So Fireproof Games is gonna make a modern military shooter next? :-)
But in all seriousness, I wonder how one could even monetize a game like The Room to be free to play. Extra puzzle boxes? Maybe you buy each successive level of the box?
You're only allowed a number of actions per hour. Each correct action earns you 1 monopoly money dollar, you can buy another action with 10 monopoly money dollars, or you can buy 10000 monopoly money dollars for $100 real-ass cash.
I'd just like to add that Meade keeps blaming engineering for the messed up state of mobile game, but he's blaming the wrong people. Engineers just want to build tech. Treating people like faceless sacks of cash is marketing's deal.