It's time for a little spring cleaning in anticipation of the upcoming consoles. As such, I'm going to be running some contests to start giving away some of games from my library that I don't really want or play anymore. I can't guarantee that all of these are going to be great games, necessarily, of course. Heck, some of them might be downright bad. But they'll be free, at least.
If any of you were around for the old days at Screened, you'll recall that we used to run a contest called Box Office Winners League when we got the feeling to do so. It's a simple premise: guess how much money a movie is going to make in a given weekend, and if you're the closest guess, you win! There's a bit of skill in it, since box office is roughly predictable, and there are tracking companies that are paid quite a bit to do so, but there's also a lot of luck, since almost no one is able to consistently guess a box office weekend with any degree of accuracy or precision.
So, we'll try to do these weekly until I run out of things to get rid of. The rules this week are pretty simple, but we're going to expand the game to multiple films this weekend, since it has a pretty good shot at being the biggest box office weekend of the year.
1. Guess how much money The Man of Steel's second weekend, World War Z, and Monsters University will gross. Make guesses for each of them, but be sure to add all of those guesses together on a separate line. Feel free to go down to the hundreds of thousands of dollars. We're guessing American box office grosses only. Here's what your prediction should look like, roughly.
Man of Steel: $55.5 million
Monsters University: $65.0 milliion
World War Z: $40.5 million
Total: $161 million
2. Make your guesses as a reply to this thread, and make sure that they're in by Thursday 6/20 at noon PST/3 PM EST/whatever crazy clock time you have in your crazy timezone. I won't count anything after that. Any post that has been edited at any time will be disqualified, and likewise if anyone attempts to delete a post and try again later. (We can see that stuff!)
3. The winners will be determined next Monday or Tuesday, when actual box office figures are released at boxofficemojo.com. Weekend estimates are often released on Sunday afternoon, but we'll wait for the real numbers to determine a winner. I'll add up the total gross of the three movies listed above and compare them to your total numbers to see who's closest; over or under doesn't matter. (I won't judge you based on individual movies, but I'm still curious as to your guesses, so don't neglect to put all of the movies in there.) In case of any ties, I'll decide between the entries with either a coin flip or some other randomized method.
4. There'll be two winners. The closest Premium member will win a copy of The Last Of Us. The closest non-Premium member will get a month of Premium access. I wound up with two copies of The Last Of Us; I pre-ordered from Amazon, but it wound up not arriving on Friday, so I just bought the download. This is a brand-new copy; it's been opened, but only because I heard the disc rattling around inside the case and wanted to make sure that it was mounted properly before I sent it out. But it hasn't even been put into a PS3! It's a virgin disc!
That's pretty much it! Go forth and prosper, or something. I'll reserve the right to change any of these rules as I see fit before the deadline, but I doubt that'll be necessary. (Don't be a dick and make it necessary, in other words.)
For a total of $190,128,509. A lot of people were really, really close on this one, within a million or two dollars. But as far as accuracy goes, I'm showing that our premium winner was ThosePosers with an astoundingly close guess of $190.2 million. (And yes, I verified that this was his original guess by looking at my screenshot of the page from Thursday afternoon!) Our non-premium winner was Rudeboy217 with a guess of $190 million even.
Before I declare these results official, feel free to check my work and see if I missed anyone. (I have screencaps of all the guesses from Thursday, so don't try to get sneaky with edits or anything.) But if not, then congrats!
My last couple of jobs were not exactly stable: Screened was part of a startup, and I could tell that GameSpy was on thin ice as soon as I was hired and learned that IGN was trying to sell itself off from Fox. Between those, and a year's worth of unemployment, I haven't exactly been making a lot of major purchases in the last few years aside from a $600 bike that was more of a necessity than a splurge, considering I don't own a car. That's mostly fine; I've generally been a pretty frugal person, and as I'm pretty happy gaming at 1920x1080, even my three-year-old PC (with a more recent video card) is perfectly adept at playing almost everything that comes along. So I haven't felt much need to upgrade my PC, but there are a few more things that I've been planning to buy, and now that I'm (hopefully) going to be employed for a while, it's about time to start making some upgrades around the house.
Here are a few things I'm looking at:
Clothes: I'm pretty good at wearing out clothes, and although I have enough t-shirts to last a while, a lot of the other things that I own are basically falling apart. Many of my socks have holes in them, and I've actually managed to wear a pair of five-year-old Merrells so often that I wore straight through the rubber on their soles to the mesh underneath; I can actually get water into my shoes from underneath. So, new shoes, new socks, and I splurged a bit on a nice navy blazer and a fancy watch for dress-up occasions. Think that'll do me fine for a while.
Television: I'm still working with a Samsung 27-inch 720p that's something like eight years old. It's a decent size for my apartment, but it's on the small side, and it's time to start looking into something maybe in the 40-inch range as we're ramping up to the release of a couple new consoles. I generally hate television shopping, though: there are a billion different models with a billion different silly features and a billion different user reviews claiming that a given television is either a complete waste of money or the best piece of technology ever created. Luckily there are a few people in the office who might have some slight experience with buying video-related. If anyone has any recommendations for something in a 42-inch non-3D television that's not like a million dollars, feel free to comment.
Tablet: I've also been thinking of splurging on a tablet for some bedside web browsing. I was given a first-gen Kindle Fire a while back as a gift, but that thing is really slow and unresponsive to touch, plus pretty heavy for a mini-sized tablet. Plus I already have a regular Kindle, so I don't really need to use it for reading. I've been pretty impressed with the Nexus 7 when I've played around with it at Office Max, and with another model of those apparently coming in a couple months, I think that'd be a pretty easy buy. Especially if they wind up going down to $150, which would be pretty crazy.
Phone: Goddamn is it ever time for me to get off of AT&T. I realize that there aren't any saints in the world of telecom, but it's worth noting that they were one of the first telecoms to roll over for warrantless wiretapping. Lately I've been paying something like $95/month for services that I don't really need. I only send 150 texts a month or so, don't use much more than a few hundred megs of data, and rarely ever call anyone. Of course with the way that AT&T sets up their services, I wind up paying for a lot more than what I need since their minimum services are pretty stupid. Do I really need 450 nationwide minutes when I pretty much never call anyone? (With the monthly rollover minutes, I now have 4556 minutes of voice that I'm never going to use.) Do I need unlimited texts? Do I need 2 gigs of data a month? Nope!
The recent administrative fee for wireless billing is probably the last straw. I've been taking a long, hard look at T-Mobile's plans, which are pretty sensible, and they have both the Galaxy S4 and the HTC One, either of which look like something I'd be happy to use. I like their no-contract maneuver, as well, and I especially like how they allow you to pay off a phone over a couple of years without actually charging you any interest or extra fees for that, as far as I can tell. You have to pay for the phone in its entirety if you cancel service with them, but that's not so unexpected.
I probably wouldn't wind up saving more than 20 bucks a month (or around 40 if I'm willing to pay for a phone outright rather than pay for it monthly), but I'm pretty tired of AT&T in general, so it'd be nice to bounce over to a competitor (and I'm out of contract on AT&T, so I don't have to worry about any fees in that sense). I doubt that T-Mobile is all puppies and sunshine, but they seem to be pretty consumer-friendly, at least in terms of their no-contract situation and pricing. We'll see!
Other: I'm trying to think of anything else I might need, but nothing's really popping out at me. If the price is right, I might think about a computer overhaul sometime soon, and I probably need to start throwing something in the bank for the new consoles. I did also just buy a wireless headset for my PC, so I might get in some streaming sometime soon - we'll see!
Glad to see a mostly positive reaction to the launch of our currently-untitled movie podcast. If you're confused about why this exists, Alex and I both used to work for Screened.com back in the Whiskey Media days, where we had a weekly podcast that focused on movies and television. When BermanBraun bought Screened, neither of us wound up working for it, so we stopped doing that podcast a few weeks shy of our 100th episode.
Alex and I still like talking about movies, so it was a natural thing to try and make some fresh content for GiantBomb, especially since CBS makes it pretty easy to podcast in their podcast studio. Doing this stuff in Audacity instead of Garageband (especially with someone Skyping in) is super simple.
Hopefully you guys enjoy our ruminations on the current cinema arts - we'll figure out some avenue for user questions in the future. And we're still working on the format, so obviously there's some tweaking yet to be done; we'll work out a title and some music before the next episode, I hope. Let me know if there are any issues with the audio.
As far as its premium status goes, this is pretty obviously not core game coverage, so it seemed to fit better as premium content when we were conceiving it. Apologies if anyone is bummed out at not having access to it, but for the moment hopefully our premium members enjoy it! And if you don't, feel free to let me know why.
I'm heading to Virginia tomorrow for my sister's graduation. She's going to be a doctor of criminology or something like that, I guess. I don't really pay much attention to that kind of stuff because she's an icky girl.
Anyway, I'll be only intermittently online from Saturday until Wednesday, and queries to email@example.com may go unanswered until I get back. I'm sure I missed some emails or PMs this week due to the busy-ness, but feel free to email me at firstname.lastname@example.org if you haven't gotten a response to something yet. I'll try to get back to you at some point!
I was unemployed from April 1, 2012 to April 22, 2013. That was a pretty long time to be out of work, as you can probably appreciate.
(Note that I'm graciously leaving out a five-week period in which I was Executive Editor of GameSpy.com, mostly because the bulk of those five weeks were spent getting used to the CMS for the site rather than actually creating content for it. It was an honor to write for a site that I greatly respected, but it was pretty clear that IGN didn't really have a lot of resources to bring to bear on GameSpy. In the end, getting laid off was a pretty fortunate turn, especially since it freed me up to come on board over here.)
Anyway, I was out of work for almost a year, aside from occasional freelance assignments. The great state of California is fairly close to the mean when it comes to unemployment benefits, kicking out $450 a week at the maximum level, which I qualified for. Some citizens might have gnashed their teeth at the prospect of living on the dole, but I figured that I had put my fair share into the system over the past eight years of my working life through the contributions that the companies I had worked for had paid out to the state unemployment ledgers. I didn't really feel too bad at getting a workable amount of financial support while I was actively looking for work.
No one takes any kind of pride in living off of government assistance, obviously, but neither was the prospect of drawing unemployment any source of shame or depression to me. Not to get political, but I think most sane people can agree that it's better for a society to support someone who finds themselves unemployed during their search for a new job (for a reasonable amount of time) rather than let said citizen be turned out on the street. I was supported by the state to a not-inconsiderable sum during the year that I was looking for work, but now that I'm back on the job, I'm paying the state of California a not-inconsiderable sum in taxes, and will be for some time into the future. Which is a good thing for everyone concerned, in my opinion.
(One annoyance worth mentioning: when I would report freelance income on my unemployment forms, the following check would deduct the bulk of that income from my benefits. I can kind of get the reasoning behind this, but at the same time it seemed to eliminate most of the motivation to look for part-time or freelance work, since you would wind up making practically the same amount of money not doing that work as you would actually doing it. That conundrum, combined with the amazing annoyance that freelance contracts often wind up being, were almost enough to convince me to write for free rather than ask for payment for them. (Almost.))
I can't claim that my situation was necessarily a standard one, though: despite the fairly ridiculous cost of living in San Francisco, I was still fortunate in that the unemployment benefit that I was drawing covered all of my rent and bills, with a bit left over for food. I say "fortunate," but in the end that situation was just as much a result of my life choices as it was a result of circumstances: I managed to pay off my student loans a couple of years ago, I don't have children, and I don't own a car, the latter two of which are likely to be immediate concerns for the majority of people who are filing for unemployment. (To be fair, the "not owning a car part" is kind of built into the cost of living in San Francisco, since it's such a bike-friendly city; I might pay a few hundred dollars more a month to live here than I would elsewhere, but I wind up saving that money through not having to pay for a car loan, parking, gas, tickets, and etc.)
I wouldn't necessarily say that I'm the best at making smart financial decisions, but I did at least learn to avoid debt pretty early on in life from some unfortunate family mistakes, and I've always made it a point to try and stay away from large financial commitments unless I'm relatively sure I can pay for them immediately without incurring monthly bills. To that end, I don't think I actually even have any real debt; I have a credit card, but I make it a point to pay it off every month and just get some points from spending on it.
Being unemployed also encouraged me to be frugal in other ways, though. For instance: paper towels? Mostly unnecessary! You can wipe down dishes and stuff with rags pretty easily, and they're completely reusable if you're willing to wash and wring them out regularly. Cable television? Cut the cord! Video games? No need to get them right away! Wait for a Steam sale! Haircuts? Why spend 30 bucks a month when you can buy a set of Wahl clippers for 20 bucks on Amazon and do it yourself? The back of your head might wind up looking suspiciously like a mullet, since you can't actually see it when you give yourself a buzz, but you'll wind up saving a boatload of money over a year.
I wish I could say that I had much of a point to all this; this is really more of a series of thoughts than any kind of narrative. I appreciate all the good wishes that everyone had for me during my time out of the limelight, but in the end, I guess my dirty little secret about unemployment is this: I kind of enjoyed it. I wish I hadn't been unemployed for so long, but after a series of jobs where working 60 hours a week was normal, it was kind of refreshing to be able to read a bunch of books, hang out at bars until they closed, work through some of my game queue, and most importantly sleep as much as I goddamned please for a while. There was a bit of anxiety here and there, but not nearly as much as I would've experienced if I had had kids to feed or a bunch of debt to worry about. I wasn't kicking around like it was a vacation - I was actively looking for work the whole time - but at the same time it was nice not to have to worry about getting up and heading into an office every day.
That's not to say that being out of work for so long doesn't breed a bit of cynicism. I'm a bit of a pessimist to begin with, and I'm still pretty sure that we'll all be unemployed and underwater well before the robots take over in 2060. In the near future, though, it's a good thing to remember that corporations might care about your happiness insofar as it affects your productivity, but that they'll also cut you loose as soon as the calculus shifts against your continued employment. I suppose that's fair, so far as such things go, but it's also a good thing to keep in mind when figuring out how to balance personal needs and the needs of your employer.
Anyway, it's good to be back in the fold of the working man, and a bit of positive cash flow now brings the exciting prospect of actually buying some stuff that I've been holding off on purchasing for a while, like new shoes and some glasses and a new TV and such. But I'll leave that for another blog post, I suppose.
Hey! It's been a fun first week here on the Bomb and Comic Vine. Mostly what I've been doing is getting used to all of the many, many tools that are used behind the scenes as part of the support system here. Giant Bomb is not a completely self-contained site, as we rely heavily on a third-party support site to help us run all of our support stuff. So anything you send to email@example.com actually goes to our account on another website, which makes it easier for us to track those issues over the time periods it can take to resolve them rather than deal with lengthy email chains. From the support site, issues are thrown into github for our engineering and design team to crack them, or I hop over to another site for billing support if someone got double charged or something like that, or I use yet another site to deal with issues with our store orders. So there are a lot of new logins and passwords to remember now, but I'm getting a handle on it. Hopefully we can reduce the amount of time you guys wait on answers to queries by a substantial amount going forward. Hopefully!
Anyway, I was dealing with a lot of incoming messages last week across PMs, Twitter, responses to my blog, and a few other sources. I tried my best to get back to almost everyone who asked a direct question, but I figured that if anyone had any questions regarding recent developments and what's going on around here, I'd be happy to try and answer them now that I've had a chance to breathe a bit. You're welcome to ask things in the comments or send me a PM. There will be another Ramblin' Rorie at some point, but until I have time to do that I figured some of you might still have some lingering questions. So, ask me anything, but let's try to keep the questions about Rampart.
Edit: Sorry, I should've quoted people in my responses. In the past I've hit posting limits, so I responded to a bunch of people in each reply. Hopefully it's not too confusing!
Hey there. I’m now the Product Manager for Giant Bomb and ComicVine.
That’s a fun sentence to write, as you might imagine. It’s been a bit of a long year for me since I left Whiskey Media, but in the end, coming back to CBS Interactive to work with a bunch of people that have been colleagues of mine for almost the entirety of my professional life is pretty much the best possible conclusion to the little sabbatical I’ve been taking. I'll weave the tale of my journeys in a future blog post, I'm sure.
Obviously it’s also a bit of a sad day as well, with Dave moving on from Giant Bomb and ComicVine after over half a decade working on both of those sites. I don’t need to tell you about the talent and drive that Dave brought to the sites, whether you’re talking about design, working with the community, or his sojourns into editorial. He’s a good friend, and the only bittersweet thing about taking this job is that I won’t be working with him, although I'm going to hold him to his promise of coming by for appearances in the future.
Dave's obviously irreplaceable, but hopefully I’ll be able to provide a bit of continuity as we transition into a post-Snider era. The Product Manager role encompasses a lot of what Dave was doing aside from his engineering and design tasks, meaning that I’ll be helping to keep tabs on the community’s thoughts and wishes (and dreams and hopes and desires), reporting bugs back to the engineering team, attempting to create new premium content for our premium members, and generally helping out in any way that I can to ensure that the sites are growing while also keeping you guys happy. This isn’t an editorial position, so you won’t be seeing my byline on the site every day or anything, but I’m sure I’ll be dropping by here and there with a video or Quick Look appearance when it’s appropriate.
In the meantime, I’ll be on the forums every day, and I’m going to attempt to update my blog much more often than I have during my year off, especially as I weave my web of seduction, betrayal, and lies on the unsuspecting populace of 235 Second Street (this fall on CBS). You’ll also probably be seeing me in whatever responses you get from firstname.lastname@example.org, as well as other sundry interactions we might have around the site. Feel free to PM me whenever you like and I'll try to get back to you as soon as I can, and you can also follow me on Twitter or, of course, Properly Petting Puppies.
So! A big day for me, Dave, and GiantBomb. If you guys have any questions or comments, you can feel free to direct them to me in the comments here or via PM or post on my wall or send me smoke messages or what have you. Thanks for all the well-wishes on Twitter; apologies for not being able to get back to everyone, but man there were a lot of them.
Anyway, with the announcements out of the way, I'll be back soon with more news about what all this means (when we figure it out), and what you can look forward to. Thanks for having me, and cross your fingers that I don't royally screw this up.
Hey, I forgot that I still have a shrinkwrapped SimCity copy if anyone wants it. If you do, just leave a comment below and I'll send the code to someone at random in a few hours. If you register it by tomorrow you should be able to get one of the free games that EA offered due to the crappy launch, as well. So, really, this is like getting Dead Space 3 for free with a bonus SimCity in there as well.
EDIT: I punched the number of responses into random.org and the number matched up with user DwigtK! Congrats to him! Sorry to everyone else! Here's a puppy for you!
(I posted this on my blog, but I figured I might as well put it here, too!)
I’ve been playing a bunch of WoW lately, but my experiences are replaying the usual cycle I go through with every expansion. I start out, level a couple of characters to the max, have a good time running dungeons, then get bored at the endgame. To its credit, Pandaria has kept me interested in my max-level characters far longer than any expansion ever has; there’s a really good variety of things to do when you hit 90.
Still, I’m a tank, and almost every activity I do in the game is targeted towards tanking or finding better tanking gear. Either I’m actually running dungeons or working on rep grinds to get more valor/unlock better gear to buy. I realize that there are a lot of people who enjoy pet battles or PVP or fishing or gaming the auction house or scenarios or whatever, and I think it’s great that Blizzard has managed to incorporate so many alternative ways of playing their game, but none of them have really wound up sticking with me the way that tanking has. My two 90’s are a prot paladin and a brewmaster monk, and I’ve been working on getting a bear druid and my old prot warrior up to the cap, as well. I do one thing in this game, and I like to think I do it well.
Obviously I’ve never been one to make clean UIs.
Which is why it’s too bad that they recently announced that there won’t be any more five-man dungeons in Mists, but at least that announcement has made me feel less guilty about cutting my WoW habit until the next expansion comes out.
I’m not sure I can adequately explain why I enjoy tanking five-mans so much. (For those who don’t play WoW, each five-person dungeon has a tank, who controls the monsters and takes as much of the damage as he possibly can, a healer, who heals everyone in the group, and three DPS, who are responsible for killing everything that you come across.) The bulk of the psychological draw is probably that it’s the ultimate position of authority in the game, in that the tank bears the brunt of the responsibility for achieving the goals of the group. You can limp along with poor DPS, and even a bad healer can be supplemented with self-heals and potions and the like, but a bad tank will often make a dungeon run uncompletable unless the rest of the group composition can compensate for that lack of skill.
I pride myself on not being a bad tank, though, and judging by the comments I get from pick-up groups, I’d wager that I’m on the upper end of the skill scale. Healers enjoy the fact that I pop cooldowns to make their job easier, and DPS appreciate that I keep the pace up and don’t waste my time in guild chat during runs. It’s an oddly parental kind of experience, in that you work with a partner (the healer) to try and get your hyperactive kids (the DPS) through a 20-minute dungeon without any of them getting burned by fire or eaten by an angry ghost.
Maybe don’t stand in that fire, y’all?
Another aspect of tanking that I enjoy is that it lets me be kind of a dick without any major repercussions. I should restate that: I can take revenge on the dicks that populate any given multiplayer game by one-upping them and immediately dropping group, forcing them to wait around for another tank to queue up, which can take a while even at max level. It’s the WoW equivalent of angrily hanging up one of those old rotary phones that hung on the wall of the house of anyone who grew up in the 80s: a forceful, emphatic, and entirely pleasing (to me) retort to bad behavior. If you want to be a dick, you can expect me to put you in the time out box.
To be clear, I don’t really mind bad players, and there are plenty of those as well. We’re talking things like melee DPS who always attack enemies from the front, despite the fact that I take more damage when they do so (thanks to the game’s odd parrying system) and that they do less damage than they would if they attacked the mob from behind. Or players who don’t stack up in the middle for the Sha of Doubt or know how to line-of-sight the group of nine mini-foes during the last fight in Stormstout Brewery, or who’ve run the Scarlet Halls a dozen times and still can’t get away from Harlan’s whirlwind attack. (Which, to be fair, kills more players by far than any other heroic attack that I can think of.)
STACK UP JUST STACK UP ON ME IT’S NOT THAT HARD
It’s easy to understand why there are so many bad players in WoW’s endgame: the leveling experience, especially via dungeons, has been made so easy that you can run most content on autopilot without any serious risk of death. The health of every monster in every dungeon between level 20 and 85 should be tripled, just to give some kind of illusion of challenge, and there definitely needs to be more opportunities to emphasize strategic thinking in dungeons before Pandaria. Maybe throw a few mobs into each dungeon that can automatically heal every nearby mob to full, forcing you to CC or target them before taking out anyone else. (The Temple Adepts in Vortex Pinnacle wind up causing wipes, just because no one ever seems to want to interrupt or attack them first.) Or put in a monster or two that can cleave attack for massive damage on anyone who isn’t tanking it, forcing melee DPS to attack from behind or die. Anything to encourage a moment of strategizing rather than blindly running from enemy to enemy for 20 minutes.
Still, if inefficient players bug me, they don’t bug me nearly as much as assholes do, and there are a number of assholes in WoW (although not as many as I would say exist in LoL/DOTA2 or console versions of Call of Duty, from what I’ve heard about those communities). Assholes in WoW are made when players both outgear the challenge in front of them and are obsessed with moving as quickly as possible through a dungeon. They’ll yell at you if you stop to compare your gear with an item that just dropped, will pull extra monsters back onto the group (which makes both the tank and the healer’s job more difficult), and generally just throw hissy-fits and try to kick people if someone needs to take a moment to do anything other than pressing relentlessly forward. True assholery is luckily fairly rare, but it does pop up once in a while.
My answer to the asshole conundrum is usually to just ask politely for them to not do whatever’s making them an asshole, and then drop from the group immediately if they cease to do it. The wait time for tanks to get into dungeons is basically instantaneous, and I’m happy to just log out while the dungeon deserter debuff wears off. I wield the power of the dungeon-drop without much discernment, and I’m sure more than a few innocent victims of it have added me to their /ignore list, but in the end, my guiding principle in gaming is to not put up with being frustrated by assholes.
Epic but stressful.
Even for all their problems, a well-done dungeon run is really fun, although they do get repetitive after a while. But Blizzard’s new emphasis on getting everyone into Raid Finder groups is a bit off-putting to me. If a competent group in a dungeon makes for a nice little pas de cinq, LFR runs are rarely more organized than your average mosh pit, with a far greater chance of people yelling “GO GO GO” at you as a tank. LFR groups have 25 players, but only two tanks, with something like five healers and 18 DPS to round out the group. The end result of that is that your actions as a tank are significantly more important to the survival of the raid than that of any other player. (It’s not uncommon for some DPS players to simply hang back and cast a couple spells at each boss, doing the minimum required to get loot without doing so poorly that they get kicked.)
So tanking raids isn’t exactly a fun proposition for me, especially when faced with the prospect of learning new raids and tanking them for the first time. I can watch videos and read up on each encounter as much as I like, but it’s still challenging the first time, and it’s useful to sit and whisper with my fellow tank before each encounter, discussing strategies and the like. That’s actually one of the fun aspects of the LFR gig. Listening to people rage at you in raid chat for taking your time to do things right? Not so much. I haven’t enjoyed many of my half-dozen experiences in the LFR system thus far, needless to say; if I give it another whirl I’ll probably just flip off raid chat entirely.
It’s possible that LFR will eventually wind up keeping me in the game, but it’s unlikely. It’s seems more stressful than fun, I don’t think I’ve gotten a single piece of gear from any of my runs, and it generally seems to be a system designed for people to yell at tanks. It’s supposedly a way to emphasize storylines more than are actually possible in five-mans, but I can’t say that I’ve really picked up on any plotlines in LFRs beyond “standing in fire hurts and the bad guys are supposed to die.” I’m sure taking down Garrosh will be a pretty epic experience, so maybe I’ll come resub for that, but as of April 8th my subscription is expiring.
Still, as said, Blizz deserves a lot of credit for catering to an incredibly wide array of gameplay tastes in WoW. There’s something for everyone; it’s just a shame that my something is going to be given short shrift for the next 18 months until the next expansion comes out.