It's amazing to read the comments in this thread, really start to realise how reliant people have become to the handholdy nature of modern games to point you where to go. I could imagine this game completely confounding younger people for this reason. Also the level of patience required as far as having to replay a fight or not levelling up constantly that you would never see in any big publisher titles of today. None of that temporary self gratification going on here, it's all about learning, discovery and the long adventure - You know, like a real fucking RPG.
What a breath of fresh air this game is.
The biggest weakness i would say for me so far is the lack of choice in regards to companions, though i've heard they have planned to add more. If i'd known I probably would have chosen my two starters a little differently and levelled the lone wolf trait if I had understood earlier how it would of worked.
I ended up taking madora for the need for a tank, since my mains are a backstabber dude and a wizard or mage or something. I cant be fucked grabbing the other guy cause I already have a wizard and aside from one boss fight in particular I haven't found any fights that I couldn't handle so far.
The combat is simply amazing for the most part, it really rewards thinking outside of the box and using everything you have at your disposal instead of just banging your head against a wall over and over.
Sure the characters and story aren't old bioware quality (could you imagine if it were? God i miss that company), but the quests are pretty fun and unique (none of those shitty fetch quests and kill x number monsters that MMO's have ruined the modern rpg with). At least it's never exactly obvious whats happening with the story as far as it being generic, i mean it's more exciting than what a huge company like blizzard could do after ten years with diablo 3 so yeh.