises a story, but fails to deliver, then it deserves to be criticized properly. But a bare-bones story is not something that makes a game somehow lesser than one with a great story. It's merely a game with different intentions and catering to different tastes.

I think you make a generally fair point here-- that being said, I think the failing of Mark of the Ninja is not that it is lacking a story, but that it is lacking a soul or identity. Often that is derived through narrative, so I think that's what the OP was getting at-- that story would have been a viable option to provide context for your actions and tonal context, thus creating something resembling an identity. Like if it had been modeled after a bad grindhouse ninja flick, similar to Shank's grindhouse tone. Instead what little story exists takes itself much too seriously.

I won't speak on the behalf of the OP, but for me the game is starkly lacking creativity. It uses mechanics established previously in games that utilized stealth mechanics and arguably hones and visualizes them in an intelligent way. But it does nothing new, and I would argue that much of what the game does it does well but not remarkably so. It continues to fail in the way that many stealth games fail-- the AI is simplistic and easy to manipulate, it relies heavily on trial-and-error, the game even uses the MGS-style alert meter, and you often only have one method of proceeding through a section of the game in a stealthy manner (and it often involves hiding in doorways).

Playing this and Shank evoked very similar emotions from me-- I began excited, enjoying the experience, and then upon discovering that there was little left to discover after the first 30 minutes I found myself bored. But at least Shank had style.

It's a well-made game that is a notable improvement over Shank, but is not at all deserving of the praise being heaped onto it.

It's the dictionary definition of a forgettable experience.

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RockyRaccoon37

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#2  Edited By RockyRaccoon37

@MikkaQ said:

Yeah I guess the movie was another fun exercise in style but they are starting to feel a little empty. I wish that Tarantino tried to have a little more substance in his films, but I know that's not his thing. Still, it certainly couldn't hurt a movie, especially one as long as Django Unchained was.

That's craziness! Inglorious Basterds was a remarkably potent movie about the cyclical, damning nature of vengeance and the power of film.

And Django (while not quite as interesting as Basterds) absolutely comments on the American obsession with violence and power fantasies. The movie jumps back and forth between seriously depicting awful moments of violence towards slaves, and gleefully indulging in over-the-top comedic violence against White people. We're quick to condemn sadistic violence, but will just as easily cheer when those perpetrating violence meet exceptionally violent ends themselves.

Basterds and Django are both extraordinarily subversive films-- although I agree that this one had some significant pacing issues, which may have been a result of his longtime editor Sally Menke passing away recently.

Still, this isn't the style and form obsessed Tarantino of the 90's, dude has matured significantly since then.

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RockyRaccoon37

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#3  Edited By RockyRaccoon37

@planetary said:

More succinctly still: GOTY should not be an "all spoilers allowed" zone, like Jeff wants it to be. It should be a "spoilers ok where they really matter" zone, like Brad wants it to be.

There, was that so hard?

See it's actually pretty easy to not be some childish asshole who throws meaningless insults around about people they don't know.

But still, no it shouldn't be, it should be a totally unfiltered podcast that shows us what the process is like. KEEP IT PURE GODDAMN IT

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RockyRaccoon37

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#4  Edited By RockyRaccoon37

@planetary said:

Four fucking pages of people who are missing the point. Idiots. I shall spell it out for you:

- GOTY having spoilers is PERFECTLY FINE. I agree with the spirit of this, 100%. Let me say that again: I AGREE.

- Like fucking Brad, I think this should mean, "Sometimes we need to talk openly and spoilerfully to discuss a game's merits."

- Going out of your way to throw plot points around (Patrick being the biggest, but not only, offender) is actually an abuse of the rule.

Jeff and Ryan disagree. Brad is on the side of the angels, and handles the responsibility to not spoil games with thought and care. Vinny probably is too tired changing diapers to care. Patrick loves dropping knowledge with his little ironic hipster t-shirts. Fine. Perhaps I should have made this thread less about my Patrick hate and more about the Davis-Gerstmann GOTY spoiler policy being too fast and loose -- especially when there's creatures like Klepek slithering around ready to take advantage.

Go TeamBread is what I'm saying.

The spoiler policy is what it is, if that's a concern to you then don't listen to the podcasts. If any potential spoiler of a game is going to shatter your world, then avoid the clearly marked spoiler-casts. It's explained upfront that these podcasts are not specifically for the audience's enjoyment, they are all about pulling back the curtain to show the GOTY process. They wouldn't censor themselves with regards to spoilers if the mics were off, so why should they when they're on?

But this has nothing to do with spoilers-- instead sounds like you have an irrational dislike of Patrick based on some vague notion of him being a "hipster". Are you a part of a fighting game community or something? Maybe a proponent of "men's rights"?

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RockyRaccoon37

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#5  Edited By RockyRaccoon37

@ADM_Ackbar said:

Gotta say, I thought it was dumb that The Walking Dead won best debut, considering its an adaptation. I mean , I know there is a mandate to give it all of the awards, but geez...

But it is a video game debut. The award isn't "Best New Intellectual Property", so it this case it does totally fit.

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#6  Edited By RockyRaccoon37

If you can grab it for $10 or $15 then for sure.

It has some interesting moments, looks great, and the combat is pretty fun to mess around with. The biggest issue I had with it is that they don't give you enough abilities to toy around with in the single player.

It's a neat game that makes a great first impression, but gets a little tiring by the end.

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#7  Edited By RockyRaccoon37

Just discovered My Brother, My Brother, and Me

One of the funniest podcasts I've ever listened to. If you were a fan of Justin Mcelroy on the Bombcast then you should check out him and his two brothers giving "great" advice to people who write in.

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#8  Edited By RockyRaccoon37

Excellent article, thanks for the link.

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RockyRaccoon37

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#9  Edited By RockyRaccoon37

@jakob187 said:

@Baillie said:

@jakob187 said:

So it's not about "don't talk about gun laws". It's "there is a much bigger focus right now for this exact moment in time, so show a little more fucking respect".

What's the bigger focus? For everyone to feel sorry for the families and victims of this horrendous incident? Sure, we're all doing that. Wouldn't it be better if we could have somehow prevented this, or prevent this from happening again?

Your mom just died from someone shooting her.

I don't give a shit about your grieving or anything else. Right now, we have to talk about gun laws, not your loss or anyone affected by it or trying to figure out all the details about what happened.

Getting the point?

No.

But it's clear you've missed the point of this conversation.

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RockyRaccoon37

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